The Lantern Key in Slay the Spire 2 is a run-specific item tied to an event chain, not a permanent progression key. You pick it up after defeating an event enemy, then spend it later at a ? room in the first half of Act 3.

Lantern Key trigger
The key is awarded when you complete the Mysterious Knight event and take the Lantern Key. The important part is that it comes from an event encounter rather than a chest, shop, or standard combat reward.
If you leave that event without taking the Lantern Key, the later Act 3 interaction does not open. The item is attached to the current run, so dying before reaching the later event ends that attempt, and the key is lost with the run.

Where to use the Lantern Key
The Lantern Key is used in Act 3, specifically in the first half of the act, at a ? tile event. That event is the one associated with the figure in a cage.
The practical takeaway is simple. If you have the Lantern Key, route toward early Act 3 unknown rooms instead of expecting the item to activate automatically after a boss, elite, or treasure room.

What the Lantern Key event gives you
Using the Lantern Key at the Act 3 event opens a reward choice. One option grants a relic that repeats the last card played on the previous turn for free.
The other known option gives two random relics and two potions. Both outcomes come from the same Act 3 event, with the key acting as the condition that unlocks it.
How to tell it worked
You will know the Lantern Key has paid off when the special Act 3 ? event appears and offers the key-based reward choice. If you reach that event and receive the relic-or-relics decision, the trigger worked correctly.
If you never took the Lantern Key earlier in the run, that payoff does not happen.
Lantern Key facts that matter for routing
| Point | What it means |
|---|---|
| How you get it | From the Mysterious Knight event after defeating the event enemy and taking the Lantern Key |
| When you use it | In the first half of Act 3 |
| Where you use it | At a ? tile event connected to the caged character |
| Primary reward path | A relic that repeats the last card played on the previous turn for free |
| Alternate reward path | Two random relics plus two potions |
| Persistence | It applies only to the current run |
What not to confuse it with
The Lantern Key is separate from the key system in the original Slay the Spire, where Ruby, Emerald, and Sapphire Keys are used to reach Act 4. It is a different item with a different purpose inside Slay the Spire 2.
That distinction matters because the Lantern Key does not function like a broad account unlock or an endgame gate. It is an event item that changes one later event outcome inside the same run.

If you are holding the Lantern Key, the cleanest play is to treat early Act 3 ? rooms as part of your route plan. That is the point where the item converts from a dead inventory piece into a real reward.