Pokémon Legends: Z‑A sets its entire adventure inside Kalos’ Lumiose City and builds a focused regional Pokédex of 230 species. The three first partners are a cross‑gen mix — Chikorita, Tepig, and Totodile — and the broader roster blends Kalos natives with fan‑favorite lines from earlier generations. Expect to encounter Pokémon on city rooftops, down in the sewers, inside labs, and across the surrounding Wild Zones.


How the Lumiose Pokédex works

The 230 entries cover full evolutionary families rather than scattering one‑offs, so you can usually build out chains by catching early forms and evolving. Several late‑story species are tied to main missions, which means you won’t technically finish the Pokédex until the end of the campaign. If you methodically clear habitats and time‑of‑day spawns while you play, cleanup at the end is minimal.


Starter lines and other headliners

Legends: Z‑A features multiple full starter trios. Beyond the three first partners, Kalos’ own starters return, and Kanto’s originals appear as catchable lines.

Family Types Notes
Chikorita → Bayleef → Meganium Grass One of the three first partners
Tepig → Pignite → Emboar Fire / Fire–Fighting One of the three first partners
Totodile → Croconaw → Feraligatr Water One of the three first partners
Chespin → Quilladin → Chesnaught Grass / Grass–Fighting Kalos starter line
Fennekin → Braixen → Delphox Fire / Fire–Psychic Kalos starter line
Froakie → Frogadier → Greninja Water / Water–Dark Kalos starter line
Bulbasaur → Ivysaur → Venusaur Grass–Poison Kanto starter line
Charmander → Charmeleon → Charizard Fire / Fire–Flying Kanto starter line
Squirtle → Wartortle → Blastoise Water Kanto starter line

Dragons and other late‑game powerhouses

Lumiose’s dragon coverage spans classic and Kalos‑era lines, plus several pseudo‑legendaries.

Family Types Notes
Dratini → Dragonair → Dragonite Dragon / Dragon–Flying Lives in high places within the city
Bagon → Shelgon → Salamence Dragon / Dragon–Flying Found in late‑area Wild Zones
Gible → Gabite → Garchomp Dragon–Ground Full line present
Larvitar → Pupitar → Tyranitar Rock–Ground / Rock–Dark Full line present
Noibat → Noivern Flying–Dragon Appears in sewers and city outskirts

Kalos city flavor: early routes, rooftops, and plazas

The roster leans into Kalos’ identity with avian scouts, city mammals, and local icons that fit Lumiose’s urban core.

Family or Species Types Habitat theme
Fletchling → Fletchinder → Talonflame Normal–Flying / Fire–Flying Rooftops and early Wild Zones
Bunnelby → Diggersby Normal / Normal–Ground Common near construction areas
Scatterbug → Spewpa → Vivillon Bug / Bug–Flying Daytime routes and parks
Litleo → Pyroar Fire–Normal City outskirts
Pancham → Pangoro Fighting / Fighting–Dark Alleys and greenways
Trubbish → Garbodor Poison Alleyways and near trash
Dedenne Electric–Fairy Rooftops and wiring
Furfrou Normal Boulevards and promenades
Klefki Steel–Fairy Urban fixtures, sewers
Skarmory Steel–Flying High places and wind‑swept zones
Hawlucha Fighting–Flying High perches around the city

Nightlife and underground: Ghost, Poison, and Dark staples

Head below the streets or explore Lumiose after dark to round out classic Psychic, Poison, and Ghost families, plus a few spooky Kalos lines.

Family Types Habitat theme
Gastly → Haunter → Gengar Ghost–Poison Sewers and nighttime streets
Spinarak → Ariados Bug–Poison Sewers and low‑light areas
Ekans → Arbok Poison Industrial edges and facilities
Abra → Kadabra → Alakazam Psychic Open courtyards and high places
Litwick → Lampent → Chandelure Ghost–Fire Sewers and dim interiors
Phantump → Trevenant Ghost–Grass Wooded pockets near the city
Pumpkaboo → Gourgeist Ghost–Grass Seasonal and nightlife routes
Inkay → Malamar Dark–Psychic Sewers and waterways
Houndour → Houndoom Dark–Fire Labs and outskirts
Carvanha → Sharpedo Water–Dark Urban waterways

Fossils, steel, and industry

Lumiose’s labs and research centers bring fossil restoration and a cluster of Steel‑type lines into the spotlight.

Family or Species Types Notes
Aerodactyl Rock–Flying Restored from an Amber fossil
Tyrunt → Tyrantrum Rock–Dragon Restored from a Jaw fossil
Amaura → Aurorus Rock–Ice Restored from a Sail fossil
Onix → Steelix Rock–Ground / Steel–Ground Full line present
Aron → Lairon → Aggron Steel–Rock Full line present
Beldum → Metang → Metagross Steel–Psychic Appears in Lumiose facilities
Helioptile → Heliolisk Electric–Normal Sun‑drenched zones around the city
Carbink Rock–Fairy Found in rocky interior areas
Mawile Steel–Fairy Full mega‑ready species
Sableye Dark–Ghost Full mega‑ready species
Absol Dark Roams high vantage points
Riolu → Lucario Fighting / Fighting–Steel Evolution line present

Eevee and all eight evolutions

Eevee is available alongside its full suite of evolutions — Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, and Sylveon. As usual, you’ll evolve the base form via stones or friendship conditions, depending on the target form.


Legendaries and end‑game cleanup

Kalos’ trio — Xerneas, Yveltal, and Zygarde — are present and tied to main missions late in the story. They’re among the final entries most players register, which is why a true Pokédex completion run naturally culminates near the endgame.


Mega Evolutions in Legends: Z‑A

Legends: Z‑A features 65 Mega Evolutions spanning returning favorites and new forms for species that never mega‑evolved before. Megas do not add new Pokédex numbers, but they materially change battles throughout the campaign and post‑game. Examples include returning options like Mawile, Absol, Garchomp, Tyranitar, Scizor, Pinsir, Medicham, Camerupt, Sableye, Lucario, Gardevoir, and Gallade, alongside new megas such as Meganium, Emboar, Hawlucha, Greninja, Clefable, and Excadrill.


The Lumiose Pokédex is dense but coherent: explore rooftops and sewers by day and night, evolve what you catch, and leave mission‑gated and legendary entries for the finale. With that rhythm, filling all 230 slots becomes a steady drip rather than a late‑game grind.