Solo Hunters, the Solo Leveling-inspired Roblox action RPG developed by Dungeon RPGs Online, is built around a relentless grind through increasingly difficult Gates. Your Power Level dictates which dungeons you can comfortably clear, and every Gate rank awards a fixed amount of XP on completion. The entire leveling loop comes down to one question: which Gate gives you the most XP relative to the time it takes to finish?
Quick answer: Always farm the highest-rank Gate you can clear quickly within your current Power Level range, aim to finish dungeons in under one minute for a massive XP bonus, and skip low-level quests once you outgrow them — dungeon XP dwarfs quest rewards at every stage of the game.

Optimal Gate farming route by Power Level
The core strategy is straightforward: match your Power Level to the right Gate rank and dungeon, then repeat that Gate until you've grown enough to move to the next bracket. Staying in the sweet spot where you're strong enough to clear comfortably — but not so overleveled that you're wasting time on low-XP content — is the fastest path forward.
| Power Level Range | Gate Rank | Dungeon |
|---|---|---|
| Start – 52K | N/A | Follow quest progression |
| 52K – 55K | B / S | Subway / Jungle |
| 59K – 81K | D to C+ | Desert Focus |
| 84K – 95K | B to B+ | Jungle |
| 110K – 115K | S / S+ | Subway / Desert |
| 145K – 210K | I / L / D | Spider Cave |
| 220K – 310K | A | Desert |
| 320K – 340K | A / B+ | Snow Forest |
| 415K+ | S+++ | Subway |
| 520K+ | S++ | End Game JungleCAP |
Repeat the recommended Gate as many times as you can before your Power Level pushes you into the next bracket. The XP-per-minute ratio at each of these breakpoints is significantly better than running random dungeons or chasing quest markers.

Sub-one-minute clears and the speed bonus
Clearing any dungeon in under one minute triggers a large XP bonus. A run that would normally award 200K XP can jump to 320K or more with the speed bonus applied. Even finishing under two minutes grants a smaller but still meaningful boost. This single mechanic is the reason speedrun-oriented builds dominate the mid-to-late game leveling meta.
To hit those times consistently, invest stat points heavily into Agility. Higher Agility increases both movement speed and attack speed, letting you reach enemies faster and clear rooms before the clock runs out. Weapons with long-range or area-of-effect attacks help enormously here. The Thunder Axe is widely considered the best farming weapon because its throw skill travels in a line and hits every enemy in its path, letting you wipe entire rooms without chasing individual mobs.

Early game priorities: Venom Fang and the Iron Set
Before you can worry about speed bonuses and high-rank Gates, you need the right gear foundation. After completing the Normal Gate tutorial (the scripted God Statue boss fight), you'll wake up and enter the Overworld. Speak with Hunter Tin immediately — he assigns your first Subway quests.
Keep grinding Hunter Tin's quests until you obtain the Venom Fang as a boss drop from Subway dungeons. Venom Fang deals massive damage and remains relevant deep into endgame progression, so acquiring it early gives you a significant head start on clear times.
Simultaneously, collect the three pieces of the Iron Set: Iron Helmet, Iron Leggings, and Iron Chestplate. Equipping all three grants a +20% Melee Damage set bonus, which directly translates to faster dungeon clears. The Iron Set drops from every Gate in the game, so you'll likely complete it naturally while farming Subway. Once you have all three pieces, fuse duplicates to create Shiny versions with boosted stats.

Why quests aren't worth your time (mostly)
Quest XP in Solo Hunters falls off a cliff compared to dungeon XP. A late-game quest might reward 13K XP while a single dungeon run yields millions. Quests also tend to point you toward Gates below your current Power Level, which means you're earning less XP per run than you would by simply farming the highest Gate you can handle.
The one exception is the very beginning of the game, where quest progression unlocks new areas and multiplayer. Complete the first three quests to open up co-op play, then shift your focus entirely to dungeon farming. After that, only do quests when you specifically need Gems for summoning abilities.
When you do run quests, there's a useful trick: ignore the quest arrow pointing you to a specific dungeon. Instead, enter the highest-rank dungeon in that area. The quest objective still counts, but you earn far more XP from the tougher Gate.

Chest stacking to save time
Opening chests after every dungeon run eats into your farming speed because of the animation time. A more efficient approach is to run six or seven dungeons back-to-back without opening any chests, letting them stack up. Then open everything at once. The loot is identical either way, but you save several minutes per farming session — time that compounds significantly over dozens of runs.
Co-op XP boost and Power Breaks
Playing on the same server as friends activates a Friend XP Boost that adds 10% to all experience earned. Kill counts are shared in dungeons, too, so you're not competing for mob credit. If you have friends who play Solo Hunters, coordinating your farming sessions is one of the easiest passive XP gains in the game.
Keep an eye on the map for purple portal events called Power Breaks. These five-minute encounters are primarily a source of Mythic Scrolls and Power Cells rather than raw XP, but the upgrade materials they drop are essential for pushing your Power Level higher. Even low-level Power Breaks are worth doing whenever they appear — the scrolls and Power Cells remain valuable at every stage of progression.

Gear fusing, enchanting, and stat allocation
Never sell duplicate weapons or armor. Collecting three identical items lets you Fuse them into a Shiny version with dramatically higher stats. A Shiny weapon can boost your Power from around 2K to 17K or more, which is a massive jump that directly affects which Gates you can clear. Prioritize buying Power Cells to max out your main weapon's level as well — every point of weapon power translates to faster clears.
Visit the Merchant to purchase Scrolls, then use the Enchanting Table to enchant your weapons. The Efficient enchant is particularly valuable because it increases XP earned when defeating enemies, stacking on top of the speed-clear bonus. Even without Efficient, any damage-boosting enchant shortens your clear times.
For stat points, focus on Strength and Agility early. Strength increases physical damage output for faster kills, while Agility improves movement and attack speed for hitting that sub-one-minute clear threshold. Defense (or Endurance) is worth some investment if you're dying in dungeons, but raw damage and speed generally outperform survivability for leveling purposes. Each stat point spent immediately raises your Power Level regardless of which stat you choose.

Power Level cap and Mythic drop rates
The current Power Level cap sits at approximately 600,000 following the RAID update. Reaching that ceiling requires sustained farming at the S++ and S+++ Gate ranks in the 415K–520K+ brackets listed in the table above.
Higher-rank Gates also offer better drop rates for Mythic items. If you're hunting for the best gear in the game, farming the highest Gate you can clear serves double duty — maximum XP and the best odds at Mythic drops.
Solo Hunters rewards efficiency above all else. The difference between a player who farms random dungeons and one who targets the right Gate at the right Power Level is enormous — potentially hours of saved grinding per session. Stick to the progression brackets, chase sub-one-minute clears, fuse every duplicate you find, and the Power Level will climb fast.