StarRupture power explained: How to link generators, rails, and machines

Learn how StarRupture’s contact-based grid works so your solar panels, rails, and production lines all share power reliably.

By Pallav Pathak 8 min read
StarRupture power explained: How to link generators, rails, and machines

StarRupture doesn’t use visible wires. Power moves through physical contact between foundations, floor pieces, rails, and the structures sitting on them. Once that clicks, getting a stable grid becomes much easier.


How power is generated in StarRupture

Early on, power comes from simple generators, most notably the Solar Panel or Solar Generator. Each of these produces a fixed amount of energy that can be shared across nearby structures.

Solar power has three important properties in StarRupture:

  • It is local – generators don’t “beam” power globally. They only feed structures that are directly or indirectly touching the same continuous grid of foundations, floors, rails, or bridges.
  • It is limited – each generator has a maximum output. For example, a Solar Generator provides 10 power, while a Smelter and an Orbital Cargo Launcher each consume 5. One solar unit can run those two together but not much more.
  • It is shared – any structure on the same continuous grid draws from the same pool. If everything on that grid needs more power than the generators provide, some machines will shut down or fail to start.
Tip: Walk up to any building, press E, then select the information icon on the left to see its power requirement. That lets you size your generators correctly instead of guessing.
Solar Generators and Panels supply power that can be used by other structures | Image credit: Creepy Jar (via YouTube/@Quick Tips)

How power flows without cables

Instead of powerlines, StarRupture uses a “conductive footprint” system. If two objects touch through any combination of rails, platforms, walkways, bridges, or foundations, power can pass between them.

In practice, that means:

  • Direct contact works – placing a Solar Generator so its base physically touches a machine’s foundation is enough to power that machine.
  • Indirect contact also works – if the generator sits on one platform, and a Smelter sits on another, a rail or extra platform between them will carry power from one to the other.
  • Every gap breaks the grid – even the smallest break in rails or floor pieces interrupts the circuit. Visually neat but slightly misaligned rails often explain “mysterious” power failures.

Think of every connected floor, rail, and bridge as one large metal plate. As long as the generator and all consumers stand on that same unbroken plate, they will share power.

Connecting structures by rails, walkways, bridges, etc. is enough to transmit power | Image credit: Creepy Jar (via YouTube/@Quick Tips)

Connecting a machine directly to a generator

This is the simplest and most reliable way to get something online, especially early in the game.

Step 1: Build a Solar Panel or Solar Generator near the machine you want to power. Place it so their foundations are touching with no visible dirt or rock in between.

Step 2: Check the machine’s UI. If the red lightning icon disappears and the status changes to active, the direct contact is working, and the generator has enough output for that load.

Check the machine to know whether it is getting power or not | Image credit: Creepy Jar (via YouTube/@Quick Tips)

Step 3: If the machine still shows no power, move the generator closer until their bases clearly overlap or sit flush edge to edge. Slight offsets that look connected but don’t share a tile will not transfer power.

This “touching foundations” pattern works for Ore Extractors, Smelters, Orbital Cargo Launchers, storage units, and most other powered structures.


Using rails to carry power across distance

As your factory sprawls away from the Base Core, direct placement becomes impractical. Rails solve both logistics and power at the same time.

Rails in StarRupture do two jobs:

  • They move items between extractors, Smelters, storage, and launchers.
  • They act as conductive track, carrying power along their length.

To use rails as a power link, follow the same principle: create one continuous run with no gaps from a powered structure to an unpowered one.

Step 1: Start at the consumer. At an Ore Extractor or other machine, find the rail port on its side and place the first rail piece so it snaps cleanly into that port.

Step 2: Extend rails tile by tile toward a powered part of your base. Each new segment must visibly snap to the previous one; any misaligned piece breaks both item flow and power.

Extend rails tile by tile toward a powered part of your base | Image credit: Creepy Jar (via YouTube/@Quick Tips)

Step 3: End the rail run on a machine or foundation that already has power, such as an Orbital Cargo Launcher sitting next to multiple Solar Generators or a block of platforms connected to your Base Core grid.

Step 4: Once the rail chain is complete, check the remote machine. If the power icon is now green and items can move, the rail run is successfully feeding both resources and electricity.

Tip: For large setups, many players build a central “rail hub” with a connector that has ports in multiple directions. One side feeds the power cluster, and the others branch out to distant extractors and processing units.

Powering remote production lines step by step

When you push into a new area, it’s easy to drop an Ore Excavator and a few machines and forget the grid altogether. A simple pattern helps avoid that.

Step 1: Place the Ore Excavator on the deposit you want to mine. Don’t worry about power yet; focus on correct placement over the resource.

