Mist-Shrouded Prison in Where Winds Meet: How the Looping Tomb Works

Learn how the horror-themed Mist-Shrouded Prison dungeon loops, where all six chests are, and how to unlock the final treasure.

By Pallav Pathak 10 min read
Mist-Shrouded Prison in Where Winds Meet: How the Looping Tomb Works

Mist-Shrouded Prison in Where Winds Meet looks like a small side dungeon on the map, but inside it plays like a self-contained horror vignette. The space loops three times, the layout shifts in subtle ways, and a red-robed woman quietly tracks your progress through the prison. On top of that, progression is locked behind six standard chests and a final treasure in a hidden room that only opens after specific actions.

The result is a tomb where many players end up doing laps, convinced they missed a door or that the dungeon has bugged out. It hasn’t. The prison is built to disorient you on purpose, but its logic is consistent once you break it down.


Where Mist-Shrouded Prison is and how to enter

Mist-Shrouded Prison sits in the Mistveil Forest region of Kaifeng, in the poison-swept area on the east side of the zone. The outside mist damages you until you clear it, so you need to finish the related side content before the dungeon is realistically playable.

To prepare and gain access:

Step 1: Complete the “The Ephemeral Blight” questline in Mistveil Forest and collect all the cures for the area’s poisoned zones, then hand them to Zhai Xu to receive an antidote that removes the damaging mist.

Step 2: Once the forest is safe, travel toward Central Mistveil Forest and look for the Mist-Shrouded Prison tomb entrance near the low ground. Take the elevator inside to descend into the dungeon proper.

Continue toward the Central Mistveil Forest to reach the tomb entrance | Image credit: NetEase (via YouTube/@StingKnight)

Step 3: At the bottom, a blue flower bud blocks a doorway with vein-like growths. Use a fire arrow on the flower bud to burn it away and open the tomb.

Burn the blue bud with a fire arrow to open the tomb | Image credit: NetEase (via YouTube/@StingKnight)

From this point on, the usual navigation tools are disabled (“You cannot perceive the surrounding clearly”), and the tomb begins to loop.


How the loops work and how to read the “red lady”

The core trick in Mist-Shrouded Prison is that you are not walking one corridor multiple times. Instead, the game quietly moves you through three almost-identical “layers” of the tomb. Each layer—often called Loop 1, Loop 2, and Loop 3—has small changes, especially in where the red-robed woman appears.

Her position is the most reliable marker of which loop you’re in:

  • Loop 1: The red lady stands inside the red-lit room off the initial corridor.
  • Loop 2: She relocates to the top of the main ladder, waiting as you climb up.
  • Loop 3: She appears in the long corridor filled with blue flowers.

Every time you pass through the prison’s core rooms and drop back into what looks like the starting chamber, you’re actually entering the next loop. The geometry is nearly the same, but trap states, flowers, and doors change just enough to open new routes and chests.

Many players get stuck once they reach Loop 3, because the environment still looks familiar, but no obvious new doors have opened. At that point, the dungeon expects you to trust clues hidden in notes and to interact with the traps in unusual ways, like standing on the spikes instead of avoiding them.

The environment remains similar each loop | Image credit: NetEase (via YouTube/@StingKnight)

All six regular chest locations in Mist-Shrouded Prison

The prison contains six standard chests and one final treasure chest that ends the dungeon. The regular chests are sprinkled through the loops; some are simple, others hinge on the moving spike platforms.

Chest #1 – Red room in Loop 1

Step 1: From the very first entrance chamber, look left and climb the ladder to reach a red-lit side room.

Step 2: Inside, the red lady is standing in the room during Loop 1. The first chest sits here in the open. Loot it and leave.

The first chest is in the red-lit room | Image credit: NetEase (via YouTube/@StingKnight)

Chest #2 – Spike trap room pressure-plate chest

Beyond the red room, the corridor inflicts Frost Fungus Poison, slowing you and chipping away at your health while you push forward. At the far end, a blue bud controls access to the main spike trap room.

Step 1: Push through the poisonous corridor, then shoot the blue flower bud to clear the vines and move into the trap room.

Step 2: In the center of this room is a chest sitting on a pressure plate in the floor, directly below a spiked ceiling trap. Open the chest to claim Chest #2, then quickly back away as the roof spikes slam down where you were standing.

Dodging that first slam sets up the next chest.

Pass the poisonous corridor and shoot the flower bud to reach the chest | Image credit: NetEase (via YouTube/@StingKnight)

Chest #3 – On the vertical spike platform

The falling ceiling spikes don’t just kill you; they also become a moving platform you can ride.

Step 1: Wait for the ceiling spike block to retract back up, then hop onto it as it starts its up-and-down rhythm.

Step 2: While riding the spikes, look to the left side of the room. A narrow corridor becomes reachable from the top of the moving block.

Step 3: Jump off into that side corridor to find Chest #3 tucked at the end.

Once you know this is possible, “having the courage to stand on the spikes” becomes a recurring idea in the tomb’s design.

Wait for the ceiling spikes to retract before climbing on top | Image credit: NetEase (via YouTube/@StingKnight)

Chest #4 – Behind the horizontal spike wall

On the far side of the same spike room is a ladder leading to the controls for the next major trap.

Step 1: Use the spike platform to reach the other side of the room, then climb the ladder.

Step 2: At the top is a pressure plate that controls a horizontal spike wall—a massive, moving block covered in spikes that travels down the hallway below.

Step 3: Step on the plate to start the trap, then immediately return to the staircase area overlooking the hallway.

Step 4: When the horizontal spike wall begins moving past you, drop behind it and sprint to keep up, staying close to its rear face where the spikes cannot hit you.

Step 5: Behind the moving wall, near its resting position at the end of the hallway, is a hidden perch with Chest #4.

