Pokémon Legends: Z‑A starters — final evolutions and Mega types
Pokémon Legends: Z‑AHow Chikorita, Tepig, and Totodile evolve, when they do, and what their Mega forms change.

Pokémon Legends: Z‑A keeps its starter trio classic: Chikorita, Tepig, and Totodile. Unlike the regional twists used in past entries, these starters evolve along their traditional lines, and each receives a new Mega Evolution later on. Early in the story, you’ll also gain access to a Kanto starter (Bulbasaur, Squirtle, or Charmander) and all three Kalos starters (Chespin, Fennekin, Froakie), so type coverage is easy to shore up as you build a team.
Starter evolutions and levels
All three starters follow their original evolution chains and level milestones.
Starter | Evolution chain | Level milestones | Final typing (base) |
---|---|---|---|
Chikorita | Chikorita → Bayleef → Meganium | Bayleef at 16, Meganium at 32 | Grass |
Tepig | Tepig → Pignite → Emboar | Pignite at 17, Emboar at 36 | Fire/Fighting |
Totodile | Totodile → Croconaw → Feraligatr | Croconaw at 18, Feraligatr at 30 | Water |

Starter Mega Evolutions: types and roles
Each final evolution can Mega Evolve with distinct type outcomes. These forms meaningfully change matchups and how you use your starter in tougher encounters.
Mega form | Mega typing | What changes in practice |
---|---|---|
Mega Meganium | Grass/Fairy | Gains key resistances and full Dragon immunity. Leans into staying power and team support while adding better offensive options into Dragon- and Dark‑weak targets. |
Mega Emboar | Fire/Fighting | Keeps its original offensive profile with broader stats to back it up. Reliable wallbreaking and coverage remain its calling card. |
Mega Feraligatr | Water/Dragon | Transforms into a high‑pressure physical attacker with premium offensive and defensive coverage; its typing leaves only Dragon and Fairy as weaknesses. |

Type notes:
- Grass/Fairy on Meganium trades some old weaknesses for wider protection and a valuable immunity to Dragon moves.
- Fire/Fighting on Emboar preserves its familiar role; Mega stats make its mixed move pool easier to leverage.
- Water/Dragon on Feraligatr is an uncommon combination that pairs strong neutral hits with limited weaknesses.
Which starter to pick
You can’t make a wrong choice here, especially with more starters available early to cover gaps. Pick around how you like to play:
- Totodile: Reaches its final form earlier than the others and carries strong physical Attack while staying broadly balanced elsewhere. Good if you want immediate power.
- Chikorita: Suits a slower, control‑oriented approach. Access to sustain and chip tools like Leech Seed and Giga Drain makes long battles safer, and Mega Meganium’s resistances open safer switch‑ins.
- Tepig: The slowest of the three with shakier defenses, but Emboar’s move options at the top end are wide. If you enjoy coverage‑driven offense, it pays off later.

If you plan to lean on Mega forms for key fights, weigh their typings: Grass/Fairy shores up Meganium’s utility, Fire/Fighting keeps Emboar straightforward and punchy, and Water/Dragon turns Feraligatr into a flexible closer.
Starter strengths and counters at a glance
Starter | Offensive targets (base) | Common resistances (base) | Notable counters (base) |
---|---|---|---|
Chikorita line (Grass) | Water, Ground, Rock | Electric, Grass, Ground, Water | Fire, Ice, Poison, Flying, Bug |
Tepig line (Fire/Fighting) | Grass, Ice, Bug, Steel + Rock, Dark, Ice | Bug, Fairy, Fire, Grass, Ice, Steel | Water, Ground, Flying |
Totodile line (Water) | Fire, Ground, Rock | Fire, Ice, Steel, Water | Grass, Electric |

The bottom line: choose the partner that fits your rhythm. You’ll evolve along familiar lines, unlock distinct Mega options later, and have plenty of tools early on to balance your team, whether you want Meganium’s staying power, Emboar’s brute force, or Feraligatr’s high‑impact offense.
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