Larian Studios has officially revealed its next role-playing game, titled Divinity. It was unveiled at The Game Awards 2025 with a cinematic trailer that leans hard into dark-fantasy horror, including a ritual sacrifice that spirals into a grotesque transformation.
Divinity is not Divinity: Original Sin 3
The most important naming detail is also the simplest: this game is called Divinity, and it is not Divinity: Original Sin 3. Larian has positioned it as a new entry that doesn’t require familiarity with previous games, while still leaving room for continuity and deeper context if you’ve played Divinity: Original Sin and Divinity: Original Sin 2.
It’s also the first time the series has shipped a game titled exactly Divinity, despite the franchise stretching back to Divine Divinity in 2002.

Release date: not announced
Divinity does not have a release date yet. No launch window has been confirmed.
Some expectations circulating in the community point to a longer timeline and the possibility of early access later, but those are not commitments from Larian. For now, the only firm statement is that the release date is still to be determined.
Platforms: not announced
No platforms have been confirmed for Divinity. That includes whether it is coming to PlayStation, Xbox, PC, or anywhere else.
That uncertainty stands out because Larian’s recent releases have typically landed across multiple ecosystems, but Divinity has not made any of those promises yet.
Gameplay: not confirmed (turn-based vs action RPG is unknown)
Larian has not shown gameplay and has not confirmed the game’s combat style or core structure. The reveal was cinematic, and it doesn’t lock the project into either of the two big “Divinity” flavors players tend to associate with the studio:
- Turn-based, party-based tactical RPG systems associated with the Divinity: Original Sin line.
- Action RPG roots associated with earlier entries like Divinity II.
Until Larian shows real gameplay, it’s best to treat any genre assumptions as open questions.

What the reveal trailer establishes about tone and setting
The trailer frames Divinity as a grim, bodily-horror-inflected fantasy story. The central sequence depicts a village celebration that includes human sacrifice, followed by an outbreak-like metamorphosis where the victim’s body changes violently and spreads something unnatural into the environment.
That tonal shift matters because it signals a different first impression than the more overtly playful reputation many players associate with parts of Larian’s catalog. Whether that darkness represents the whole game or just the opening mood is still unknown.
Scale: described as Larian’s biggest game
Divinity has been described as Larian’s “biggest game ever,” with language suggesting it’s larger in scale than Baldur’s Gate 3. Larian has also spoken about bringing “breadth, depth, and intimacy” together in this project, framing it as a consolidation of what the studio has learned across its past RPGs.

What to watch for next
The next meaningful updates will likely be practical ones: confirmed platforms, an initial release window, and the first real gameplay reveal that clarifies whether Divinity is closer to the tactical structure of Original Sin or something more action-driven.
Until then, Divinity is best understood as an officially announced new mainline-branded entry with a deliberately harsh tone — and very few locked-in consumer details.