Players often overlook this chest because the natural reaction is to avoid the trap entirely instead of using it as cover.

Another chest lies behind the horizontal spike wall | Image credit: NetEase (via YouTube/@StingKnight)

Loop transition and Chest #5 – Jail cell corridor

Once you move past the corridor with the horizontal spike wall, you’ll drop down into a chamber that looks identical to the dungeon’s starting room. That is the signal you’ve shifted into Loop 2.

Step 1: From this “reset” room, climb the familiar ladder. The red lady now stands beside it, confirming you’re in Loop 2.

The red lady will appear next to the ladder in Loop 2 | Image credit: NetEase (via YouTube/@StingKnight)

Step 2: Work your way through the spike room sequence again: ride the vertical spikes, use the ladder, and activate the horizontal spike trap as needed. After repeating the pattern, you eventually emerge into a corridor lined with jail cells.

Step 3: In Loop 3 (where the red lady relocates to a corridor heavy with blue flowers), one of the cells in the prisoner hallway stands open. Inside is Chest #5.

The environment here is denser with smoke and mist, and the sound design ramps up, underlining that you’re in the final iteration of the loop.

One prisoner cell is open in Loop 3 | Image credit: NetEase (via YouTube/@StingKnight)

Chest #6 – Dropping onto the horizontal spikes from above

The sixth chest ties together the two main traps: the falling ceiling spikes and the sliding hallway spikes. The key is to stop treating the horizontal wall as an obstacle and start using it as a moving floor.

Step 1: After looting Chest #5 and leaving the poisoned corridor in Loop 3, shoot the next blue flower bud to clear your path and proceed into the following room. There’s a table with a note and, to the side, a hole in the floor that overlooks the horizontal spike hallway from above.

Step 2: Look down through this gap and watch the movement of the horizontal spike wall below. Wait until it passes under the opening and lines up with you.

Step 3: When the timing is right, drop down onto the top of the moving spike block. The game lets you stand safely on it as it travels.

Step 4: Ride the block toward its far rest position. As it slows or stops near the end of the track, jump off onto the ledge behind its final resting spot.

Step 5: An enemy lurks here in the corner. Defeat them, then open Chest #6 sitting nearby.

This chest tends to be the last one people find, partly because dropping onto a lethal-looking wall of spikes from above feels counterintuitive.

Defeat the hidden enemy in the corridor before looting the chest | Image credit: NetEase (via YouTube/@StingKnight)

How to reach and open the final treasure chest

With all six regular chests opened, the dungeon still doesn’t end automatically. The final treasure chest is locked behind another sequence of drops, spikes, and blue flowers that connect all three loops back to the original sealed room near the entrance.

The rough logic is:

  • Use the area behind Chest #6 to fall back toward the spike rooms from earlier loops.
  • Climb onto the vertical spikes again and move into a small side passage that didn’t exist before.
  • Find a hidden blue flower bud deeper in the prison and burn it so that its twin above you also burns, clearing the vines on the original, blocked door.
  • Return to the very first room and walk through that now-open doorway to reach the final treasure.

Laid out explicitly, the sequence looks like this.

Step 1: From the platform where Chest #6 sits, continue forward into the next opening. You’ll drop through a long shaft and eventually land near the area where Chest #3 originally was in Loop 1.

Step 2: Move ahead into the familiar spike room that now functions as Loop 2’s version. Climb onto the vertical spike block again and ride it, but this time look for the small corridor on the side that previously led to Chest #3. Use the spikes to reach that side area once more.

Step 3: At the end of this narrow corridor, there is another drop. Jump down through the hole. Continue forward, and you’ll find yet another hole leading into a wide corridor deeper below.

Step 4: Walk down this wide hallway to its end. A blue flower bud waits there, blocking another set of vines. Use a fire arrow to burn the bud; this also burns a corresponding flower you saw earlier above, clearing the growth that was sealing a door in the “first” room of Loop 1.

Step 5: Pass through the gate that opens ahead. The layout brings you back into the original-timeline version of the entrance area, now with the previously sealed door fully uncovered.

Step 6: Walk through that once-blocked doorway to a final chamber containing the large treasure chest. Open it to claim the final reward.

Step 7: Interact with the “Rest in Peace” prompt to pay your respects. Doing so formally completes Mist-Shrouded Prison and allows you to leave through the exit prompt.

The emotional punctuation is subtle: you confront the red lady one last time, not as a threat but as a ghost being laid to rest. The looping structure, the misdirection with the traps, and the final quiet act of respect all tie the dungeon’s horror mood together.

The final chamber contains the last chest | Image credit: NetEase (via YouTube/@StingKnight)

Why the dungeon feels so disorienting

The design of Mist-Shrouded Prison leans heavily on repetition with variation. Walls, corridors, and props repeat across three stacked versions of the same layout, encouraging you to assume you’re circling the same space. The red lady’s movements, the changing locations of blue flowers, the added smoke in later loops, and the one-off cells and notes are the only visible tells that you’ve shifted layers.

On top of that, the trap behavior goes against typical action-game instincts. Instead of simply dodging danger, you’re asked to:

  • Ride a ceiling spike trap as a moving elevator.
  • Hide in the shadow of a sliding spike wall to loot a chest.
  • Drop onto another spike wall from above to reach a hidden perch.
  • Stand on the spikes in a smoky hallway and trust that there’s a way out below.

Every time you choose to step into harm’s way, the dungeon opens another layer. That inversion is why so many players feel “stuck between loops” until they finally act on the in-world hint: “you must have the courage to stand on the spikes.”

Once that mental switch flips, the prison’s layout resolves from confusing horror maze into a tight, logical puzzle box with a clear checklist: six chests, one final treasure, and one uneasy ghost who stops being quite so scary when you understand what the prison is asking you to do.