Hytale console commands for servers and creative mode

Every major Hytale console command you need for player management, server control, and fast building, plus how to unlock them.

By Pallav Pathak 9 min read
Hytale console commands for servers and creative mode

Hytale’s console is the control room for your world. With a few commands you can ban griefers, clone builds, fix stuck players, or instantly flip a survival server into a creative sandbox. The key is knowing what each command category does and how permissions work.


How Hytale console commands and permissions work

Hytale splits commands into rough groups: basic player utilities, admin/server control, world and builder tools, and creative-focused options. Almost all of them are locked behind permissions, so the very first step is making yourself an operator.

Becoming an admin on a dedicated server

Step 1: Join the Hytale server with the account that should have admin access.

Step 2: Open your hosting panel’s server console (for example, the console view in a game panel).

Open your hosting panel’s server console | Image credit: Hypixel Studios (via YouTube/@OuiHeberg)

Step 3: Run op add <username>, replacing <username> with your Hytale name.

Step 4: Check for a confirmation message that the player is now an operator.

On singleplayer worlds, you can skip the external console and just use:

/op self

Once you’re an operator, you gain the permission to use high‑impact commands like /ban, /gamemode, /backup, or the full set of builder tools.

Using UUIDs for offline players

Every Hytale account has a UUID such as 34ef6c2d-13be-3de0-ba01-6bca1d9af96b. You can promote players who are not currently online using:

op add <UUID>

Tip: The server stores player data in its universe folder (the exact path depends on your setup). Player entries there include the UUIDs you can reuse for permissions.

How permissions files behave

Hytale keeps permission groups and operator status in JSON configuration files such as permissions.json. These are loaded on startup and then written back when you change permissions via commands like /op or /perm. Editing them while the server is running is risky, because the server may overwrite your manual changes when it saves.

Tip: Stop the server before editing permissions files by hand, and start it again only after saving valid JSON. For most setups, managing permissions through in‑game commands is safer.
Image credit: Hypixel Studios

Core player commands everyone should know

Player-focused commands are available in any mode once a user has the right permission level. They cover movement, status checks, and simple quality‑of‑life operations.

Command What it does Example
/emote Plays an emote or animation on your character. /emote wave
/help Lists available commands or shows help for one command. /help ping
/ping Shows your latency and tick information, with an optional graph view. /ping graph
/who Shows who is online in the current world. /who
/whoami Displays your player info and permission level, or another player’s when given a name. /whoami PlayerName
/whereami Prints your current coordinates and chunk position. /whereami
/spawn Teleports you back to the world’s main spawn. /spawn
/warp Controls named warp locations for quick travel. /warp list (subcommands vary)
/damage Inflicts damage on a target player. Used mainly by admins or map makers
/kill Kills and respawns the selected player. /kill PlayerName
/mount Dismounts players or checks mount status. Used to fix stuck mounts or dismount a group
Tip: /help is context‑aware. If you’re in creative mode or have specific plugins installed, it will show additional subcommands that match your environment.

Admin commands for player and server control

Admin commands let you moderate players, configure plugins, and control the server lifecycle. These require elevated permissions and should be restricted to trusted staff.

Command Purpose
/op Grants or removes operator status. On servers use op add <username/UUID> or op remove <username/UUID>; on singleplayer use /op self.
/ban / /unban Permanently bans a player from the server, or restores their access.
/kick Instantly disconnects a player without banning them.
/whitelist Controls who is allowed to join when a whitelist is enabled.
/auth Manages server authentication state or related settings.
/maxplayers Sets the maximum player count for the server.
/gamemode Changes a player’s game mode (for example, switching someone into creative for building).
/give / /spawnitem Spawns specific items for a player using item IDs, optionally with a quantity argument.
/heal / /neardeath Restores a player to full health and stamina, or drops them to 1 health for scripted events.
/backup Creates a snapshot of the current world state.
/stop Forces the server to shut down. Always warn players first and ensure backups are recent.
/perm Edits user and group permissions without touching the JSON files directly.
/plugin Lists, configures, or reloads plugins that extend your server.
/sudo Executes any command as if it came from another player.
/say Broadcasts a message to everyone on the server with a server prefix.
/tp / /unstuck Teleports a player to a location, another player, or the nearest safe space at their position.
/unban Removes a previous ban so the player can rejoin.
Tip: Combine /backup with scheduled tasks from an external server manager if you want automated nightly world snapshots without typing commands each time.

World commands for time, weather, and environment

World commands reshape the environment in ways that affect everyone: time of day, weather patterns, loaded chunks, and NPC paths. These tools are ideal for adventure servers and carefully curated realms.

Command What it controls
/time Sets or adjusts the world time. For scripted events, pairing this with /noon or similar presets keeps lighting consistent.
/weather Switches and locks weather patterns such as clear or stormy conditions.
/ambience Adjusts overall ambience, which can affect mood via lighting, sound, or both.
/world Handles multi‑world setups, including creating or managing additional worlds.
/block Retrieves or modifies block data at coordinates, including block states.
/chunk Shows chunk information and can control loading or debugging of specific chunks.
/fluid Manipulates fluids like water or lava in a specified area.
/lighting Reports or tweaks world lighting information for debugging or stylistic changes.
/path Defines or edits patrol paths used by NPCs.
/worldmap Controls world map visibility, such as discovering all zones for players.

These commands are especially powerful when combined. For example, an adventure hub might use /time, /weather, and /ambience to lock in a permanent dusk storm, then rely on /path to stage NPC patrols through a town.

Image credit: Hypixel Studios

Builder commands for fast construction

Hytale’s builder toolkit is essentially an integrated world editor. Instead of placing every block by hand, you define selections and apply operations such as copy, paste, fill, replace, and stack.

