Pokémon Legends: Z-A Beldum location and how to catch it

Find Beldum in Lysandre Labs, understand its spawn rules, and make the most of this late‑game Steel/Psychic type.

By Pallav Pathak 6 min read
Pokémon Legends: Z-A Beldum location and how to catch it

Beldum is one of the more tightly controlled encounters in Pokémon Legends: Z-A. It appears in a single late‑game facility, and the way it spawns makes it important to know exactly where to go and what to expect once you get there.


Beldum location in Pokémon Legends: Z-A

Beldum is only found inside Lysandre Labs, the underground base beneath Lysandre Cafe in Lumiose City. This area is tied to the story and unlocks during Main Mission 35, “Reaching Rank A,” so you cannot reach Beldum earlier by exploration or side content.

Detail Value
Game Pokémon Legends: Z-A
Area Lysandre Labs (basement of Lysandre Cafe)
Story requirement Main Mission 35 – Reaching Rank A
Access item Key Card B (for the correct lab section)
Room Westernmost room of the purple section in the lab
Typical spawns Two Beldum spawns, with rare Metang and occasional Alpha Beldum

Once Main Mission 35 sends you to the abandoned café that hides Team Flare’s former base, you work your way through Lysandre Labs using key cards and teleporters. Beldum’s room is in the purple-colored sector of the facility, specifically the westernmost room in that section. You need Key Card B to open the route that leads there.

The room usually contains two overworld spawns. Most of the time, both are Beldum, but Metang can replace one as a rare wild evolution. An Alpha Beldum can also appear in this same spot, though that is not guaranteed.


How to reach the Beldum room in Lysandre Labs

Lysandre Labs is structured around colored sectors and teleporters. To reach Beldum efficiently once you have access:

Step What to do
1 Enter Lysandre Cafe in Lumiose City and use the hidden lift to access Lysandre Labs as prompted during Main Mission 35.
2 Progress through the lab until you obtain Key Card B; this is needed for the purple sector route.
3 Head into the purple section of the facility using the appropriate doors and teleporters.
4 Work your way west through the purple section’s corridors and teleporters until you reach the westernmost room.
5 Enter that room; the two Beldum (or their rare replacements) will be present as overworld spawns.

The lab also contains other high‑level Pokémon such as Houndoom and Noivern, so moving between teleporters and rooms naturally brings you close to Beldum’s area as you explore. Once you have Key Card B, you can treat the purple sector’s western room as the dedicated Beldum farming spot.

Grohlvana • youtube.com
Video thumbnail for 'How To Get Beldum in Pokémon Legends: Z-A'

Beldum spawn behavior, Alpha, and Metang

Beldum’s behavior in Legends: Z-A is unusual in two ways: it only spawns in this one room, and its encounter table includes rare and stronger variants.

Spawn type Chance and notes
Standard Beldum Default spawn in both overworld slots in the room.
Metang Rare replacement for a Beldum slot; appears at a low rate.
Alpha Beldum Occasionally appears in the same room as an Alpha; not guaranteed on each reset.

The game does not present separate wild areas or time‑of‑day variations for Beldum. Everything hinges on this single interior location, so if you are hunting for specific forms—standard, Alpha, or eventually Metagross—you will repeatedly return to this room.


How to catch Beldum more reliably

Beldum uses a notoriously low catch rate and tends to resist both early throws and follow‑up attempts, even with strong balls. It also does not flee, which slightly changes the risk profile compared to more skittish encounters.

Aspect Practical impact
Catch rate Very low; expect multiple failed attempts even with high‑end balls.
Fleeing behavior Does not typically run away, letting you take time to weaken it.
Best typing to weaken Fire‑type or Dark‑type attackers can reliably pressure it while you manage its HP.
Recommended balls Quick Ball early, then Ultra Ball or Dusk Ball depending on the situation.
Status effects Sleep or paralysis significantly improve capture odds.

