Leo in Kirby Air Riders: How to Unlock the Legendary Machine and What it Means

How Leo fits into Kirby Air Riders’ true ending, how to unlock it, and why the blue‑flamed lion has players theorizing.

By Pallav Pathak 7 min read
Leo in Kirby Air Riders: How to Unlock the Legendary Machine and What it Means

Leo is one of the strangest additions to Kirby Air Riders: a blazing lion that arrives at the climax of Road Trip’s true ending and then shows up again as a legendary machine. It looks nothing like the usual Warp Stars and bikes, and it’s tied directly to the game’s hidden finale. That combination has turned Leo into both an endgame reward and a lore puzzle the community is still picking apart.


How Leo appears in Kirby Air Riders’ story

Leo enters the picture during Road Trip’s true ending, after the battle with the game’s real final boss. That version of the ending only plays once very specific conditions are met (more on that below), and it changes how the last stretch of the story wraps up.

In that sequence, Zorah’s machine body departs Planet Popstar, but Leo remains behind. The lion’s design borrows visual cues from elsewhere in the story: the blue flames echo Noir Dedede’s exhaust, and the burning arm matches that color rather than the usual orange Kirby fire. Those details are deliberate enough that players immediately started treating Leo as more than a random cool mount that appears out of nowhere.


Fan theories: Zorah, Noir Dedede, or something new?

The game never spells out exactly what Leo is, so players have filled in the gaps themselves. The main theories revolve around Zorah, Noir Dedede, and the legendary machines.

Theory Basic idea Evidence fans point to
Zorah’s “true” form Leo is what Zorah becomes when freed from its superweapon role. Both are tied to the ending; Leo feels like a more organic, rider‑shaped evolution of a war machine.
Noir Dedede’s true form Leo is Noir Dedede transformed, or Noir’s core spirit given a body. Blue flame motifs match Noir’s exhaust; Noir Dedede does not appear in Road Trip after Leo shows up.
Fusion of Zorah and the legendary machines Leo is a new entity born from Zorah’s will plus the power of machines like Dragoon, Hydra, and Gigantes. The true ending centers on those machines, and Leo is introduced at the moment their power peaks.

One popular reading frames Leo as “what Gigantes should have been” if Zorah had been turned into a rideable machine rather than a superweapon. Another leans harder on Noir Dedede, noting that Noir and Zorah’s body are already shown to be separable and that Leo’s blue flames line up too neatly to ignore.

None of these interpretations is confirmed in‑game. All that’s clear on screen is that:

  • Leo appears only once the true final boss is defeated.
  • Zorah leaves Popstar while Leo stays behind.
  • Leo’s design is tightly connected to Noir Dedede’s blue fire and the legendary machines’ finale.

The ambiguity is intentional. Leo works as a payoff for players who dig into Road Trip’s lore without closing the door on multiple readings of who or what this lion actually is.


How to unlock Leo in Road Trip (true ending requirement)

Leo is locked behind Road Trip’s hardest requirement set. Simply rolling credits once is not enough; you have to force the game into its “true ending” path and clear a large chunk of the mode‑specific checklist.

Requirement What you need to do
Defeat the true final boss Trigger and win the hidden final fight in Road Trip, not just the normal last race.
Fill at least 140 Road Trip checklist blocks Complete 140 or more achievements on the Road Trip board before or by the time you reach the true ending.

Only after both of these are done does Leo officially unlock. At that point, Leo is registered as a legendary machine tied to Road Trip’s completion state, and its parts start to exist as real pickups in City Trial.

Note: a separate summary frames the same requirement as “beat Road Trip and get the ‘True Ending’ (beat the game’s story with all vehicles collected)”. In practice, the key gating factors are the true final boss and the heavy checklist completion.
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How Leo works as a legendary machine

Leo sits in the same category as Dragoon, Hydra, and Gigantes: a legendary machine that breaks most of the normal balance rules. These machines behave differently from standard rides:

  • They are not regular options in Air Ride or Top Ride races.
  • You can use them in City Trial if you assemble their three parts during a match.
  • They can be brought into Free Run for lap timing once certain City Trial conditions are met.

In tier lists, Leo is rated as one of the strongest options in the game. Its summary stats look like this:

Mode Leo rating
City Trial S+ tier
Racing S+ tier
Battle A tier
Flying C tier

That spread tells you how Leo is meant to be used: it is a monster on the ground in City Trial and race‑style events and still extremely strong in combat, but its air control and vertical mobility lag behind machines built around gliding. If you ride it like a flying ace, you will run into its weak spot; if you treat it as a heavy, aggressive brawler that hugs the track, it lives up to the legendary label.

