The Peacekeeper Mk1 in Call of Duty: Black Ops 7 is built to be restless. It’s a full‑auto assault rifle with exceptional mobility and snap, but it fires fast, kicks hard, and drops off quickly at range. Handled well, it plays more like an oversized SMG than a traditional AR and can dominate close‑to‑mid fights; handled badly, it sprays bullets into the sky.
Peacekeeper Mk1 basics
| Property | Value |
|---|---|
| Game | Call of Duty: Black Ops 7 |
| Class | Assault Rifle |
| Fire mode | Full-auto / Semi-auto (select‑fire) |
| In‑game description | Full-auto assault rifle. Exceptional mobility and handling, but high recoil and limited range. |
| Multiplayer unlock | Player level 52 |
| Max weapon level | Level 46 |
| Ammo type (Battle Royale) | Heavy Ammo |
| Zombies cost | 0 (starting weapon), 950 from Mystery Box |
| Console codename | ar_condor |
In practice, the Peacekeeper sits on the edge between categories. Its movement and aim‑down‑sight (ADS) behavior are closer to SMGs, while its damage model and attachment pool are firmly in the assault rifle camp. That dual identity is why it feels so strong in aggressive hands and so punishing without a deliberate build.

How the Peacekeeper plays
The Peacekeeper Mk1 does three things very well:
- It moves quickly, letting you strafe, slide, and wall‑jump into fights without feeling anchored by your primary.
- It snaps to ADS faster than most rifles, which pairs naturally with stim shots and aggressive lane taking.
- It has a high rate of fire, so close‑range time‑to‑kill is competitive with the dominant ARs and SMGs.
The trade‑offs are just as clear:
- Vertical and horizontal recoil are high, especially in the full release version of Black Ops 7.
- Bullet velocity and effective range are mediocre without the right barrel and fire mod choices.
- Ammo can feel tight because of the fire rate; base magazines are easy to burn through mid‑streak.
Unbuilt, the gun bucks upward and sways sideways enough that even mid‑range targets become unreliable. That’s exactly why high‑kill multiplayer players are stacking almost every recoil tool available — compensators, precision grips, vertical‑control rear grips, and recoil‑focused fire mods — to push the weapon toward “practically no recoil” territory.
Core attachment progression on Peacekeeper Mk1
The weapon’s attachment track is long and dense. These unlocks matter most for recoil‑focused builds and prestige setups:
| Slot | Key attachment | Unlock level | What it does for Peacekeeper |
|---|---|---|---|
| Muzzle | K&S Compensator | 13 | Big vertical recoil and gun kick control; the main way to calm the rifle’s climb. |
| Muzzle (alt) | K&S Stalker 57‑X | 6 | Suppressed option for staying off radar; less recoil control than a pure compensator. |
| Barrel | 21" DF‑3 Merge Barrel | 28 | Boosts damage range and bullet velocity, making the gun viable beyond close lanes. |
| Barrel (alt) | 23.5" Longbow Barrel | 23 | Heavier range extension; strong if you want a more “true AR” feel. |
| Underbarrel | Lateral Precision Grip | 8 | Controls horizontal recoil and adds a bit more stability to the firing pattern. |
| Magazine | Vulcan Reach Extension (40‑round) | 3 | Gives breathing room for multi‑kill streaks without constant reloads. |
| Magazine (alt) | Barrage 50 Round Mag | 40 | Maximum capacity with speed and mobility penalties. |
| Rear Grip | Kinetix‑Mk 1 Grip | 30 | Strong first‑shot and vertical recoil control; ideal for taming the initial kick. |
| Rear Grip (alt) | Rapid‑Lock Grip | 9 | Faster ADS; useful once recoil is handled by other attachments. |
| Stock | Vagrant‑93 Stock | 21 | Speeds up aim‑walking, keeping you ready as you pre‑aim corners. |
| Stock (alt) | Swift‑B Guard Stock | 4 | General movement buffs; common in speed‑focused builds. |
| Prestige Stock | MFS Counterforce‑C1 Stock | Prestige 1 | Massive recoil stabilization plus vertical and horizontal control; centerpiece of high‑end builds. |
| Laser | EMT3 Agile Laser | 31 | ADS and recoil stabilization boost for more responsive aiming. |
| Fire Mod | Buffer Spring | 17 | Recoil Springs mod that improves both vertical and horizontal control. |
Leveling to these milestones transforms the Peacekeeper from jittery to surgical. Early on, it will feel wild; by the time Kinetix‑Mk 1 Grip, DF‑3, or Longbow barrel, and Buffer Spring are unlocked, the gun becomes dramatically more manageable.