A practical sequence in the Beldum room looks like this:

  • Approach from behind if possible and open with a Quick Ball for a low‑effort attempt.
  • If that fails, battle and chip Beldum’s HP down with Fire‑type or Dark‑type moves while avoiding a knockout.
  • Apply sleep or paralysis to push the odds further in your favor.
  • Finish with Ultra Balls or, if the environment counts as dark enough, Dusk Balls.

Because you encounter Beldum late in the story, your team will typically be strong enough that one careless hit can faint it. Saving before engaging and being deliberate with move choice helps avoid losing a good spawn.


How to reset Beldum spawns

Repeated attempts are normal with Beldum, both for standard catches and for Alpha, Metang, or Shiny hunting. Legends: Z-A re‑rolls spawns in Lysandre Labs when you leave and return or move through certain internal transitions.

Reset method Effect on Beldum room
Exit and re‑enter Lysandre Labs Clears the current set of spawns; the Beldum room repopulates when you come back.
Use nearby benches outside Resting on a bench in Lumiose can advance time and indirectly refresh encounters once you re‑enter.
Use yellow teleporters inside Teleport transitions inside the lab cause spawns to be rolled again during their short load.

For general farming, the simplest loop is to warp back to the lab entrance, leave to Lumiose City, rest if desired, then go back down into the labs and return to the Beldum room. Each cycle gives you another two chances at Beldum, plus any rare Metang or Alpha variants.


How to Shiny hunt Beldum in Lysandre Labs

Because Beldum has no other wild locations in Legends: Z-A, Shiny hunting is limited to Lysandre Labs. The teleporter layout provides a fast reset method once you know where to stand.

Shiny hunting step What to do in the lab
1. Enter the labs Go down from Lysandre Cafe into Lysandre Labs and ignore the earliest teleporters near the entrance.
2. Reach the teleporter loop Head right and weave through the server racks until you find a lone Houndoom near a yellow teleporter.
3. Use the teleporter repeatedly Stand on that teleporter and press the interaction button over and over to jump back and forth. Each jump triggers a brief load, during which wild spawns are re‑rolled.
4. Check the Beldum room After several cycles, walk around to the Beldum room and inspect each spawn to see if any are Shiny (or a desired Alpha/Metang).

This loop minimizes the time spent running through the entire facility. Instead, you lean on the teleporter’s reload behavior to roll Beldum’s spawn table many times per minute, then periodically verify the results by visiting the western room in the purple sector.

For Shiny Metagross specifically, you can combine this with setups that pull in multiple Alphas at once elsewhere in the game, but for Beldum itself, there is no alternative to Lysandre Labs.

JSkeleton's Nintendo World • youtube.com
Video thumbnail for 'How to get SHINY BELDUM (Metagross) EASY in Pokemon Legends Z-A'

Beldum stats, typing, and evolution path

Beldum carries the same identity in Legends: Z-A that it has in previous generations: a compact tank that grows into a powerful physical attacker.

Property Beldum
Typing Steel / Psychic
Species Iron Ball Pokémon
Height 0.6 m
Weight 95.2 kg
EV yield +1 Defense
Base stats (total) HP 40, Atk 55, Def 80, Sp. Atk 35, Sp. Def 60, Speed 30 (300 total)

The evolution line is straightforward, level‑based progression with no items or trade requirements:

Stage Evolution condition
Beldum → Metang Level 20
Metang → Metagross Level 45

Because Beldum is encountered very late in Legends: Z-A, it is usually already above both of these thresholds when caught. That means you can evolve it into Metang and then Metagross immediately, adding three Pokédex entries in quick succession and giving you instant access to a high‑level Metagross without extra grinding.

Metagross itself can then Mega Evolve once you have the appropriate Mega Stone, turning this single late‑game catch into a fully realized Steel/Psychic powerhouse for endgame content and any remaining side missions.


Once Lysandre Labs is unlocked, Beldum stops being a mystery and becomes a question of patience. The location is fixed, the room is constant, and the only variables are the catch rate and the spawn rolls. With a reliable reset loop and a team equipped to weaken it safely, you can secure standard Beldum, hunt for its Alpha, and, with enough repetitions, work toward a Shiny or fully built Mega Metagross.