Mohist Hill in Where Winds Meet, Explained: The Knowledge Sect and Its Rules

What Mohist Hill stands for, why you can’t join it yet, and what’s known about Mozi and the sect’s mechanics.

By Pallav Pathak 4 min read
Mohist Hill in Where Winds Meet, Explained: The Knowledge Sect and Its Rules

Mohist Hill is a Sect in Where Winds Meet built around knowledge, craft, and service. In practical terms, sects function as joinable organizations that can open access to their own Martial Arts, Weapons, and shops, while also layering on rules that lightly shape how you play.


Mohist Hill’s identity: the “knowledge sect”

Mohist Hill is described as the knowledge sect, with members framed as truth-seekers. Its core idea is unusually outward-facing for a secluded group: the highest “truth” is serving everyone equally and improving yourself through helping others.

That theme shows up in everything associated with the sect, from its stated ethos to the way it’s expected to reward players for supportive actions rather than aggression or domination.

Mohist Hill is a knowledge sect that rewards players for supportive actions | Image credit: NetEase (via YouTube/@Marvelite)

Mohist Hill entry clue and join status

Mohist Hill is currently presented as inaccessible in the normal way players enter sects. The game’s Entry Clue text is explicit: “The secluded Mohist Hill reveals no clues to entry; no one yet knows how to join.”

In other words, there is no known initiation path or recruitment quest tied to Mohist Hill at the moment, even though the sect appears in the broader sect system.


Mohist Hill’s in-game description

Mohist Hill’s in-game description leans into a very specific image: order imposed through practical skill and moral discipline. The sect positions itself as pursuing “profound truths,” using tools like the compass and square as symbols of precision and structure, and putting the greater good over personal gain.

If you’re choosing a sect primarily for roleplay alignment, Mohist Hill is written as a commitment to equal aid and steady, disciplined service.

Mohist Hill is described as a sect pursuing truths through practical skill and moral discipline | Image credit: NetEase (via YouTube/@Marvelite)

Mohist Hill sect rule: Universal Love

Mohist Hill’s named rule is Universal Love. It’s defined in moral terms rather than a narrow gameplay checklist: love universally, benefit mutually, and treat helping others as a form of self-improvement. The rule also makes a promise about reciprocity: those who benefit others will, in turn, be benefited.

Beyond that, additional Mohist Hill rules are not fully listed yet and appear as placeholders.


Mohist Hill Martial Arts and Weapons

Mohist Hill’s Martial Arts and Weapons are currently listed as unknown. That means there’s no confirmed Mohist Hill-specific kit to build around yet, even though sects generally serve as a route to unique techniques and gear.


Mozi and Mohist Hill’s origin story

Mohist Hill’s key NPC is Mozi, described as the origin figure of the sect: an intellectual and philosopher whose followers established Mohist Hill. Mozi is also characterized as a founder of the Mohist school, known for a deep understanding of the physical world and mastery of contraption arts.

After Mozi’s death, the Mohist school split into three factions. One faction sought refuge from wider chaos at Bujian Hill and formed a secluded sect with long-term plans, which became known as Mohist Hill.

There’s also a more human side to the record: Mohist Hill preserves anecdotes that portray Mozi as a master craftsman, including a detail that disciples carried kites, and a story about a prolonged debate with Gongshu Ban that lasted three days and nights.

Image credit: NetEase

How sects typically affect gameplay (and what that implies for Mohist Hill)

Sects in Where Winds Meet tend to influence gameplay in small but persistent ways. They introduce rules that let you earn a currency, item, or reputation by doing certain actions, and they can also include penalties for failing obligations tied to those rules.

For Mohist Hill specifically, the framing around Universal Love strongly suggests the sect’s incentives will revolve around beneficial actions toward others. The exact triggers and rewards, however, are not laid out yet for Mohist Hill.


Switching sects and coming back

The sect system is built to be flexible: you can choose whichever sect fits your character, join multiple sects, and return to them over time. In practice, that means picking a sect isn’t necessarily a permanent identity lock, even if you’re treating it that way for roleplay.

Image credit: NetEase

Mohist Hill is one of the clearest examples of Where Winds Meet using sects as more than loadouts. Even without a confirmed Martial Arts or a known entry path, its philosophy and its founder’s legacy are already sharply defined: precision as craft, compassion as purpose, and a belief that order only matters if it serves everyone.