Inazuma Eleven: Victory Road’s Story Mode is structured into nine chapters at launch. After the credits, there’s a brief “Extended Story” encounter — a single postgame boss — and then the game pushes you toward its other modes for the real long haul.
Story Mode chapter count (and pacing)
The story is divided into nine chapters. Expect a measured start: the early hours prioritize introductions, training, and squad building before you hit consistent 11‑on‑11 matches. The first full match arrives only after a few hours, and the pace accelerates once the tournament arc kicks in.
Don’t be surprised if you’re mid‑story before you’ve assembled a proper eleven. Recruitment, training, and optional events are part of the cadence and are designed to pay off in later chapters.

How long Story Mode takes
Plan for roughly 30–35 hours to see the story through, including the short postgame boss and a sensible amount of side content. Your time can swing up or down based on how much you:
- Grind training and Friendly Matches
- Chase side quests and optional objectives
- Optimize your lineup versus leveling broadly
If you play like a traditional JRPG fan — stopping to level, collect, and experiment — the clock will run longer. If you beeline objectives, you’ll land closer to the low 30s.
What unlocks after the nine chapters
Once the credits and postgame boss are behind you, Victory Road opens into its sandbox:
- Chronicle Mode retells legacy matches and lets you recruit from a massive cross‑series roster. It’s the longest single‑player lane right now, comfortably 50 hours or more depending on how you approach grinding and completion goals.
- BB Stadium offers quick matches using preset teams for offline play and testing. It’s a lighter, drop‑in option when you don’t want to manage progression.
- Victory Road’s online tournament format (seasonal play) is the ongoing endgame, asking you to field a mix of Seasonal and Eternal players.
Mode overview and time expectations
| Mode | What it covers | Expected length | Notes |
|---|---|---|---|
| Story Mode | 9 chapters + postgame boss | ~30–35 hours | Slow on‑ramp; first 11‑on‑11 after several hours; side quests and training extend time. |
| Chronicle Mode | Historic matches and character collection | 50h+ (variable) | Highly elastic; grinding and recruiting can push well past 100 hours for completionists. |
| BB Stadium | Quick offline matches with preset teams | ~10 hours before it feels repetitive | Good for learning systems and trying teams without progression overhead. |
| Victory Road (online) | Seasonal tournaments and ranked play | Ongoing | Seasonal rulesets; requires a mix of Seasonal and Eternal players. |

Platforms and where to get it
Victory Road is available on multiple platforms, including a PC release via the official Steam store page. Platform support includes cross‑play and cross‑save, and versions differ slightly in control options and performance targets.
If you’re here for the campaign: count on nine chapters, budget a long weekend plus change, and expect the story pace to build as your team comes together. When you’re done, the real-time sink lives in Chronicle Mode and seasonal play.