The Outer Worlds 2’s “Flaws” system explained — and where the sequel actually stumbles
How the new risk‑reward traits work, why they feel punishing, and the broader design issues players are running into.
How the new risk‑reward traits work, why they feel punishing, and the broader design issues players are running into.
Unlock the developer console with a small mod, then run reliable commands for items, perks, and combat toggles.
Where to find Inez, how to recruit her, and how her graft defines her role.
There are no romanceable companions or dateable NPCs; relationships in the sequel stay strictly platonic.
A flexible flaw that adds a skill point each level but locks you into even, generalist leveling.
Enable the console, choose a stable trainer, and know what works on Steam and Game Pass.
The sequel sticks to single-player with AI companions; there’s no co-op, PvP, or online play.
A clear breakdown of all 12 skills, how checks and bonuses work, and smart combinations for early builds.
The sequel stands alone with a new star system, protagonist, and companions—here’s when it still helps to start with 1.
A concise list of the named performers and characters credited so far.
How to unlock Inez’s quest, pick the sample, and understand what that choice changes.
Light, medium, heavy, and a handful of unique suits that change how you play — here’s what matters and where to look.
Release date, Game Pass tiers, early access, and how to play on Xbox, PC, or the cloud.