Step 2: Add any processing or logistics structures that will sit near it, such as a Smelter, storage stack, or Orbital Cargo Launcher. Leave enough clearance for rails and platforms.

Add any ore processing structure like a smelter near the Excavator | Image credit: Creepy Jar (via YouTube/@Quick Tips)

Step 3: Decide where the power will originate. You have two main choices:
– A generator cluster near your Base Core or an existing powered platform.
– A pair or group of Solar Generators placed right next to one of the local machines, like a Smelter or Launcher.

Step 4: Make sure the generators’ bases touch the foundation of that “anchor” machine. That anchor becomes your power entry point for the remote line.

Step 5: Lay rails or platforms from the anchor out to the Ore Excavator and any other local machines, ensuring every segment snaps together without gaps.

Lay rails or platforms from the anchor out to the Ore Excavator | Image credit: Creepy Jar (via YouTube/@Quick Tips)

Step 6: Inspect each structure’s UI for its power status and requirement. If something still shows no power, walk the entire rail or platform path and look for a missing or misaligned piece.

If the grid is continuous but the machines still won’t run, you’ve likely exceeded the generator output for that cluster. Add another Solar Generator to that local grid, again making sure its base touches the existing powered platform or machine.


Using platforms, walkways, and bridges as power buses

Rails aren’t the only way to distribute energy. Any buildable floor piece that counts as a structural foundation will conduct power.

That includes:

  • Platforms from the Module Components tab.
  • Walkways and other floor tiles used for paths between buildings.
  • Bridges connecting raised walkways or platforms across gaps.

Step 1: Place a platform under or directly beside a powered machine or generator so their bases meet cleanly.

Step 2: Extend additional platforms or walkways out from that base tile to wherever you need power. Treat these like “flat rails” for electricity.

Step 3: Anchor the final platform under the target structure. As long as there’s uninterrupted contact from the original generator tile to that final foundation, power will reach it.

Platforms are especially useful in cramped or uneven terrain where rails are awkward, such as around calcium ore deposits with limited flat ground. You can tuck Solar Generators into a small, clear area, then run a single row of platforms to the extractor sitting on the rock.

Image credit: Creepy Jar (via YouTube/@Quick Tips)

Managing power budgets and avoiding overload

Because each generator has a fixed output, you can’t endlessly daisy-chain machines on a single small grid. Some quick arithmetic keeps things stable.

Structure Example power value Notes
Solar Generator 10 (output) Early-game baseline power source
Smelter 5 (consumption) One per grid half-fills a solar unit
Orbital Cargo Launcher 5 (consumption) Pairs neatly with a Smelter on one Solar Generator

On that example grid, a single Solar Generator can fully power one Smelter and one Orbital Cargo Launcher (5 + 5 = 10). If you then attach an Ore Extractor that needs its own power and doesn’t have a local source, the load may exceed 10 and something will shut off. Fixing it is as simple as:

Step 1: Check each structure’s info screen to total the power draw on that connected grid.

Step 2: Compare the total draw with the number and type of generators feeding that grid.

Step 3: Add another Solar Generator to the same platform or to a touching tile, or split the line so some machines use a different generator cluster.

As you unlock more advanced generators later, you can consolidate huge networks onto fewer, higher-output sources. The contact rules stay the same even as the hardware improves.

Add another Solar Generator to the same platform or to a touching tile | Image credit: Creepy Jar (via YouTube/@Quick Tips)

Diagnosing “no power” when everything looks connected

Most power problems in StarRupture fall into a few predictable patterns. Running through them systematically saves a lot of frustration.

Step 1: Stand at the affected machine and open its info panel. Confirm whether it sees any input power at all, and note the required amount.

Step 2: Follow the physical chain back toward your generators. Look for:
– A missing rail between two segments.
– A platform that stops one tile short of the machine.
– A generator placed on bare ground instead of a platform that touches the grid.

Step 3: Inspect snapping. Rails should show a clean joint; if two pieces overlap visually but didn’t snap, delete and rebuild that joint.

Step 4: Once you’re sure the grid is intact, recalculate the total power budget for that connected area. If the generators are undersized, add more output.

Step 5: If a layout is too messy to salvage, remember you can always deconstruct buildings and rails and rebuild them in a cleaner pattern. StarRupture is generous about letting you iterate on factory design as your understanding of the power system improves.


Once you internalize that every rail, platform, and bridge is part of a hidden power bus, planning bases in StarRupture becomes much more deliberate. Group machines with similar loads on their own grids, size generators to match, and use rails or walkways as the backbone that quietly feeds both items and electricity across your outposts.