Pokémon Legends: Z-A Wild Zone 2 — every spawn and where to find them
Pokémon Legends: Z‑ASix early-game Pokémon share this compact zone, but one only shows up at night and often trips players up.

Wild Zone 2 is an early stop on your route through Lumiose City. By the time the story reaches Main Mission 5, the area is available from Vert Plaza in the Vert Sector. It’s a small, circular island with a short bridge, a shallow lake in the middle, and gates at the front and rear — a layout that makes quick sweeps efficient when you’re filling the roster.
All Wild Zone 2 Pokémon, spawn times, and locations
Pokémon | When | Where to look | Behavior and capture notes |
---|---|---|---|
Kakuna | Day and night | Tree trunks around the zone | Spawns hanging from trees. Look up and circle the perimeter to spot them quickly. |
Patrat | Day and night | Raised area on the center platform; near the rear gate | Often wanders in small groups. If you miss it in the middle, check the path by the back exit. |
Binacle | Day and night | Center of the zone, just after crossing the bridge | Usually spawns alone. Walk over the bridge and scan the ground near the lake’s edge. |
Staryu | Night only | In the lake and along its shoreline | The most commonly “missing” entry here. Return after dark to see multiple Staryu in and around the water. |
Magikarp | Day and night (most noticeable by day) | In the lake; along the bridge | Frequently splashes onto the bridge as you pass, turning it into a near-instant catch. |
Budew | Day and night | Near the front gate; near the rear gate | Skittish and quick to flee. Approach slowly or toss a ball from cover to secure it. |

Alpha Pokémon in Wild Zone 2
Alpha | Approx. level | When | Notes |
---|---|---|---|
Patrat (Alpha) | 19 | Day and night | A manageable alpha for early teams. Useful if you want a head start on a strong Normal-type. |
Staryu (Alpha) | ~30 | Night | Spawns on a lakeshore. Expect it to outlevel a tutorial-era party; you don’t need the alpha to complete the zone’s checklist. |
Magikarp (Alpha) | ~32 | Day | Appears near the same water as Staryu, but during the day. Catching it early can save time evolving a Gyarados later. |

The “missing” Pokémon problem (Staryu at night)
Wild Zone 2 asks you to spot six species, but daytime runs often turn up only five. The gap is almost always Staryu. It doesn’t appear during the day here; return at night and you’ll find multiple Staryu in the lake and along the shore. If a high-level alpha is patrolling the bank, ignore it and target a regular Staryu in the water — you only need a standard catch to tick the box.

TM in Wild Zone 2
This zone hides one early Technical Machine: TM 027 Swift. Search the lower section of the central island and check between the trees and bushes; it’s tucked just off the main path.

Quick checklist to 100% the zone
- Catch all six species: Kakuna, Patrat, Binacle, Staryu (night), Magikarp, Budew.
- Grab TM 027 Swift from the lower side of the central island’s brush.
- (Optional) Log alphas: Patrat, Staryu (night), Magikarp (day).
Because of the small footprint and predictable spawn points, it’s efficient to revisit at night for Staryu and in daylight for a quick Magikarp catch on the bridge. With those two toggled, the rest of the list falls into place fast.
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