Trading in King Legacy runs on Fins, short for Sea King's Fin, which the community treats as the unofficial currency because the game ships without a dedicated trade token. Values shift with supply, demand, and new updates, so the ranges below reflect typical offers seen across active trading channels rather than fixed prices.
Quick answer: Noirceur and the Hellroot Bundle sit at the top of the market around 780–1,300 Fins, while Perm Dragon leads permanent fruits at roughly 495–825 Fins. Regular (non-permanent) fruits mostly trade between 0.5 and 15 Fins.

Trading requirements in King Legacy
Trading unlocks at level 250. Before that, the player-to-player exchange menu is inaccessible, so new accounts will need to grind through the early seas first. Once you hit the threshold, the trade icon (a dual-arrow symbol) appears on the main UI, and you can send invites directly to other players.
Fins themselves are an Epic-rarity material. They carry no special in-game utility beyond trading, which is exactly why players adopted them as the standard unit of account.

Fruit values (non-permanent)
Regular fruits are the most volatile category because they can be found, purchased, or rolled from the fruit dealer. Newer and rarer fruits carry higher premiums, while older elemental fruits have largely bottomed out.
| Fruit | Value (Fins) |
|---|---|
| Demon | 9–15 |
| Tree | 9–15 |
| Phoenix | 8–13 |
| Gate | 7–11.5 |
| Dragon | 6–10 |
| Melody | 5.5–9.5 |
| Dough | 5.5–9 |
| Pter | 4–6.5 |
| Toy | 2.5–4 |
| Spino | 2.5–4 |
| Allo | 2–3 |
| Rumble | 1–2 |
| Brachio | 1–2 |
| Palm | 1–2 |
| Gas, Magma, Light, Quake, Flame, Snow, Ice, Control, Buddha, Gravity, Dark | 0.5–1 |
Permanent fruit values
Permanent fruits are the backbone of high-end trading. They don't disappear when you swap or die, which is why their values dwarf their regular counterparts. Perm Dragon, Perm Dough, and Perm Phoenix typically anchor the top of any big deal.
| Permanent Fruit | Value (Fins) |
|---|---|
| Perm Dragon | 495–825 |
| Perm Dough | 465–775 |
| Perm Phoenix | 441–735 |
| Perm Pter | 435–725 |
| Perm Tree | 420–700 |
| Perm Gate | 414–690 |
| Perm Toy | 382.5–637.5 |
| Perm Melody | 369–615 |
| Perm Demon | 330–550 |
| Perm Quake | 255–425 |
| Perm Rumble | 246–410 |
| Perm Gas | 246–410 |
| Perm Control | 195–325 |
| Perm Light | 165–275 |
| Perm Snow | 159–265 |
| Perm Spino | 150–250 |
| Perm Gravity | 129–215 |
| Perm Buddha | 126–210 |
| Perm Flame | 123–205 |
| Perm Allo | 120–200 |
| Perm Magma | 114–190 |
| Perm Brachio | 105–175 |
| Perm Venom | 93–155 |
| Perm Ice | 75–125 |
| Perm Dark | 66–110 |
| Perm Love | 66–110 |
| Perm Rubber | 27–45 |
| Perm Paw | 27–45 |
| Perm Telekinesis | 24–40 |
| Perm Bomb | 7.5–12.5 |

Sword values
Noirceur is the apex weapon in the economy by a wide margin, followed by Cerulean Blossom and Ancient Sword. Everything below the Abyssal Crab Axe trends toward low-Fin territory, where swords mostly move as throw-ins rather than headline items.
| Sword | Value (Fins) |
|---|---|
| Noirceur | 780–1,300 |
| Cerulean Blossom | 354–590 |
| Ancient Sword | 57–95 |
| Abyssal Crab Axe | 12–20 |
| Ethereal | 2.5–4.5 |
| Phoenix Blade | 2.5–4.5 |
| Acroscythe | 2.5–4 |
| Scepter of Flames | 2–3.5 |
| Authentic Triple Katana | 2–3.5 |
| Avalon | 0.5–1 |
| Longaevus | 0.5–1 |
| Daybreak Cleaver | 0.5–1 |
| Aquatic Anchor | 0.5–1 |
Accessory values
Accessories cover armor pieces, cloaks, hats, and cosmetic-adjacent gear. Dragon Band, Crustacean Armor, and EXP Crown command most of the demand, while hats and common cloaks stay near the floor.
| Accessory | Value (Fins) |
|---|---|
| Dragon Band | 81–135 |
| Crustacean Armor | 54–90 |
| EXP Crown | 33–55 |
| Water Kimono | 25.5–42.5 |
| Drakenfyr Cape | 18–30 |
| Night Necklace | 11.5–19 |
| Oceanic Tanto | 7–12 |
| Dominion Cloak | 6–10 |
| Inferno Cloak | 2.5–4 |
| Floffy Glasses | 2.5–4 |
| Glacies Shoulder | 2.5–4 |
| Nativitatis | 2.5–4 |
| Green Dryadalis | 2.5–4 |
| Cervus | 2.5–4 |
| Dark Beard Hat | 2–3.5 |
| Abyss Sentinel Armor | 1–2 |
| Metal Fin | 1–1.5 |
| Oceanic Tentacle, Tomoe Taiko, Lucidus Coat, Sally Crown, Dragon Necklace, Tengu Mask, Oni Mask, Shadow Cloak, Sentinel Armor, Flame Hair, Crimson Scarf | 0.5–1 |

