Silent Hill f locks its “true” ending behind repeat playthroughs and a specific chain of actions. There are five endings in total. You’ll only see one on a first clear, and the path to the canonical finale—Ebisugaoka in Silence—doesn’t open until New Game Plus with two other endings on the same save. Difficulty doesn’t affect which ending you get.


How Silent Hill f endings unlock (and what counts)

  • Five endings exist: four mainline outcomes plus a joke UFO ending.
  • Your first run always ends with the default ending; alternate endings require NG+ steps.
  • Ebisugaoka in Silence (often treated as the “true” ending) requires two other endings on the same save; the UFO ending does not count toward that requirement.
  • Endings are tied to your save file, not difficulty. The main menu’s Endings screen appears after your first clear and lists criteria.
  • Save files display small icons showing which endings you’ve earned on that file.
  • The ending you get is locked once you enter the Shimizu Residence late in the story, so ensure you’ve met all conditions before that point.
  • Expect at least three full playthroughs to see all five endings; careful manual saves in NG+ can reduce extra replays.

All Silent Hill f endings at a glance

Ending Availability Core requirements Notes
Ending 1 — Coming Home to Roost (sometimes shown as Home to Roost) First playthrough; also NG+ if no other criteria met Finish the game Serves as the initial, locked outcome on a first clear
Ending 2 — Fox’s Wedding NG+ Do not use Red Capsules; purify the Sacred Sword or ignore it; obtain Agura no Hotei‑Sama NG+ unlocks items/puzzles needed for this route
Ending 3 — The Fox Wets Its Tail NG+ Do not use Red Capsules; acquire the Sacred Sword but do not purify it Does not require Agura no Hotei‑Sama
Ending 4 — Ebisugaoka in Silence NG+ on a save with two other endings (UFO excluded) Do not use Red Capsules; obtain and purify the Sacred Sword; offer the Brooch at a hidden Ancient Jizo Statue Treated as the “true” ending in community guides and in‑game labeling
Ending 5 — The Great Space Invasion! NG+ Trigger the UFO side chain (radio + three posters in order, then a specific route in Chapter 5) Joke ending; doesn’t count toward Ending 4’s two‑ending requirement

Unlock the “true” ending (Ebisugaoka in Silence)

Plan for three runs: your initial clear, a NG+ clear for either Ending 2 or 3, then a second NG+ clear for Ending 4.

  • Prerequisites on the same save file:
    • Any two of Endings 1–3. The UFO ending does not count.
  • Run‑specific requirements for Ending 4:
    • Never use a Red Capsule.
    • Acquire and purify the Sacred Sword.
    • Offer the Brooch at the hidden Ancient Jizo Statue before the final stretch home.

Do not step into the Shimizu Residence until those conditions are satisfied, or the game will lock in a different ending based on your current state.


Purify the Sacred Sword (what you need and where it happens)

The Sacred Sword is a game‑spanning side objective that fully opens on NG+. To complete it:

  • Collect five offerings and place them at Jizo statues across your first five visits to Ebisugaoka:
    • Faded Bride Doll
    • Rusted Flask
    • Broken Japanese Geta Sandal
    • Cracked Hibachi Brazier
    • Dad’s Old Kitchen Knife
  • After placing all offerings and following the guidance to the Divine Tree west of Ebisugaoka, obtain the Sacred Sword.
  • Purification requires completing the Crimson Water puzzle in the Dark Shrine’s Main Hall area, then cleansing the sword during the fifth visit to Ebisugaoka.

For Ending 4, the sword must be purified. If you carry an unpurified sword to the end, you’ll route into Ending 3 instead.


Offer the Brooch at the hidden Ancient Jizo Statue

On the late‑game return to Hinako’s house (after visiting Shu’s), detour to a concealed statue and present your Brooch:

  • From the village playground, eliminate the nearby spawner to clear the northern stairs. Ascend and watch the bushes on the right; a camouflaged path leads to an Ancient Jizo statue draped in a shawl.
  • Interact to leave the Brooch as an offering. The item is removed for the remainder of the run.
Note: Without the Brooch, you can’t open Inari‑sama‑sealed doors or boxes for the rest of that playthrough. The Brooch returns automatically at the start of future NG+ runs.

Route your two prerequisite endings efficiently

You need any two distinct outcomes from Endings 1–3 on the same save before attempting Ending 4. A straightforward plan:

  • Run 1: Finish the game to earn Ending 1 (the default first‑clear result).
  • Run 2 (NG+): Choose one of these:
    • Fox’s Wedding (Ending 2): No Red Capsules; either purify the Sacred Sword or never pick it up; obtain the Agura no Hotei‑Sama (a vial located in the Main Hall behind an Inari‑sama door).
    • The Fox Wets Its Tail (Ending 3): No Red Capsules; obtain the Sacred Sword but do not purify it.

If you’re chasing both Endings 2 and 3 in one NG+ cycle to compress replays, manage a manual save before you commit to purifying the sword or picking up Agura no Hotei‑Sama. Reload to pivot between their conditions, then complete each route in turn.


What about the UFO joke ending?

The Great Space Invasion! is a self‑contained gag and doesn’t affect your progress toward Ending 4. It’s also quicker than a full clear if executed cleanly. The requirements are specific:

  • At the very start, before entering the first house, slip into a hidden side room off the canals and listen to a short UFO radio broadcast.
  • Later, find three “The Great Space Invasion” posters in order:
    • Chapter 1: on a shed east of the fields.
    • Chapter 5: in the southeast Ebisugaoka alleys on a fence with potted plants.
    • Chapter 5: Behind Chizuruya General Store.
  • During the “Head to Shu’s House” objective, a newly opened path near the store—now crawling with monsters—lets you trigger the ending.

Key takeaways to avoid missing the true ending

  • Never use Red Capsules on runs targeting Endings 2, 3, or 4.
  • Ending choice locks when you enter the Shimizu Residence; line up your sword state and Brooch offering beforehand.
  • The UFO ending is optional fun and doesn’t count toward the two‑ending prerequisite.
  • The Endings menu (unlocked after your first clear) tracks criteria; your save slot icons confirm which endings a file has credit for.

With those constraints in mind, New Game Plus becomes the core loop: secure two qualifying endings on one save, then purify the sword and make the Jizo offering on a clean, Red Capsule‑free run to finally reach Ebisugaoka in Silence.