Skip to content
Join readers who trust AllThings.How for practical guides Opens in a new tab

Subnautica 2 Trident: What the Cyclops successor submarine is and when it arrives

Subnautica 2 Trident: What the Cyclops successor submarine is and when it arrives

The Trident is the large multi-crew submarine planned for Subnautica 2, designed as a direct successor to the Cyclops from the original Subnautica. It is balanced around solo play with optional crew slots, and it is not part of the May 14, 2026 Early Access launch build.

Quick answer: The Trident is not craftable yet. Unknown Worlds confirmed it during the First Dive Showcase on May 9, 2026 for a later Early Access update. Its recipe currently sits in a deprecated state and is not wired into the live Vehicle Bay menu.
Image credit: Unknown Worlds Entertainment (via YouTube/@Duality)

What the Trident is

The Trident sits at the top of Subnautica 2's vehicle hierarchy. It is the only entry in the submarine class, distinct from the single-seat Tadpole submersible and its Haul, ScoutRay, and Seafrog chassis variants. Where the Tadpole is a pilot-only craft with four upgrade slots, the Trident is built around a larger hull intended for long expeditions and shared crew duties.

The design goal stated by the developers is a solo-first balance. One player can operate it without partners, but multiple crew slots open up when others join. That matches Subnautica 2's wider co-op design, which supports up to four players in a single session on PC and Xbox Series X/S.


Release status and timing

The Trident is flagged as a post-launch addition. The May 14, 2026, Early Access build ships the Tadpole and its three chassis variants, plus the Lifepod (Rosette V) starting shelter, but the submarine tier is reserved for a later content drop during Early Access.

No official date for the Trident's playable release is currently confirmed. Unknown Worlds has indicated Early Access will run roughly two to three years, with periodic updates expanding biomes, creatures, and craftables, and the Trident is part of that pipeline rather than the launch slate.

DetailStatus
Vehicle classSubmarine (multi-crew)
Predecessor conceptCyclops (Subnautica 1)
Crew designSolo-first, optional crew slots
In May 14, 2026 EA buildNo
First public confirmationFirst Dive Showcase, May 9, 2026
Recipe state in live buildDeprecated, not wired to Vehicle Bay
Confirmed playable dateNot announced
Image credit: Unknown Worlds Entertainment (via YouTube/@Duality)

How the Trident compares to the Cyclops

The Cyclops in the original Subnautica functioned as a mobile base, storage hub, and long-range exploration platform. The Trident is positioned to fill that role in the sequel, but with co-op layered on top. Multiple stations inside the hull are intended to give each player a meaningful job during a dive, rather than one pilot and passive passengers.

Early development footage shows several internal systems already prototyped. These suggest a more active management loop than the Cyclops offered, where the submarine itself becomes part of the survival challenge rather than a fortified shell around it.

SystemCyclopsTrident (in development)
CrewSingle operatorSolo with optional crew slots
Mobile base roleYesYes, planned
Flood controlLimitedCompartment-level mechanics shown
Oxygen managementAutomatic interiorFilter and life-support consoles shown
Tractor beamNonePresent in early build
Interior stationsMinimalMultiple power and use stations

Internal systems shown in early builds

Footage from development versions reveals a working set of interior mechanics. The model, geometry, and textures visible at this stage are placeholders, and the final look is expected to change before the submarine ships.

  • Power consoles for managing the vessel's energy load.
  • Flood control tied to individual compartments rather than a single hull health bar.
  • Oxygen filters that point toward an active life-support resource inside the sub.
  • Tractor beam for handling objects or resources from inside the vehicle.
  • Use station interactions for crew-driven operations.

The compartment-based flooding is the most distinctive shift. Hull breaches appear to flood specific rooms that can be sealed off, which encourages internal repairs and power rerouting during combat or environmental damage rather than surfacing every time a Leviathan connects a hit.

Image credit: Unknown Worlds Entertainment (via YouTube/@Duality)

Why it is not in the launch build

The recipe for the Trident exists in the current game files, but it is marked deprecated. That means the entry is present in the data but intentionally hidden from the Vehicle Bay menu and crafting flow. No console command, blueprint, or fragment in the live build will assemble it as intended.

You will know the Trident is actually live when it appears as a buildable option inside the Vehicle Bay alongside the Tadpole chassis variants, and when its blueprint is reachable through normal progression. Until then, any in-game references to the submarine are story or environmental hints rather than unlock paths.

⚠️
Note: Unauthorized builds of Subnautica 2 circulated online in May 2026. Content seen in those leaks does not reflect the official, supported state of the Trident and may not match the final implementation.

What to expect before it ships

Until the Trident drops in a future Early Access update, the Tadpole and its three chassis cover the playable vehicle roster. The ScoutRay handles speed-focused scouting at 1600 cm/s² swim acceleration, the Haul covers cargo runs, and the Seafrog walks the seabed as an exosuit-style variant. None of them replaces a true multi-crew submarine, which is the gap the Trident is built to fill.

For official updates on when the submarine becomes buildable, the developer's news hub tracks each Early Access patch and roadmap revision.

When the Trident finally lands in a live patch, expect it to arrive with its own crafting requirements, a finalized exterior, and the interior systems currently visible in development footage rebuilt to ship quality. Treat anything more specific than that as unconfirmed until it appears in patch notes.