Command Role in building
/pos1 & /pos2 Set the first and second corners of a selection box. Almost every builder command works on this region.
/copy / /cut /copy stores the selected region in your clipboard, while /cut stores it and clears the original.
/paste Places the clipboard contents relative to your current position and orientation.
/fillblocks Fills air inside the selection with a specific block, perfect for mass‑placing floors or walls.
/replace Swaps certain block types in the selection for another type, used for palette swaps or terrain tweaks.
/undo / /redo Reverts recent edits or reapplies them. You can control how many actions are tracked with /settoolhistorysize.
/setblocks Sets every block in the selection to a single block type.
/shift Moves the selection box itself without moving blocks, useful for scanning large builds.
/stack Duplicates the selected structure multiple times in a given direction, letting you rapidly extend roads or walls.
/prefab & /editprefab Save selections as reusable prefabs, list them, load them back into worlds, or edit their details.
/repairfillers Repairs filler blocks within a selection when terrain generation or previous edits left gaps.
Tip: Always set /pos1 and /pos2 carefully before using destructive commands like /cut or /setblocks. A well‑tuned /settoolhistorysize gives you enough undo depth to recover from mistakes without bloating memory.

Creative mode commands and examples

Creative mode opens up the full building and scripting toolkit. Many of the commands above work identically, but creative adds more nuanced controls for blocks, ambience, and scripted systems.

Switching yourself into creative

Step 1: Ensure your account is an operator with /op self or through the server console.

Step 2: Use the in‑game control bound to cycling modes after you are an operator (by default, this is the O key in some setups), or rely on /gamemode if configured.

Once in creative, you can combine the builder commands with more granular world controls.

Command Creative‑focused usage Example
/block Directly sets, queries, or changes block states at coordinates. /block set <x> <y> <z> <block_type>
/ambience Tightens control over audio‑visual atmosphere in scenes and builds. Exact parameters vary; often used by map creators per area
/npc Controls NPC behaviour, such as forcing them to attack or follow patterns. /npc attack
/objective Handles objectives in adventure maps, including completing or resetting them. /objective complete
/memories Interacts with the Memories system for progression or unlocks. /memories unlockall
/noon Snaps the world to noon and can hold time there for consistent lighting. /noon
/curses Applies curses to the item you are currently holding, for custom gear or scenarios. Run while holding the target weapon or tool
/camshake Adjusts camera shake for cinematic sequences or intense events. Tuned by level designers per scene
Tip: Use /worldmap tools to reveal or hide areas depending on how you want players to explore your custom maps. Combined with objectives and NPC control, this turns creative servers into full‑blown adventure games.
Creative mode opens up the full building and scripting toolkit | Image credit: Hypixel Studios (via YouTube/@LoadedSurvival)

Running and networking a dedicated Hytale server

The command set makes the most sense in the context of a properly configured server. Hytale servers are standard Java processes, so they benefit from the same basic tuning as other Java‑based games.

Basic server requirements

  • At least 4GB of memory.
  • Java 25 installed on the host machine.
  • x64 or arm64 CPU architecture.

Resource usage depends heavily on player count, NPC and mob density, view distance, and whether players explore in a tight group or scatter across the world. High entity counts stress CPU, while large loaded areas require more RAM.

Note: If you allocate too little heap with Java’s -Xmx flag, you may see high CPU from garbage collection even on an otherwise idle server. Experiment with -Xms and -Xmx until CPU and memory usage look stable for your typical play session.

Obtaining official server files

There are two supported ways to get dedicated server files and assets:

  • Copy the Server folder and Assets.zip from your local Hytale launcher installation to your server directory for quick testing.
  • Use the Hytale Downloader CLI for production servers, which keeps everything updated with OAuth2 authentication. The official download is available as a hytale-downloader.zip archive for Linux and Windows.

With the downloader unpacked, core commands include:

./hytale-downloader                # Download the latest release
./hytale-downloader -print-version # Show game version only
./hytale-downloader -check-update  # Check for downloader updates
./hytale-downloader -download-path game.zip
./hytale-downloader -patchline pre-release
./hytale-downloader -skip-update-check

You authenticate once through the CLI flow, then reuse it to keep multiple servers updated.

Networking and authentication basics

Hytale servers communicate with clients over QUIC on UDP, not TCP. Any firewall or router in front of your host must allow the chosen UDP port for external players to connect. Servers also authenticate with central APIs to support features like platform‑level sanctions and future discovery systems, and each Hytale game license is limited to a fixed number of servers before you need either additional licenses or a server‑provider arrangement.

Image credit: Hypixel Studios

Using server managers and automation

Beyond the in‑game console and raw Java command line, web‑based server managers can orchestrate downloads, backups, scheduled tasks, and plugin browsing for Hytale servers.

Typical capabilities include:

  • Creating and managing multiple Hytale server instances from a browser dashboard.
  • Scheduling automatic tasks such as backups, restarts, or recurring commands.
  • Providing a file manager to edit configuration or log files without SSH.
  • Offering player management, permissions roles (admin, moderator, viewer), and activity logs for staff actions.
  • Configuring backup destinations on local storage or over protocols like FTP.

These managers sit on top of Hytale’s standard server binaries and console, so everything covered earlier — from /op and /backup to creative builder commands — still runs exactly the same. The manager just automates when and how those commands are executed.


The quickest way to get comfortable with Hytale’s console is to promote a test account, open a small private world, and work through the main groups: player utilities, admin and moderation, world controls, and builder tools. Keep /help open in another window, make frequent use of /backup and /undo, and treat commands as a toolkit you can combine rather than isolated tricks. Once those combinations become muscle memory, running a server — or building an entire adventure hub — turns into a much smoother operation.