The Alchemist’s Workbench sits at the center of potion brewing in Hytale. It is where you turn plants, monster parts, and rare essences into combat buffs, healing, morphs, and throwable explosives. To get the most out of exploration and combat, it helps to know exactly what the bench can make and how to unlock its higher-tier recipes.
How to unlock and craft the Alchemist’s Workbench
The Alchemist’s Workbench is not available at the start of a save. It sits behind a Workbench upgrade and a mid-game material check.
Step 1: Upgrade your basic Workbench to Workbench Tier 2. This requires 30 Copper Ingot, 20 Iron Ingot, and 20 Linen Scraps. You upgrade the Workbench directly rather than crafting a separate item.

Step 2: Gather the materials for the Alchemist’s Workbench recipe. You need 20x any Stone, 5x Gold Ingot, 10x Venom Sac, and 10x Bone Fragments.
Step 3: Use the Tier 2 Workbench to craft the Alchemist’s Workbench. Place it in your base like any other crafting table and interact with it to open the potion list.
Stones are mined or picked up from the world. Gold Ore appears in caves (especially in desert regions), on mountain tops, and in ruin chests, then gets smelted into Gold Ingots in a Furnace. Venom Sacs drop from poisonous creatures such as spiders and snake species. Bone Fragments come from undead and Trork enemies, including Skeletons and Trork Guards.

Alchemist’s Workbench tiers and what Tier 2 adds
The bench itself can be upgraded once it is placed. That upgrade unlocks stronger versions of the basic resource potions.
Step 1: Interact with the Alchemist’s Workbench and use its upgrade option to push it to Tier 2. The interface shows the exact requirements, but the key point is that you do this at the bench, not at the Workbench.
Step 2: After upgrading, scroll through the combat potion category. Greater Health Potion, Greater Stamina Potion, and Greater Energy Potion become craftable entries, each consuming the corresponding lesser potion as an ingredient.
Tier 1 and Tier 2 share the same physical block in the world. Upgrading simply extends the recipe list; it does not change how you interact with the station.

Combat potions (healing, stamina, and energy)
Combat potions are designed to keep you fighting longer, either by restoring health or feeding the stamina and weapon energy systems. Every combat potion uses Empty Potion Bottles as a base, then adds plants, mushrooms, or essence.
| Potion | Effect | Recipe | Bench Tier |
|---|---|---|---|
| Antidote | Cures poison and gives temporary immunity to being poisoned again. | 1x Empty Potion Bottle, 5x Plant Fiber, 2x Essence of Life, 1x Venom Sac | Tier 1 |
| Lesser Health Potion | Instantly restores 15% health, then 30% more after 5 seconds. The over-time effect is canceled if you take damage. | 3x Empty Potion Bottle, 6x Wild Berries, 1x Blood Rose, 3x Blood Petals | Tier 1 |
| Lesser Stamina Potion | Fully restores 50% of your stamina bar on use. | 3x Empty Potion Bottle, 4x Sunflower, 3x Storm Thistle, 3x Storm Petals | Tier 1 |
| Lesser Energy Potion | Generates 40% weapon signature energy over 30 seconds. | 3x Empty Potion Bottle, 6x Blue Glowing Mushroom, 3x Azurecarp Mushroom, 1x Azure Petals | Tier 1 |
| Greater Health Potion | Stronger version of the Lesser Health Potion. Exact numbers are not surfaced in-game yet. | 3x Empty Potion Bottle, 1x Lesser Health Potion, 12x Wild Berries, 3x Bloodcap Mushroom | Tier 2 |
| Greater Stamina Potion | Stronger version of the Lesser Stamina Potion. | 3x Empty Potion Bottle, 1x Lesser Stamina Potion, 8x Sunflower, 3x Stormcap Mushroom | Tier 2 |
| Greater Energy Potion | Stronger version of the Lesser Energy Potion. | 3x Empty Potion Bottle, 1x Lesser Energy Potion, 8x Blue Glowing Mushroom, 3x Blue Cave Weed | Tier 2 |
Antidote is the only status-cleansing potion in this set. It clears poison and briefly hardens you against new stacks, which is especially useful in caves full of venomous enemies. The health, stamina, and energy potions share a simple pattern: tier-one recipes directly use wild plants and mushrooms, while tier-two recipes convert their lesser counterparts into upgraded versions with extra material costs.

