ARC Raiders is having a moment, and not the kind its developers want. The extraction shooter has been riding a wave of big-name streams, viral clips, and heated balance debates. Now it also has a flagship ban: Tfue has been hit with a temporary suspension after in-game behavior was flagged as breaking the code of conduct.
That single ban connects a lot of the game’s biggest pressure points — a rampant cheating scene, stream sniping, and a penalty system that many players see as both too soft and too opaque.
What actually happened with Tfue and ARC Raiders?
Streamer and content creator Tfue has received a temporary suspension from ARC Raiders. A message shown publicly states that his account behavior “violated the code of conduct,” and coverage of the incident describes it as a 30-day ban.
The timing lines up with a wider ban wave hitting the game, where multiple players report one‑month suspensions for cheating or exploiting. A popular esports commentator summarized the situation bluntly on X, stating that Tfue has been banned from the game for 30 days. The studio behind ARC Raiders, Embark, has not offered a detailed public breakdown of the violation or the specific action that triggered the ban.
The suspension lands after weeks of Tfue streaming ARC Raiders to large audiences, including clips where he leans into the more chaotic elements of the sandbox — explosive tools like trigger grenades, aggressive pushes on other squads, and heavy use of meta gear. None of that is inherently against the rules. The key question is what crossed the line into “code of conduct” territory, which typically covers cheating, exploiting, harassment, or other disruptive behavior.

ARC Raiders already had a cheating problem before Tfue’s ban
Tfue’s suspension didn’t come out of nowhere. ARC Raiders has been under sustained criticism from streamers and regular players who say cheating is undermining the game’s core loop.
High-profile names like Shroud have described days where nearly every match included obvious cheaters. Aimbots, wallhacks, teleporting, invincibility, and self‑revive exploits show up repeatedly in community reports. In a PvPvE extraction game built around tense firefights and high-stakes extractions, one bad actor can turn a 30‑minute run into a complete waste of time.
Streamers with tens of thousands of viewers are a prime target. Cheaters actively hunt these lobbies to “perform” their hacks in front of an audience. In one widely shared clip, a streamer is killed by an enemy spinning unnaturally fast — a typical spin-bot behavior — before that player seemingly disappears and still extracts safely through a hatch. Other clips show cheaters respawning into the same lobby after dying or dropping high‑tier items directly into other players’ inventories.
The result is predictable: some creators have openly considered walking away from ARC Raiders for a while, arguing that it is “pointless” to grind progression in a game where they feel “zero control” over whether a hacker ruins the match.

How Embark is banning cheaters in ARC Raiders
Behind the scenes, Embark has started to clamp down harder. Players on community forums describe a noticeable shift after the studio returned from the holiday break. Threads share anecdotes from cheat forums where users complain that they’ve been banned after using aimbots, ESP (wallhacks), or respawn exploits.
Many of those reports mention the same thing: a 30‑day ban for a first offense. Some players say they were banned “almost instantly” after using obvious cheats like headshot aimbots. Others describe bans while using ESP and then selling boosted items on third‑party marketplaces. One quote claims that repeat offenders risk hardware bans, which would block an entire machine from logging into the game.
What stands out is where these bans are landing. Several creators who build their identity around cheats — selling “undetectable” hacks, promising “safest Arc Raiders cheats in 2026,” or monetizing Discord access — have been hit. In at least a few cases, their channels vanished or were wiped soon after community members began mass‑reporting them.
Gameplay records on tracking tools tell a consistent story: many of these cheating accounts barely progress past the early missions like “Clearer Skies.” They get clipped, reported, and banned before they can even finish basic tutorial content. That is a good sign for how quickly the anti‑cheat can act when it recognizes a pattern, even if it doesn’t yet stop every bad actor from loading into a match.

