Xiranite Component production in Arknights: Endfield hinges on one thing: whether your factory can consistently feed a Gearing Unit with enough Xiranite and Packed Origocrust without stalling.
Quick answer: A “6 Xiranite Components per minute” setup uses a two-part blueprint in Wuling—paste EFO01a7099eo9iAuoe5e (right side, Xiranite producer) and EFO01Iao8814869E5o08 (left side, Packed Origocrust + assembly), then line them up using depots; expect roughly 1.1k power draw and 120 originium/min input.
Xiranite Component blueprint codes (primary NA/EU layout)
The commonly shared “6 per minute” layout is split into two paste codes because it does not fit as a single blueprint. The parts are designed to be positioned next to each other and connected through depots.
- Part 1 (right side, Xiranite producer):
EFO01a7099eo9iAuoe5e. This side is described as producing 60 Xiranite per minute. It also needs a manual “jump start” on the bottom row of growers, using around 8 seeds each. - Part 2 (left side, Packed Origocrust + assembly):
EFO01Iao8814869E5o08. This side produces Packed Origocrust and combines inputs into Xiranite Components.

What has to be true for the blueprint to place in Wuling
Blueprint placement fails most often when the layout relies on buildings or placement limits you have not unlocked in Wuling’s progression systems.
Forge of the Sky expansion is required if the layout uses two forges. Some Xiranite Component layouts depend on two Forge of the Sky buildings; without the expansion unlock, the paste can refuse to place or will be incomplete. The practical cap referenced in-game discussions is two Forge of the Sky buildings, assuming you have the right unlock.
Depot Bus support can be a hard requirement. If the blueprint includes depot buses, you need the ability to place the relevant depot bus ports. In Wuling specifically, depots may need to be placed manually rather than appearing pre-placed.

What Xiranite Components consume (so you can sanity-check throughput)
Xiranite Components are crafted in a Gearing Unit using two inputs:
- 10 Packed Origocrust
- 10 Xiranite
That consumption rate is why many high-output builds lean on multiple Xiranite producers and a Packed Origocrust line that can run continuously without backing up.
What Xiranite production requires (Forge of the Sky inputs)
Xiranite is produced in the Forge of the Sky. Its continuous crafting relies on a steady supply of:
- Stabilized Carbon (listed as “2 Stabilized Carbon” for a craft cycle)
- Clean Water
When your Forge of the Sky is running correctly, you’ll see Xiranite output moving through your logistics network rather than sitting idle at the forge.

How Packed Origocrust is typically produced (the chain the blueprint is hiding)
Packed Origocrust comes from a longer refinement chain that starts with Originium Ore and Sandleaf, then moves through shredding, grinding, and refining stages until it becomes Packed Origocrust. The practical point for blueprint users is simple: if Packed Origocrust backs up or starves, your Gearing Unit will stop producing components even if Xiranite is abundant.
How you can tell the blueprint is working
Verification is mechanical: the factory either sustains output or it doesn’t.
- Xiranite Components increase over time in the Gearing Unit’s output and storage destinations.
- Xiranite continues to move out of Forge of the Sky into depots or the belt/bus network instead of sitting at the forge.
- Packed Origocrust continues to replenish rather than hitting zero and stalling the Gearing Unit.

Common reasons the paste “doesn’t let me place”
- Wrong zone: Forge of the Sky is Wuling-only; layouts that include it won’t place in Valley IV.
- Forge limit not unlocked: if the blueprint expects two Forge of the Sky buildings, you need the forge expansion unlock first.
- Depot bus/port mismatch: if the blueprint includes depot busses or expects bus ports, missing unlocks or missing manually placed depots can block placement.
Asia server recreation codes (functionally equivalent two-part layout)
If you’re on an Asia server and the NA/EU codes don’t import correctly, an Asia recreation of the same concept is shared as two parts. The placement order matters because one part contains the central depot system and automated Xiranite creation.
- Part 1 (leftmost side, includes depot busses):
EFO01u8U47aI4U07AoOU - Part 2 (place first; contains depot center + automated Xiranite):
EFO013o72e1u27a60579
One explicit dependency is called out: Part 1 includes a grinder needed by Part 2, so Part 2 alone still requires placing a Grinder to fully function.

The point of these blueprint codes isn’t aesthetics—it’s keeping Xiranite, Packed Origocrust, and power stable enough that the Gearing Unit never waits. If any one of those inputs drops to zero, output drops to zero with it.