Miscellaneous morphing potions
The Alchemist’s Workbench also unlocks morphing potions that temporarily transform your character into different animals. These are situational tools rather than raw stat boosts, but they open up playful ways to traverse or role-play.
| Potion | Transformation | Recipe |
|---|---|---|
| Potion of Dog Morphing | Temporarily turns your character into a dog. | 1x Empty Potion Bottle, 10x Essence of Life, 1x Bone Fragments |
| Potion of Frog Morphing | Temporarily turns your character into a frog. | 1x Empty Potion Bottle, 10x Essence of Life, 1x Waterlily |
| Potion of Pigeon Morphing | Temporarily turns your character into a pigeon. | 1x Empty Potion Bottle, 10x Essence of Life, 1x Iron Daggers |
| Potion of Mouse Morphing | Temporarily turns your character into a mouse. | 1x Empty Potion Bottle, 10x Essence of Life, 1x Cheese |
Every morphing potion shares the same core structure: Empty Potion Bottle plus a large amount of Essence of Life, then one thematic catalyst item that determines the animal form. The transformations are temporary. When a morph’s duration ends, your character reverts automatically with no extra input and without permanently changing your model.
Cheese for the mouse potion comes from cooking “Any Milk Bucket” (except Mosshorn Milk) on a Chef’s Stove. That stove is itself crafted at a Workbench and uses Copper Ingots, Stones, and Tree Trunks as inputs, so morphing potions pull you into other parts of the crafting tree instead of sitting in isolation.
Bomb potions and Popberry Bombs
The Alchemist’s Workbench handles at least one throwable explosive recipe in the early access build. These use berry-based mixtures and powders instead of traditional ore-heavy bombs.
| Bomb | Effect | Recipe |
|---|---|---|
| Popberry Bombs | Explode on impact in an area, dealing AoE damage. | 6x Wild Berries, 2x Boom Powder, 4x Plant Fiber |
Popberry Bombs are thrown rather than drunk. They are built entirely from foraged and dropped materials instead of metal, making them an accessible way to add burst damage while you are still climbing the ore ladder. Boom Powder is the main gating ingredient here; once you have a steady supply, berries and fiber are easy to farm.

Where key Alchemist’s Workbench ingredients come from
Many potion recipes call for materials that you will also see in other mid- to late-game systems. Having a clear picture of where they appear helps you plan mining routes and combat targets.
| Material | Primary sources | Main use at the bench |
|---|---|---|
| Essence of Life | Found through exploration and specific encounters tied to Hytale’s magical progression. | Antidote, all morphing potions. |
| Venom Sac | Drops from poisonous animals such as spiders and snake species. | Antidote and Alchemist’s Workbench crafting. |
| Bone Fragments | Drops from Skeletons and Trork Guards. | Workbench crafting and Potion of Dog Morphing. |
| Gold Ingot | Smelted from Gold Ore found in caves (often in desert biomes), mountain tops, and ruin chests. | Alchemist’s Workbench crafting. |
| Wild Berries / Sunflower / mushrooms | Foraged in the overworld, often near forests, fields, and caves. | All lesser and greater health, stamina, and energy potions; Popberry Bombs. |
| Cheese | Crafted at a Chef’s Stove using Any Milk Bucket (excluding Mosshorn Milk). | Potion of Mouse Morphing. |
Many of these items already have roles in armor, weapons, and higher-tier workbenches such as the Arcanist’s Workbench. The Alchemist’s Workbench leans into those same ecosystems, so you rarely grind a resource solely for a single potion recipe.
Alchemist’s Workbench vs. other workbenches
Hytale splits crafting into several specialized stations instead of a single omnipotent table. The Alchemist’s Workbench fits into that system as the dedicated potion and bomb station.
| Station | Primary role | Key recipe examples |
|---|---|---|
| Workbench (Tier 1–2) | Starter crafting and gateway to all other benches. | Basic tools, early weapons, all specialized workbench blocks. |
| Alchemist’s Workbench | Potions, morphs, and bomb mixtures. | Antidote, Lesser/Greater Health/Stamina/Energy Potions, morphing potions, Popberry Bombs. |
| Armorer’s Workbench | Armor for head, chest, hands, and legs. | Copper, Iron, Thorium, Cobalt, Adamantite, and Mithril armor sets. |
| Arcanist’s Workbench | Teleporters and magical items. | Void- and essence-linked tech, late-game utility gear. |
| Chef’s Stove | Cooked meals and niche ingredients used elsewhere. | Cheese for the mouse morph, healing foods. |
This separation is why the Alchemist’s Workbench recipe is loaded with progression materials like Gold Ingot, Venom Sac, and Bone Fragments. It ensures that by the time you can build a potion lab, you have already dug into caves, fought poisonous mobs, and engaged with the furnace and armor loops.

Once the Alchemist’s Workbench is in place and upgraded, every expedition becomes easier to plan. Antidotes cover poison-heavy biomes, stamina and energy potions smooth out long fights, morphing flasks give you odd little movement and role‑play tricks, and Popberry Bombs reward anyone who prefers to solve problems by throwing berries that explode. Building the bench early in a world and keeping a small stock of each potion type ready turns Hytale’s harsher regions into manageable, if still dangerous, playgrounds.