StarRupture has only just landed in Early Access, but Creepy Jar is already pointing clearly at where the game goes next. Instead of a strict calendar, the team has outlined areas of focus: ongoing polish, new features and content for the Early Access period, co-op and accessibility improvements, and a larger 1.0 update that adds a new biome and endgame layer.
Where StarRupture is today
StarRupture is a first-person, open-world base-building and survival game set on Arcadia-7, a planet threatened by its dying star. You build, automate, and defend industrial bases while periodic Rupture events sweep across the surface, forcing you to think in cycles rather than permanence.
The game supports solo play or online co-op for up to four players, with one player hosting the session instead of relying on rented servers. It launched on PC in Early Access via Steam, and the current build already mixes resource extraction, factory-style logistics, defensive combat, and timed objectives built around the Rupture cycle.

Ongoing improvements during Early Access
Alongside headline features, Creepy Jar is committing to a set of continuous upgrades that are not tied to a specific patch theme. These are meant to make the current loop smoother rather than expand the game’s scope.
Planned ongoing work includes:
- Game performance improvements to stabilize frame rates and reduce hitching as factories grow.
- Building mechanics polish so snapping, alignment, and placement feel more predictable when constructing larger bases.
- Combat tuning that adjusts enemy behavior, damage values, and weapon feel as more data comes in from co-op and solo runs.
- World refinements that adjust terrain, points of interest, and environmental storytelling across Arcadia-7.
- UI and UX improvements to clean up menus, tooltips, and readability, especially during busy defenses.
These areas should see repeated passes throughout Early Access rather than a single “big patch.”

New gameplay features coming in Early Access
On top of background polish, the roadmap outlines several new systems and tools planned for the Early Access phase. These are the changes most likely to alter how a run is planned and executed.
Core features planned
- Wildlife arrives on Arcadia-7, adding new non-human actors to the ecosystem. That can mean new threats around your base, but also potential resources or behaviors to exploit.
- Custom game mode options give players more control over difficulty and rules, such as tailoring Rupture intensity or enemy pressure for different groups.
- A voxel-based world map replaces or expands the current navigation view, giving a more granular sense of terrain and elevation for planning base locations and paths.
- Between Bases travel introduces a dedicated way to move between separate base sites on the map, rather than treating each outpost as an isolated build.
- Codex adds an in-game encyclopedia to track creatures, resources, technologies, and systems, reducing the need for external note-taking.
- Controller support lets players use gamepads natively, an important step if StarRupture eventually reaches consoles.
- New building features deepen the construction toolset, likely with more specialized structures or automation tools for high-end layouts.
- New combat mechanics expand how fights play out, whether through added enemy types, weapon behaviors, or defensive structures.
- New exploration mechanics encourage players to push further from their starter zones with better traversal or new incentives for scouting.
There is no public order or timing for these features, so they should be viewed as a bucket of systems that will gradually arrive rather than as a linear checklist.

Content expansions during Early Access
Beyond mechanics, Arcadia-7 itself is planned to grow. The roadmap breaks this out as content: things to find, unlock, or build, rather than new rules for how the game works.
- Expanded map so there is more surface area to explore and more space for multi-base strategies.
- Additional corporation levels and rewards that extend progression with new perks, blueprints, or long-term goals tied to your in-universe employers.
- New weapons to widen combat options and counters to specific threats that emerge as wildlife and enemy variety increase.
- New resources feeding into higher-tier crafting chains and advanced construction.
- New buildings that unlock additional layers of automation, power management, defense, or logistics.
- New Forgotten Engine, likely a late-game structure or system tied to StarRupture’s fiction and power curve.
- New locations and points of interest scattered around the map, giving more reasons to push into hostile territory.
- Additional story elements to flesh out Arcadia-7, Ruptura, and the corporations exploiting the planet.
The focus here is breadth: more things to do and more reasons to run multiple campaigns or revisit older bases with new objectives.
Co-op, accessibility, and other quality-of-life updates
Because StarRupture is built with co-op in mind, the roadmap gives specific attention to features that make sessions smoother and more inclusive.
- Cargo dispatcher and receiver rework aims to make sending and receiving goods between structures less fiddly, which matters once factories scale and multiple bases come online.
- Co-op game balance tuning addresses how enemy waves, Rupture intensity, and resource demands scale with different party sizes.
- Accessibility options include additions such as colorblind support and other settings to make on-screen information clearer for more players.
- Dedicated servers remove the dependence on a single host machine for long-term worlds, which is particularly important for large or geographically spread groups.
These changes do not dramatically change the premise of StarRupture but should reduce friction for groups that want to treat it as an ongoing co-op hobby rather than a short campaign.

Planned 1.0 update and endgame direction
The roadmap also gestures beyond Early Access toward what a full 1.0 release should look like. The key ideas are a harsher late-game environment, a clear endgame layer, and more narrative closure.
- Frost Wave is slated as a major new element at 1.0. It is framed as a biome and system in its own right rather than a simple reskin, implying new survival pressures and layout constraints.
- New biome alongside Frost Wave widens the planetary variety, giving more distinct regions with different resource distributions and hazards.
- End game content formalizes what players are working toward once their factories are stable. That could involve escape, large-scale corporate objectives, or repeated high-stakes Rupture cycles.
- More storm elements expand the environmental threats around Ruptura’s instability, reinforcing the idea that the planet is not a permanent home.
- Achievements add explicit goals for completionists and help formalize different playstyles, from aggressive expansion to efficient automation.
There is no public date for when Early Access ends or when 1.0 will land, so the 1.0 list should be read as an endpoint vision rather than a launch window.
What this means if you are playing now
For anyone jumping into StarRupture in its first months, the roadmap signals two things. First, the current loop of exploring, building, and surviving Rupture cycles is expected to keep changing as combat, building, and performance are tuned. Second, the game is planned to become broader and more structured over time, with more ways to travel between bases, more reasons to explore, and a firmer endgame target.
If you are already setting up factories on Arcadia-7, expect your existing saves to live in a shifting environment. New mechanics like wildlife, Between Bases travel, or a reworked cargo network can have a real impact on how you design layouts or where you choose to settle. The Frost Wave and other 1.0 elements point toward a final phase where the pressure from Ruptura and the corporations comes to a head rather than tapering off.
The roadmap does not offer dates, only direction. For now, that direction is clear: more systems, more map, better co-op, and a colder, more dangerous end to the story when StarRupture eventually leaves Early Access.