Slay the Spire 2 is packed with random events that reward curiosity, but the Abyssal Baths isn't one of them. This event presents a secluded chamber filled with bubbling, color-shifting pools of hot liquid. You're given the option to immerse yourself, gaining a perk at the cost of HP — and then the game lets you keep going back in. The escalating HP sacrifice and the fact that the event doesn't lock you out naturally makes it feel like there's a secret waiting at the bottom. There isn't.
Quick answer: If you keep choosing to stay in the Abyssal Baths, the HP cost increases each time until it kills your character and ends the run. No secret reward, unlock, or permanent buff has been discovered.

How the Abyssal Baths event works
The Abyssal Baths appears as a random question-mark event during a run. When you enter, the game describes a chamber with pools of liquid that burn and freeze simultaneously. You're offered the choice to immerse yourself, which costs HP but grants a small benefit. After each immersion, the event gives you the option to linger and go again.
Each subsequent choice to stay costs more HP than the last. The event does eventually display a warning that continuing may be fatal. If you ignore that warning, the damage keeps stacking until your character's health reaches zero and the run ends immediately — no combat, no last stand, just death in a hot tub.
Is there a hidden reward for dying in the Abyssal Baths?
No. Extensive player testing has confirmed that dying in the Abyssal Baths does not unlock a relic, grant a permanent buff, carry anything over to the next run, or trigger any special dialogue beyond the final warning. Players have tried this at full health with characters at 80 max HP and higher. The result is always the same: you die, the run ends, and you start fresh with nothing to show for it.
Some players have speculated that holding a specific thematic relic might change the outcome, but no one has found evidence of this. As of the game's current early access build, the Abyssal Baths is purely a resource-management trap.

What you should actually pick at the Abyssal Baths
The safest play is to take one immersion if the perk is useful, then leave. Sacrificing a moderate amount of HP for a tangible benefit can be worthwhile depending on your current health pool and where you are in the run. The danger comes from going back in repeatedly, since the escalating cost quickly spirals past what any early-game character can absorb.
If you encounter the Abyssal Baths in Act 1 or Act 2, your health buffer is likely too thin to justify more than a single dip. Runs in these acts are already fragile, and losing a large chunk of HP before upcoming fights or elite encounters can easily cascade into a failed run even if the baths don't kill you outright.
The "leave" option is always available. There's no penalty for walking away, and no reward locked behind endurance. Treat the event like a campfire with a worse exchange rate: take what you need and move on.

Why the event feels like it should hide something
Roguelike games have a long tradition of hiding secrets behind seemingly punishing choices. The original Slay the Spire rewarded players who experimented with events, and Slay the Spire 2 continues that design philosophy with other encounters. The Abyssal Baths follows the same pattern of escalating risk that typically signals a hidden payoff — repeated choices, increasing stakes, and atmospheric text that builds tension.
The design is almost certainly intentional. The event reads like a test of greed, and the correct answer is restraint. Mega Crit has built an event that exploits the exact instinct that makes roguelike players push their luck, and the punishment for failing that test is losing your entire run to a bath.
The Abyssal Baths is one of those Slay the Spire 2 events where the smartest move is the boring one. Grab a perk if it's worth the HP, leave immediately, and save your health for fights that actually matter. The pools aren't hiding treasure — they're hiding a game over screen.