Taiping Mausoleum sits at the center of Where Winds Meet’s solo endgame grind. It is one of the main activities inside the Wandering Paths menu, and its trials are tightly tied to your Solo World Level, challenge achievements, and long-term character growth.
Where Taiping Mausoleum lives in the menu
Taiping Mausoleum is accessed from the Wandering Paths menu, which you open from the game’s main menu. Wandering Paths is a hub for challenge and trial modes and is split into several tabs.
| Wandering Paths option | Type | What it focuses on |
|---|---|---|
| Challenges (Path of the Hero, Sword Trial, Campaign Challenge, Outpost Challenge) | Multiplayer / Solo PvE | Co-op dungeons, boss rematches, outpost clears |
| Casual Co-op | Multiplayer PvE | Light activities and social play |
| Arena | PvP | 1v1 duels with restricted abilities and no deflect assist |
| Taiping Mausoleum | Solo | Trials that raise Solo World Level |
| Trials (Sword Trial – solo) | Solo | Boss challenges with special tasks and leaderboards |
| Bounties / Post Bounty | Semi-multiplayer | Contracts against NPCs or players for rewards |
| Shop | Store | Cosmetics for Adventure Slips and Harmony Charms |
Taiping Mausoleum is explicitly labelled as a solo activity. It stands apart from co-op challenge dungeons and PvP because its purpose is not better loot in the moment, but raising the baseline difficulty and reward level of your Solo world.
What Taiping Mausoleum actually is
In functional terms, Taiping Mausoleum is a tower of combat trials. You take on a sequence of stages under fixed solo conditions, and your performance there feeds directly into your progression outside the mode.
Two properties define it:
- Solo focus: No co-op partners, no casual party setup. You go in alone with your own build.
- World scaling: The trials exist to raise your Solo World Level, which in turn affects drop quality and difficulty in solo content across the map.
That positioning makes Taiping Mausoleum closer to a calibration tool than a dungeon: it tests whether your build is ready for a higher global solo difficulty and rewards you for proving it.
Taiping Mausoleum and achievements
The game tracks performance in Taiping Mausoleum through achievements. These achievements matter because they pay out Echo Jade and mark clear milestones in your solo progression.
| Achievement | Requirement | Reward |
|---|---|---|
| Taiping Mausoleum – Enlightenment | Clear the tenth floor of basic trials | Echo Jade ×5 |
| Taiping Mausoleum – Transcendence | Earn 30 stars total in basic trials | Echo Jade ×8 |
These two objectives show how the Mausoleum is structured:
- There is a floor-based layout (“tenth floor”) for at least one track of “basic” trials.
- Each trial awards stars, implying performance thresholds such as time, damage taken, or other criteria.
Echo Jade from these achievements feeds into cosmetic systems like the Solemn Echo gacha and merchants in Weiyang, so even non-combat-focused players have a reason to climb at least part of the tower.
How Taiping Mausoleum ties into Solo World Level
Solo World Level controls how hard solo enemies hit and what they drop. Taiping Mausoleum trials are described as the direct means for raising that Solo World Level.
The loop looks like this:
| Step | What you do | Effect on your world |
|---|---|---|
| 1. Enter Taiping Mausoleum | Pick a basic trial floor appropriate for your build | Face a tuned solo challenge |
| 2. Clear floors, earn stars | Defeat enemies under trial conditions | Unlock higher floors and accumulate stars |
| 3. Hit progression thresholds | Reach targets like floor 10 or 30 total stars | Trigger Solo World Level increases and achievements |
| 4. Return to open world | Play outposts, bosses, and quests again | See stronger enemies and better solo drops |
Raising Solo World Level has direct consequences elsewhere. For example, Outpost farming rewards scale with Solo World Level, affecting the quantity and tier of gear, materials like Ebon Iron, and additional drops such as Gear Echo or Attunement Stones at higher levels. Taiping Mausoleum is therefore a pressure valve: you increase global difficulty when you decide you are ready, by performing well enough in its trials.
How Taiping Mausoleum compares with other trials and challenges
Wandering Paths holds several different trial types. Understanding how they differ from Taiping Mausoleum helps decide where to spend time and energy.
| Mode | Team size | Main purpose | Key rewards |
|---|---|---|---|
| Path of the Hero (Challenges) | Up to 10 players (with bots if needed) | Group dungeons against empowered bosses | Co-op currency, boss drops, Adventure Slips |
| Sword Trial (co-op) | 5 players or bots | Boss rushes in a party | Co-op rewards, Adventure Slips |
| Campaign Challenge (Solo) | 1 player | Solo boss rematches from Campaign | Boss-specific materials and loot |
| Outpost Challenge (co-op) | Group | Co-op Outpost clears | Adventure Slips, Stronghold chests via Energy |
| Trials (solo Sword Trial) | 1 player | Timed boss fights with special tasks | Leaderboard standing, trial rewards |
| Taiping Mausoleum | 1 player | Solo progression, raises Solo World Level | Stars, achievements, indirect boost to world loot |
The main distinction is that other trials give rewards in isolation or track leaderboard performance, while Taiping Mausoleum rewrites the baseline of your entire solo experience. That makes it a strategic decision: you do not simply clear it for one piece of gear, but to step into a higher world bracket.

Why Taiping Mausoleum matters for the broader progression system
Where Winds Meet layers progression systems: character development, inner arts, Mystic Arts, gear enhancement, exploration, and separate Solo and online modes. Taiping Mausoleum links directly to several of these layers.
- Open-world combat difficulty: Using the Mausoleum to increase Solo World Level directly hardens regular enemies and bosses, making combat more demanding but also more rewarding.
- Resource farming efficiency: Higher Solo World Level improves the farmable reward pool in repeatable content like Outposts, which consume Energy for their end chests.
- Achievement economy: Mausoleum-specific achievements contribute Echo Jade, feeding into long-term cosmetic unlocks and gacha-style systems.
Seen from that angle, treating Taiping Mausoleum as a one-off activity undersells its role. It is a lever that lets solo players choose when to push into harder content instead of being automatically dragged along by global scaling.
Taiping Mausoleum is easy to overlook in a menu that also houses flashy co-op raids and competitive PvP, but clearing its floors and collecting stars is what quietly decides how challenging your solo Jianghu becomes. When Outposts and bosses start to feel trivial, stepping into the Mausoleum and aiming for those tenth-floor and 30-star thresholds is the deliberate way to raise the stakes.