Silent Hill f’s PS5 Pro version delivers a stable 60fps but shows noticeable image artifacts tied to the console’s upscaling approach, as first reported by Digital Foundry’s analysis.

The visual issues primarily center on how PSSR is deployed on PS5 Pro. Unlike the base PS5, which offers separate Quality and Performance modes, the Pro build ships with a single “enhanced” mode and no option to disable PSSR.

PS5 Pro performance and image quality

Digital Foundry reports the Pro holds 60fps while exhibiting pulsing or strobing artifacts that are especially visible in detailed scenes. Resolution on Pro typically lands a bit above 1080p and can resemble the base PS5’s Quality mode in still frames, but the artifacting undermines clarity in motion.

Players who accessed physical copies early also describe flickering tied to shadows and ambient occlusion, reinforcing that the issue is visual stability rather than frame-rate.

Base PS5 modes and frame rate

  • Performance Mode: ~1080p presentation with a mostly locked 60fps; minor traversal stutter appears in some outdoor transitions.
  • Quality Mode: ~1440p internal resolution using temporal upscaling at a 30fps target; brief frame-time hitches reported.
  • Cinematics: 30fps in both modes.

Image quality differences on the base console are primarily resolution-driven, with subtle tweaks to effects and volumetrics between modes.

PSSR implementation on PS5 Pro

The PS5 Pro version does not provide Quality/Performance options, and PSSR cannot be disabled. That locked configuration appears to be behind the persistent flicker and artifacting seen in high-contrast detail, shadows, and ambient occlusion.

The pattern mirrors other recent Konami-published releases on PS5 Pro, where PSSR-driven enhancements have introduced visual compromises despite otherwise solid frame-rates.

Availability and outlook

At present, the PS5 Pro build’s trade-off is clear: higher throughput at 60fps paired with a more artifact-prone image. The base PS5 offers cleaner mode choice and fewer visible artifacts, albeit with lower resolution or lower frame-rate depending on the selected mode.

Further platform analyses are expected later, and players are calling for a PSSR toggle. A patch addressing the Pro’s visual issues would meaningfully improve the experience if implementation changes are feasible.