No‑recoil style multiplayer build (pre‑prestige)
For standard eight‑attachment multiplayer loadouts using the Gunfighter wildcard, the common goal is simple: erase as much recoil as possible and give the Peacekeeper realistic reach.
| Slot | Attachment | Role in the build |
|---|---|---|
| Optic | Lethal Tools ELO | Clean, minimal sight picture that works well at Peacekeeper ranges; easily swapped for any preferred 1x optic. |
| Muzzle | K&S Compensator | Main vertical recoil brake; counters the weapon’s tendency to climb rapidly. |
| Barrel | 21" DF‑3 Merge Barrel | Extends effective damage range and speeds up bullets, making mid‑long duels winnable. |
| Underbarrel | Lateral Precision Grip | Smooths out horizontal sway; pairs with the compensator to stabilize the full pattern. |
| Magazine | Vulcan Reach Extension (40‑round) | Boosts magazine size with mild handling cost; enough ammo for multiple opponents per mag. |
| Rear Grip | Kinetix‑Mk 1 Grip | Improves first‑shot recoil and general vertical control, especially important for initial burst accuracy. |
| Stock | Vagrant‑93 Stock | Faster aim‑walking speed to pre‑aim while moving and “peek‑chow” corners safely. |
| Fire Mod | Buffer Spring | Additional vertical and horizontal control layered on top of the muzzle and grip. |
With this setup, the Peacekeeper tracks much closer to a “laser beam” than its default identity suggests. In high‑kill domination games on maps like Flagship and Scar, players are putting up 100‑plus eliminations with this configuration, treating the rifle as a lane‑clearing tool rather than a long‑range precision weapon.
Common complements around this core include:
- Wildcard: Gunfighter, to unlock all eight gun slots.
- Secondary: Velox 5.7 or CODA 9 with burst or rapid‑fire setups for panic fights and ammo insurance.
- Field Upgrade: Drone Pod or Assault Pack, to feed streaks and sustain ammunition.
- Tactical/Lethal: Stim Shot plus Cluster Grenade with controllable fuse or tighter packing.
- Perks: Scavenger for ammo, Lightweight for speed, and Looper to spike movement and regen after kills.
Prestige 1 Peacekeeper build around MFS Counterforce‑C1
Once the Peacekeeper Mk1 hits level 46 and enters Weapon Prestige 1, it unlocks the MFS Counterforce‑C1 stock and the Prowler prestige camo. The stock is the standout: it dumps a huge amount of recoil stabilization and both vertical and horizontal control into a single attachment, freeing up the rest of the build for speed or range.
| Slot | Attachment | Prestige‑leaning role |
|---|---|---|
| Stock | MFS Counterforce‑C1 Stock | Primary recoil anchor; makes the rifle manageable even without traditional control grips. |
| Muzzle | K&S Stalker 57‑X or K&S Compensator | Choice between suppression (stealth) or extra control; both are now “nice‑to‑have” instead of mandatory. |
| Magazine | Vulcan Reach Extension (40‑round) | Still highly recommended; the fast fire rate punishes small mags. |
| Rear Grip | Rapid‑Lock Grip or DiveEdge‑7 Grip | Shifts emphasis to ADS and movement speed because recoil is mostly handled by the stock and fire mod. |
| Fire Mod | Buffer Spring | Adds another layer of recoil control, stacking with the prestige stock for near‑zero sway. |
| Barrel (optional) | 23.5" Longbow Barrel | Builds the gun into a more true mid‑range AR without sacrificing too much handling. |
| Underbarrel (optional) | Quickstep Foregrip | Focuses on movement rather than recoil, letting you rush while the stock handles stability. |
| Laser (optional) | EMT3 Agile Laser | Further cleans up ADS and stabilization, reinforcing the “snap‑and‑beam” feel. |
With this prestige setup, the Peacekeeper shifts from “risky but rewarding” to “aggressively reliable.” Players are dropping nukes on objective modes — particularly when paired with Ghost, Vigilance, and Looper — because they can now focus on positioning, spawn reading, and streak cycling instead of wrestling the gun every burst.
