Hawkeye has been one of Marvel Rivals' most consistently banned Duelists for multiple seasons, and NetEase is finally pulling back on his damage output. A hotfix balance patch scheduled for February 19 at 3 AM CT targets Hawkeye's arrow damage across the board, alongside nerfs to Hela, Gambit, and Elsa Bloodstone. The Hawkeye changes are narrower than some players hoped for, but they meaningfully shift several key damage breakpoints — especially against tanks and higher-health heroes.
Quick answer: Hawkeye's maximum headshot damage drops from 350 to 320, and his bodyshot damage falls by 30. He still one-shots any hero with 320 HP or less on a fully charged critical hit, but he now needs three shots instead of two to kill most tanks.

Hawkeye Piercing Arrow damage changes (Feb. 19 patch)
| Stat | Before | After |
|---|---|---|
| Piercing Arrow base damage | 34 | 28 |
| Fully charged arrow damage | 85 | 70 |
| Archer's Focus boosted charged arrow | 175 | 160 |
| Max headshot (Focus + crit) | 350 | 320 |
The net result is a 30-point reduction on bodyshots and a 60-point reduction on headshots when Archer's Focus is fully stacked. That sounds modest on paper, but it cascades into several important gameplay scenarios.

How the nerf affects one-shot and two-shot breakpoints
At 320 max headshot damage, Hawkeye can still instantly kill any hero sitting at 250 HP or below — which covers the vast majority of Duelists and Supports. Heroes with more than 320 HP, however, now survive a single fully charged critical hit. That's a meaningful change for a handful of tankier characters and anyone benefiting from overshield or healing.
The bigger shift is against tanks. Previously, Hawkeye could two-shot most tanks with charged headshots. Post-nerf, those same tanks require three hits to go down. That's a substantial increase in the time-to-kill window, giving tanks more room to close distance or find cover before Hawkeye finishes them off.
There's also a subtler interaction with Archer's Focus decay. When a target leaves Hawkeye's 40-meter focus range, the passive bonus decays but doesn't fully reset — it settles at around 46 bonus damage. Before the nerf, a headshot at that decayed threshold could still deal just over 250 damage, enough to one-shot a 250 HP hero. After the base damage reduction, that decayed-focus headshot falls below 250, meaning Hawkeye can no longer farm his passive on a tank and then snap to a squishy target for a lethal shot with leftover charge. This is arguably one of the most impactful parts of the nerf, even though it's not explicitly called out in the patch notes.

Effective charge times for one-shot kills
Because Hawkeye's base damage dropped, he needs to charge his arrow slightly longer to reach lethal thresholds. The time required to reach a one-shot headshot on different health pools shifts noticeably.
| Target HP | Charge time (pre-nerf) | Charge time (post-nerf) |
|---|---|---|
| 250 HP | 0.40s | 0.55s |
| 275 HP | 0.525s | 0.675s |
| 300 HP | 0.65s | 0.80s |
An extra 0.15 seconds might not sound like much, but in a fast-paced team fight — especially when a diver is closing in — that added charge time matters. Hawkeye can no longer rapid-fire partially charged arrows to quickly dispatch flankers. If he misses a shot against an incoming Black Panther or Spider-Man, the slightly longer wind-up gives the diver a better chance to finish the job before the next arrow is ready.

Is Hawkeye still viable after the nerf?
Yes, but with clear caveats. An uncontested Hawkeye who can freely charge his shots and maintain Archer's Focus still threatens roughly 95 percent of the hero roster with a one-shot headshot. The character's ceiling remains high for players with strong aim and good positioning. What changes are his floor and his safety margin under pressure.
Dive compositions gain the most from this patch. Tanks diving Hawkeye now survive longer, and the reduced spam potential means he can't panic-fire his way out of a flanker's engage as easily. Characters like Blade — who sits at a health threshold that previously left him vulnerable to a one-shot — now survive Hawkeye's max damage, which is a meaningful quality-of-life improvement for heroes that were borderline unplayable into him.
Some players feel the nerf effectively pushes Hawkeye out of competitive viability, arguing that other Duelists like Phoenix and Bucky deliver comparable or better damage with less mechanical demand. Others see it as a reasonable correction that keeps his skill ceiling intact while removing the most frustrating interactions — like two-tapping tanks or one-shotting squishies with decayed focus.

Other heroes nerfed in the same patch
Hawkeye isn't the only poke-heavy character getting tuned down. The February 19 hotfix also hits three other high-performing heroes.
Hela receives increased damage falloff beyond 18 meters. At 30 meters, her Nightsword Thorn now drops to 70 percent of base damage instead of 80 percent. Critically, two headshots beyond 25 meters will no longer kill a 250 HP target, which directly addresses her oppressive long-range poke.

Gambit drops from 275 HP to 250 HP, and his Breaking Spades damage boost is reduced from 15 percent to 10 percent. The community response here is divided — many players argue that Gambit's real problem is his ultimate ability, which provides movement speed, damage boost, ult charge acceleration, healing, and a cleanse all in one package. The survivability and damage nerfs are seen as indirect ult nerfs (a dead Gambit charges ult slower), but they don't touch the ultimate's core mechanics.

Elsa Bloodstone takes the most dramatic changes. Her Apex Predator ultimate sees Glartrox's health reduced from 500 to 400, the dash duration cut from 6 seconds to 3.5 seconds, and the grab hitbox shrunk from 6×6×3.5 meters to 5×5×3.5 meters. Elsa launched just a week before this patch, and the speed of this hotfix reflects how dominant her ultimate has been, particularly against tanks.

Why this patch happened outside the normal schedule
NetEase framed the Season 6.5 mid-season update as intentionally "restrained," aiming to avoid disrupting the competitive meta too heavily. But player feedback — combined with competitive pressure from a recent Overwatch update — apparently pushed the team to release an unscheduled hotfix. The developers acknowledged they're tracking community concerns and testing changes internally, with this patch targeting "a subset of high-performing heroes that have drawn stronger feedback."
Notable absences from the patch include Phoenix and Moon Knight, both of whom remain strong in the current meta. Phoenix received a health nerf in a previous patch, and Moon Knight had his bonus health reduced, but neither got additional adjustments here. Some players have speculated that upcoming skin releases for both characters influenced the timing, though that remains unconfirmed.
The Hawkeye nerf lands in a space that satisfies neither his strongest critics nor his most devoted players. He's weaker against tanks, slightly slower to kill squishies, and meaningfully less dangerous with decayed focus — but a skilled Hawkeye with full Archer's Focus can still delete most of the roster with a single headshot. Whether that's enough to pull him out of perma-ban territory in ranked play remains to be seen once the patch goes live on February 19.