The Toxic Spire Rod is a craftable, Stage “?” rod with a simple pitch: speed up catches and sometimes lock them in place. Its passives give a flat +20% Progress Speed, a 15% chance to fully freeze a lured fish for a +70% Progress Speed burst, and a separate 15% chance to apply the Toxic mutation that multiplies sell value by 8x. On paper, the raw stats look mixed (high luck, low resilience), but paired with the right enchants, it becomes a fast, consistent option for money runs and tough fights.


What you need to craft Toxic Spire Rod

Requirement Where to get it How to secure it
Poisoned Driftwood ×1 Any water (Driftwood spawns everywhere); Poisoned variant appears in the Lost Jungle Fish for Driftwood or use cages; then appraise until it rolls the Poisoned mutation (roughly 0.15% per appraisal). You can also directly catch a Poisoned Driftwood in the Lost Jungle. Baits that attract junk, or Magnet, tend to pull in Driftwood more often.
Toxic Core ×1 Lost Jungle → Forgotten Temple Find the blue-glowing crater, descend the rope, and follow the temple path. In the second room’s climb-before-the-water-rises segment, continue to the top and interact with the bright green core.
Murky Thread ×1 Lost Jungle → Forgotten Temple From the early halls, reach the water room with a blue glow across the pool. Look up to trace the ceiling route, cross to the far side, and collect the thread.
Coins 170,000 C$ at the anvil when you craft.
Note: If you’re just hunting the base Driftwood, lower-luck setups and “junk-leaning” bait help surface it faster before you appraise.

Crafting location (Ancient Archives)

Head to the Ancient Archives to craft the rod. From Ancient Isle, enter the cave behind the waterfall. If you use GPS, set a course to 5870, 160, 415. Walk to the anvil at the back of the Archives, hold “E” to open the rod crafting menu, select Toxic Spire Rod, and confirm. You’ll be charged 170,000 C$ plus the three items above.


Toxic Spire Rod stats and passives

Stat Value
Lure Speed 87%
Luck 248%
Control 0.3
Resilience -20%
Max Kg Infinite
Sea First Sea
Cost (crafting) 170,000 C$
Passive Effect
Freeze strike 15% chance to fully freeze a lured fish; +70% Progress Speed during the freeze.
Toxic mutation 15% chance to apply Toxic (8× sell value) to your catch.
Baseline speed +20% Progress Speed at all times.

Control and the reeling bar

With 0.3 control, the reeling minigame’s safe bar spans roughly 60% of the width. In practice, that means less micro-correction to keep the fish inside the zone and fewer slipouts during erratic pulls. This pairs naturally with the rod’s freeze proc: when a freeze lands, the widened control window and +70% Progress Speed combine to end difficult fights quickly.


  • Herculean: +25,000 Max Kg, +0.2 Control, +10% Progress Speed. This directly counters the rod’s low resilience by shortening fights and makes the control bar feel closer to “big-rod” territory.
  • Cryogenic: 20% chance to fully freeze a lured fish. Stacks smoothly with the rod’s own freeze passive, producing frequent lock-ins and rapid clears.
  • Mystical: +25% Luck, +45% Resilience, +15% Lure Speed, +10% Progress Speed. A good all-rounder that patches resilience and nudges every key stat up.
  • Controlled: +0.15 Control. If you want consistent handling more than raw power, this is a clean fix.
  • Piercing: Stabs fish while reeling, +15% Progress Speed. Adds steady pressure during longer fights and synergizes with the rod’s baseline speed boosts.
Tip: If you lean into freeze-heavy builds (Cryogenic plus the rod’s passive), you can skip some resilience band-aids because fewer fish get time to punish mistakes. If you’re targeting high-resilience fish, consider running both a control boost and a speed boost enchant.

Why Toxic Spire is worth the effort

Even with a -20% resilience penalty, the kit makes up ground by ending fights early. The high luck helps with rarer finds, the infinite Max Kg removes the ceiling on targets, and the 15% Toxic proc delivers outsized payouts over a long session. If you’re already exploring the Lost Jungle, the temple pickups are straightforward; once those are in your bag, the anvil cost is the only remaining hurdle.

Collect the three pieces, bring 170,000 C$, and craft at Ancient Archives. The result is a rod that fishes fast, pays well over time, and feels forgiving thanks to frequent freezes and a generously wide control bar.