The main practical difference from the pre‑prestige build is how many attachment slots you can reallocate away from control. The stock and Buffer Spring together make the rifle steady enough that you can comfortably choose movement, ADS, or range pieces elsewhere and still win long‑lane duels.
Peacekeeper Mk1 in Co‑Op Campaign and Zombies
The Peacekeeper’s identity carries over across modes, but the context changes.
In Co‑the p Campaign, the rifle can be taken through several long‑form camo tracks. Military camos hinge on critical kills; Special camos then layer in challenges like “kills shortly after sliding, diving, or wall‑jumping” or eliminating specific enemy types. Mastery camos such as Molten Gold and Moonstone sit on top of those requirements and often ask you to repeat the same mastery across multiple assault rifles before unlocking effects like Chroma Flux or Genesis.
In Zombies, the Peacekeeper Mk1 is both a starting weapon and a Mystery Box pull. Its “AR that moves like an SMG” personality makes it strong for early‑round training and objective clearing, but recoil management and magazine size matter more once hordes thicken. The Zombies camo progression emphasizes critical kills at increasing thresholds and then pivots to tasks like killing enemies affected by your tactical, earning eliminations at higher rarities, and chaining rapid multi‑kills for Golden Dragon, Bloodstone, Doomsteel, and finally Infestation mastery.
Across both modes, the same general rules apply as in multiplayer:
- Use range‑and‑velocity barrels when you expect to shoot across open space or larger zones.
- Prioritize recoil‑friendly stocks and rear grips to keep headshots consistent during longer bursts.
- Respect the ammo demands; extended magazines and Ammo‑supporting Field Upgrades smooth out high‑round objectives.
Blueprints and how the Peacekeeper shows up in bundles
The Peacekeeper Mk1 already has several named blueprints baked into Black Ops 7’s economy:
| Blueprint | Rarity | How it’s obtained |
|---|---|---|
| Blank Certainty | Ultra | Part of a Mastercraft Weapon Collection as a Vault Edition bonus. |
| Hyper Green | Base | Monster Energy x Call of Duty promotion (Peacekeeper blueprint plus 2XP), redeemable during the BO7 promotional window. |
| Reaper’s Mask | Base | Earned at Prestige 10 level 50. |
The Hyper Green blueprint has been widely circulated as a low‑cost DLC key across platforms, often bundled with a short 2XP timer. The Vault Edition’s Blank Certainty leans heavily into elaborate inspect animations and a bold visual identity, reinforcing the Peacekeeper’s role as one of the headline weapons for the game’s launch window.
All of these blueprints sit on top of the same underlying Peacekeeper Mk1. They offer curated attachment combinations and custom looks, but the recoil model, damage behavior, and prestige unlock path remain identical.
Why the Peacekeeper Mk1 matters in Black Ops 7’s sandbox
Black Ops 7 leans hard into high‑mobility, wall‑running, and wall‑jumping multiplayer, and assault rifles are unusually dominant out of the gate. In that environment, the Peacekeeper Mk1 fills a subtle but important niche: it gives aggressive AR players an option that keeps up with SMGs in pace while still benefiting from rifle damage profiles and sight options.
That comes with responsibility. The gun is strong enough that raw recoil had to be dialed up for full release versus beta, and that tuning forced players to engage with the Gunsmith system more deeply — chasing prestige for the Counterforce‑C1 stock, stacking Buffer Spring with precision grips, and building out eight‑attachment loadouts in a way that genuinely changes how the weapon behaves.
If you’re comfortable investing in that progression, the Peacekeeper becomes one of the most satisfying primaries in Black Ops 7: a weapon that feels unruly at first, then gradually reshapes into an extension of your movement and map sense once the right parts are finally locked in.