Leo can also be unlocked for Free Run timing. For legendary rides, the trigger is always tied to City Trial achievements. In Leo’s case, the condition is simple but specific: you have to ride on Leo’s back during a City Trial match. Once you have done that and the run ends, Leo becomes selectable for Free Run time attack sessions.


How to get Leo’s machine parts in City Trial

After Leo has been unlocked through Road Trip, its three parts begin appearing in City Trial. As with Dragoon and Hydra, the challenge is not just finding them but keeping them long enough to assemble the whole machine before the Stadium event starts.

Where Leo’s parts can appear

Source Details
Rare boxes Highest chance to spawn Leo parts. These special boxes appear periodically on the field and as event rewards.
Red boxes Lower chance than Rare boxes, but still a possible source of Leo pieces.
Legendary Machines in the Wild event During this event, legendary machines roam the map. Destroying or hijacking them can yield parts.
Floating islands Leo parts can spawn on high‑altitude islands that appear randomly above Skyah.

There are a few rules worth keeping in mind while hunting:

  • The minimap only highlights Leo parts under two circumstances: when another player is already carrying the part, or after it drops onto the ground.
  • If another rider picks up a piece, an icon hovers over their head alongside the minimap marker, making them a moving target for theft.
  • The game will spawn fake boxes alongside Rare boxes; hitting those wastes time or hurts you, so learning their tells is important.

The “Legendary Machines in the Wild” event is especially important. When it triggers, legendary rides show up as AI‑controlled or unattended machines on the map. You can:

  • Attack a legendary machine and steal it outright, immediately gaining its strengths for that match.
  • Destroy it to drop parts, which can include Leo’s pieces if it is in the rotation.

Floating islands add another wrinkle. These elevated platforms appear at random during City Trial and often carry legendary parts. To reach them, you need enough glide and height from your current machine or a well‑timed launch from dash panels and rails. Once you land, check every box quickly; other players are usually racing there for the same loot.


Strategies for assembling Leo during City Trial

Because legendary parts are scarce and visible once picked up, Leo turns City Trial into a tug‑of‑war match the moment a single piece drops. A few behaviours consistently increase your odds:

  • Prioritize Rare boxes early. In the opening minute, focus less on raw stat patches and more on sweeping areas where Rare boxes frequently spawn. Securing a first piece early lets you control the tempo.
  • Use the minimap aggressively. As soon as a Leo icon appears on the map, check whether it’s moving. If it is, you know another rider is holding it, and you can intercept them with a combat‑oriented machine.
  • Do not be afraid to switch rides. If a Leo piece spawns across the map on a floating island, swap to a machine with better glide or rail access as soon as you can, rather than stubbornly sticking with a bad climber.
  • Attack carriers instead of racing them. The game encourages direct conflict: a few solid hits will force a carrier to drop their part, turning their progress into your gain.

Assembling all three parts transforms your current ride into Leo immediately. From there, you can either continue powering it up with stat patches or start positioning for the Stadium event your lobby is likely to get. Given Leo’s weaker flying, it’s wise to shore up glide and top speed if you suspect a vertical Stadium like Air Glider might appear.


Why Leo has become a focal point for Kirby Air Riders lore

Leo is more than a late‑game toy. It sits at the intersection of several of Kirby Air Riders’ biggest swings: the heavy focus on legendary machines, the Road Trip mode’s secret ending, and the decision to give Noir Dedede and Zorah a surprisingly dense backstory for a racing spin‑off.

Because Leo’s arrival recontextualizes what Zorah and Noir Dedede actually are, the lion has become a stand‑in for the game’s larger themes: turning weapons of war into vehicles of freedom, separating bodies from souls, and letting the player will shape a machine’s final form. The fact that it is also a top‑tier pick in City Trial and racing only cements its status as the game’s definitive reward for players who go out of their way to see everything.

Whether you read Leo as Zorah redeemed, Noir Dedede unmasked, or a new being born from the clash of legendary machines, unlocking it changes both how Kirby Air Riders plays and how its story lands. For a series that rarely lets its racers do this much storytelling, that makes a blue‑flamed lion feel like a fitting final ride.