Gamepass values
Gamepasses retain value because they're tied to Robux purchases and can't be farmed. Volt Bundle and Conqueror occupy the high end, matched only by the rarest fruits and swords. The cheaper utility passes like Race Rerolls and Refund Stats barely move the needle in serious offers.
| Gamepass | Value (Fins) |
|---|---|
| Volt Bundle | 465–775 |
| Conqueror | 435–725 |
| BlazeIce Pack | 225–375 |
| +1 Slot (Passive) | 174–290 |
| 2x Money | 159–265 |
| 2x Drop Item | 144–240 |
| Night Blade | 126–210 |
| Coffin Boat | 54–90 |
| +1 Fruit Storage | 51–85 |
| Legacy Pose | 43.5–72.5 |
| Animation (Any) | 19.5–32.5 |
| 2x EXP (12 hours) | 3.5–5.5 |
| Race Rerolls | 2.5–4 |
| Refund Stats | 1.5–2.5 |
Bundle and craft material values
Bundles fall into two buckets. The Hellroot Bundle and Primal Pack are complete packages that trade like premium items. The rest are crafting material sets tied to specific weapons or elemental stones, and their prices scale with how tough the required grind is.
| Bundle / Craft Materials | Value (Fins) |
|---|---|
| Hellroot Bundle | 780–1,300 |
| Primal Pack | 300–500 |
| Acrospear (Mats) | 19.5–32.5 |
| Cyborg V2 (Mats) | 19.5–32.5 |
| Spark Stone (Mats) | 19–31.5 |
| Phoenix Blade V2 (Mats) | 16.5–27.5 |
| Dark Stone (Mats) | 15.5–25.5 |
| Poison Stone (Mats) | 13.5–22.5 |
| Blaze Stone (Mats) | 8.5–14.5 |
| Abyss Stone (Mats) | 8–13 |
| Gale Stone (Mats) | 7–11.5 |
| Bloodthirsty Stone (Mats) | 6.5–11 |
| Light Stone (Mats) | 4–7 |
| Glacier Stone (Mats) | 3.5–5.5 |
| Tempestas Stone (Mats) | 3–5 |
| Disillusion Stone (Mats) | 0.5–1 |

Raw material conversion rates
Individual materials rarely carry significant Fin value on their own. Most trade in bulk, with ratios that tell you how much farming goes into a single Fin.
| Material | Ratio / Value |
|---|---|
| Phoenix Tear | 1 = 7–8 Fins |
| Severed Kraken | 1 = 6–7 Fins |
| Hydra Tail | 1 = 3–5 Fins |
| Crab Meat | 1 = 3–5 Fins |
| Kraken Ink | 1 = 1–2 Fins |
| Aqua Gem | 3.5–4 = 1 Fin |
| Dragon Scales | 5 = 1 Fin |
| Sea King's Blood | 10 = 1 Fin |
| Pearls | 10–20 = 1 Fin |
| Coral | 25–30 = 1 Fin |
| Shark's Fin | 30–50 = 1 Fin |
| Sea Artifacts | 200–300 = 1 Fin |
| Iron Ingots | 500 = 1 Fin |
| Rusted Scrap / Carrots | 1,000 = 1 Fin |
How to start trading
Step 1: Reach level 250 on your account. Below this threshold, the trade invite option does not appear, and no workaround exists in the base game.
Step 2: Open the main UI and tap the dual-arrow icon at the top-left of the bar. This pulls up the list of nearby players you can invite.
Step 3: Select a player and send a trade invitation. Once they accept, the two-sided trade window opens, and both of you can add items until each side confirms.

Reading these ranges
The low end of each range reflects a quick flip or undervalued offer. The high end is what an item pulls when a motivated buyer wants it, and the seller isn't in a hurry. In practice, deals usually settle somewhere in the middle, and throw-ins (cheap swords, low-tier accessories, small stacks of materials) are how traders bridge small gaps.
Values drift with every major update. When a new fruit drops or a bundle gets reworked, expect demand on adjacent items to swing within days. If a trade feels lopsided against the ranges here, it probably is, so lean on the middle of the range as your anchor and negotiate from there.