Lifeng is a 6-star Physical Guard who uses a Polearm, with Agility as his main attribute and Strength as his sub attribute. His value is tightly tied to one loop: open with Turbid Avatar to apply Physical Susceptibility on targets that aren’t Vulnerable yet, then use Link to amplify the next major cast and keep feeding Vulnerability stacks for teammates to consume.
Quick answer: Start fights with Turbid Avatar to secure Physical Susceptibility, trigger Aspect of Wrath for Link, then spend Link on Heart of the Unmoving (or hand it to a teammate’s key cast).
Lifeng build baseline (what you’re building around)
Lifeng’s kit revolves around three named mechanics that determine what “good gear” means:
- Physical Susceptibility comes from the final hit of Turbid Avatar when the target has no Vulnerable stacks.
- Link is granted via Aspect of Wrath when a Final Strike hits an enemy affected by Physical Susceptibility or Breach, and it boosts the team’s next Battle Skill or Ultimate.
- Vulnerability stacks are generated through his Battle Skill / Ultimate pattern, then typically cashed in by teammates using mechanics like Crush or Breach.

Best weapons for Lifeng (and what they’re for)
Mountain Bearer is Lifeng’s premier weapon choice because it rewards what he already does: repeatedly interacting with Vulnerable targets and applying Physical Susceptibility / Knock Down. It also lines up well with Lifeng’s scaling, since Illumination lets Will and Intellect contribute to ATK (0.15% ATK per point at the higher listed value).
Valiant is the clean alternative when you want consistent value from Lifeng applying Physical statuses. It’s a strong fit for his steady application cadence, especially in Physical teams that keep pressure on status uptime.
Chimeric Justice is the practical “good availability” pick. It’s workable as an early or budget option, but it’s less ideal for Lifeng’s stat preferences because its main stat, Strength, isn’t what his kit wants most.
If you’re staying strictly in lower-rarity options, Pathfinder’s Beacon is the simple fallback that still plays nicely with a Physical DPS posture.

Best gear sets for Lifeng (choose the one that matches your job)
Lifeng’s gear choice mostly comes down to whether you want him to lean into damage windows or act as the dependable “bridge” that keeps the Physical machine running.
Bonekrusha (rotation damage setup) is a strong match when you want Lifeng’s personal contribution to matter more. The set effect boosts the next Battle Skill after casting a combo skill, stacking up to two times, which lines up with Lifeng’s desire to weave Aspect of Wrath into a rotation and then swing back into Turbid Avatar. The associated pieces commonly paired here include Bonekrusha Heavy Armor T1 and Bonekrusha Mask for additional payoff into staggered targets.
Swordmancer (status-triggered bonus hit) is the other common “damage-forward” direction. The 3-piece set effect adds a bonus Physical hit after applying a Physical Status, with a 15s trigger cooldown, and also boosts Stagger Efficiency. Lifeng regularly applies Physical Susceptibility and Knock Down, so the set’s condition is naturally reachable. The 15-second rhythm also lines up well with Aspect of Wrath having a 16s cooldown.
Aethertech (Intensity angle) is used when you specifically want to play into Arts Intensity scaling for Physical damage tied to Knock Down (and similar effects like Lift / Crush / Breach). The core idea is straightforward: Lifeng applies Knock Down repeatedly, and this setup tries to turn that into more total damage contribution. This approach is inherently more sensitive to tuning and how much Knock Down scaling matters in your overall output.
For early progression, Roving MSGR is a clean entry set, with a set effect that rewards staying above 80% HP by boosting Physical damage and giving a large Agility bump. That’s a good “get online quickly” option while you’re still assembling endgame pieces.

Skill priority for Lifeng
The consistent priority is straightforward because his kit’s value is concentrated in the skills that create his debuff/buff loop:
- Battle Skill first (Turbid Avatar) because it applies Physical Susceptibility and sets up the rest of the rotation.
- Ultimate and Combo Skill next (Heart of the Unmoving and Aspect of Wrath) depending on whether you need more burst damage or more reliable Link timing.
- Basic Attack last (Ruination).
Rotation mechanics that make Lifeng work
Lifeng’s “rules” are strict in a way that matters: Physical Susceptibility only applies if the enemy has no Vulnerable stacks when the final hit of Turbid Avatar lands. That’s why Lifeng is normally the opener in Physical teams. If another operator applies Vulnerability too early, Lifeng loses the Susceptibility application window, and the team’s main damage amplification gets delayed.
Once Physical Susceptibility is in place, the next verification point is simple: landing a Final Strike on an enemy affected by Physical Susceptibility or Breach triggers Aspect of Wrath and grants Link. That Link then becomes your tempo tool. You can spend it on Lifeng’s Ultimate for an additional hit and higher burst, or preserve it so a teammate’s next Battle Skill / Ultimate gets the boosted cast.
How you know it worked: you see Physical Susceptibility applied after the Battle Skill opener, and Link is granted when the combo trigger condition is met (Final Strike on Physical Susceptibility or Breach).

Team context that the build assumes
Lifeng functions best in mono-Physical compositions, because his core debuff is Physical Susceptibility and his rotation is designed to help Physical teammates convert Vulnerability stacks into big payoffs. Typical pairings include teammates that apply Vulnerability reliably and teammates that consume stacks for burst damage (often via Crush or Breach mechanics), with an SP generator filling the fourth slot when needed.
Lifeng isn’t a plug-and-play hypercarry. He’s the operator you bring when you want Physical teams to hit their timing windows more consistently: open with Susceptibility, create Link, and keep Vulnerable stacks flowing so the real finishers can do their job.