The tier‑two medium magazine mod in Arc Raiders is a weapon attachment that increases the number of rounds you can fire before reloading on guns that use medium ammunition. It sits in the middle of a three‑step progression, giving a noticeable bump to magazine size without the rarity or crafting cost of the highest tier.
Item overview
| Property | Value |
|---|---|
| Item type | Modification (weapon attachment) |
| Rarity | Uncommon |
| Ammo class | Medium |
| Function | Moderately increases magazine capacity on compatible weapons |
| Weight | 0.5 |
| Value | 2000 |
“Moderately” here is important. This is a mid‑tier attachment, not a dramatic, endgame jump in capacity. It is designed as a practical upgrade for routine missions where you want fewer reloads but do not want to commit the higher materials cost of a tier‑three magazine mod.

Compatible weapons (medium ammo)
The mod only works on guns that both:
- Use medium ammunition, and
- Accept this specific magazine slot attachment.
It is compatible with the following weapons:
| Weapon | Notes |
|---|---|
| Kettle | Medium‑ammo weapon that benefits from fewer reload breaks in mid‑range fights. |
| Renegade | Gains better sustained fire for open‑field engagements. |
| Tempest | Magazine upgrade pairs well with builds focused on continuous pressure. |
| Torrente | Crafts with Steel Spring already, making the medium mag a natural pairing. |
| Venator | Extended magazine supports longer chains of shots before repositioning. |
On all of these, the attachment gives you more shots per reload cycle. That directly smooths out the rhythm of mid‑range gunfights, especially in encounters where breaking the line of sight to reload is risky.
Blueprint and crafting (Gunsmith II)
The mod is crafted at the Gunsmith II bench once you have learned its blueprint. The blueprint is one of the 74 recipes that live in the Raider Den’s crafting system. Like other recipes, it must be consumed to unlock permanent access.
| Requirement | Detail |
|---|---|
| Crafting bench | Gunsmith II |
| Blueprint action | Use “Learn and Consume” on the blueprint to unlock the recipe |
| Crafting cost | 2x Mechanical Components, 3x Steel Spring |
| Sell price (blueprint) | $5000 if sold instead of learned |
Both crafting materials—Mechanical Components and Steel Spring—are shared with other magazine recipes, which makes this mod easy to fold into an existing upgrade path. The modest cost reflects the Uncommon tier: affordable enough to build multiple copies, but still meaningful if you are early in progression.
Blueprints are single‑use knowledge items. Once learned, the recipe stays unlocked, and any duplicate blueprint drops can be sold for currency.
Looting the blueprint
The game treats magazine blueprints the same way as other attachment recipes: they drop from loot containers as part of the general blueprint pool. There is no explicit, fixed location for the medium magazine tier‑two blueprint.
Players report higher success rates for attachment recipes in:
- Drawers and lockers, especially in indoor spaces like pharmacies.
- High‑value loot zones and night‑time runs, where container quality trends higher.
- End‑of‑activity reward rolls, such as Trials, which can include attachment blueprints from the same family (for example, tier‑three magazines and stocks).
Drop behavior is strongly random. Container type and activity may weigh the odds toward certain blueprint categories, but individual items in that category remain rare. Some players also trade for the blueprint through external marketplaces that support in‑mission trades, using secure compartment transfers and extraction to move the item safely.
How the medium magazine tier II fits into the wider blueprint list
The medium magazine blueprint sits alongside a broader set of weapon and utility recipes tied to specific benches:
| Category | Examples | Bench tier |
|---|---|---|
| Magazine mods | Extended Light Magazine II, Extended Medium Magazine II, Extended Shotgun Magazine II | Gunsmith II |
| Higher‑tier magazines | Extended Light Magazine III, Extended Medium Mag III, Extended Shotgun Magazine III | Gunsmith III |
| Muzzle devices | Compensator II, Muzzle Brake II, Shotgun Choke II | Gunsmith II |
| Stocks and grips | Angled Grip II, Stable Stock II, Vertical Grip II | Gunsmith II |
| Utility and gadgets | Barricade Kit, Remote Raider Flare, Snap Hook, Tagging Grenade | Utility benches |
| Augments and gear | Looting MK.3 (Survivor), Combat MK.3 variants, Tactical MK.3 variants | Gear Bench III |
That placement matters if you are planning your bench upgrades. Unlocking Gunsmith II not only gives access to middle‑tier magazines for all ammo types but also to stocks, grips, and muzzle devices that shape recoil and handling. The medium magazine is essentially one piece in a cluster of mid‑tier gun builds that all draw on the same pool of mechanical and spring‑based components.

Practical impact and when to use it
The attachment is most useful when you want:
- More uptime on target without reloading, especially in group fights.
- To reduce the chance of running dry while swapping between enemies at medium range.
- A capacity bump for a gun you expect to keep using, but are not yet ready to commit a tier‑three blueprint and rarer materials.
On weapons like Tempest, Torrente, and Venator, the extra rounds pair well with high‑pressure playstyles where you lean on sustained fire to control space. On Kettle and Renegade, the upgrade smooths out the pacing of engagements without radically changing recoil or handling, because the mod only affects magazine capacity and carries negligible weight.
Note: if you already have a tier‑three magazine mod for a specific weapon and enough materials to craft it, that higher tier will usually be the better long‑term choice. The tier‑two mod instead shines as a stepping stone while you are still expanding your blueprint library and stockpiling advanced components.
The medium magazine at tier two is a straightforward upgrade: cheap to craft once unlocked, light enough not to matter for weight management, and compatible with a tight but important set of medium‑ammo weapons. The main work is simply acquiring the blueprint through RNG‑driven drops or trading; after that, it becomes one of the most reliable quality‑of‑life mods for mid‑range loadouts in Arc Raiders.