Why a 30‑day ban feels both harsh and not nearly enough
The length of Tfue’s suspension matters because it mirrors what cheaters themselves have been bragging about. In one viral clip, an in‑game cheater tells a streamer that using exploits is low‑risk because “you literally get banned for a month for cheating, that’s it.” For them, a 30‑day vacation is an acceptable cost of doing business.
Players on community forums have been pushing back on that idea. For many of them, ARC Raiders is about long‑term progression: slowly upgrading workbenches, crafting gear, and learning the map. Losing one night’s worth of loot to a cheater is frustrating. Losing multiple raids in a row breaks trust in the entire system.
A 30‑day suspension for a blatant aimbotter can feel too lenient when the same person can come back, buy a fresh account, or even exploit RMT markets with the ill‑gotten items they gathered before being banned. Some community voices argue for permanent bans on first offense, especially when there’s clear evidence of malicious intent rather than accidental misuse of a bug.
On the other hand, more cautious players recognize why a developer might prefer a graded penalty system. False positives do happen in any automated detection stack. A tiered approach — temporary ban first, hardware ban or permanent suspension later — gives the studio room to correct mistakes and react proportionately to different severities of misconduct.
That tension is exactly why a high‑visibility case like Tfue’s becomes a flashpoint. If the same length of ban applies both to a cheat‑script reseller and to a mainstream streamer, it suggests that Embark is trying to enforce its rules consistently. But it also puts the spotlight on whether a month‑long timeout is a meaningful deterrent at the top of the player pyramid.

Creators, content, and the blurry line around “showing” cheats
One of the stranger side effects of ARC Raiders’ cheating scene is the cottage industry around showing hacks on camera. Entire YouTube channels are built on “testing” or “reviewing” cheat providers for the game. Some use unrelated branding to dodge previous bans, even hijacking Minecraft‑themed channels to promote ARC Raiders hack menus.
These videos often claim that their cheats are “undetectable,” “legit,” or “safest” for the game. Yet the gameplay itself betrays them. Viewers can see the same account names, the same early mission states, and the same pattern of being rapidly banned out of the game. The front‑facing promise of a stable, stealthy hack collides with the reality that they are stuck looping the tutorial zone on throwaway accounts.
ARC Raiders’ terms of service and the code of conduct frame this kind of activity as a direct violation. It isn’t just about using cheats; advertising or distributing them, especially for profit, is also a problem. That puts content creators in a delicate position when they want to talk about cheating without accidentally promoting it. A clip of a streamer dying to a spin‑bot and reporting the player is one thing. Loading up a cheat menu on a public stream and walking viewers through how it works is another.
The phrasing “might get banned for showing this” appears often in titles that tease cheat‑related content. In practice, bans tend to be tied to how those cheats are used and whether they clearly breach the game’s rules, not simply to the act of discussing the problem.

How the ban wave is changing everyday matches
While headline bans and viral clips focus on streamers, regular players are feeling the enforcement in more subtle ways. Cheaters in ARC Raiders rely heavily on throwaway accounts and cheap subscription hacks. Some providers sell access for only a few dollars a month, framing it like a seasonal pass for bad behavior. That business model assumes the game cannot or will not keep up with banning them as fast as they spin up new accounts.
The recent wave of 30‑day suspensions is testing that assumption. In community discussions, several cheaters admit they are being banned before they can meaningfully progress. They hit the early missions, turn on an aimbot or ESP, and are removed from the game long before they reach high‑value late‑game areas.
Legitimate players are starting to notice that pattern. Some describe early‑game raids feeling rough for new players, with low‑level cheaters swarming starter zones. Others, particularly in higher skill brackets or playing more cautiously, say they have logged hundreds of hours with only a handful of suspicious encounters. One explanation is that cheaters focus on high‑profile lobbies: they prioritize hunting creators they recognize from Twitch or YouTube, rather than quietly farming mid‑tier players.
That creates a weird split. For viewers watching streams, ARC Raiders can look absolutely overrun by hackers. For many players grinding quietly off‑stream quietly, cheating is an annoyance rather than a constant presence. Both experiences are real, and both matter to the long‑term health of the game.

What Tfue’s ban means for ARC Raiders going forward
A single suspension, even a month‑long one for a marquee streamer, will not fix cheating in ARC Raiders. It does, however, send a few clear signals.
First, Embark is willing to enforce its code of conduct on high‑visibility players, not just anonymous accounts buried in matchmaking. That may reassure some of the community that the rules apply evenly, regardless of audience size.
Second, the consistent 30‑day length across many reported bans has become a de facto public understanding of the game’s first‑strike penalty. Cheaters are already factoring that into their risk calculus. If Embark wants to change that perception, it will likely need to adjust ban tiers, communicate them more clearly, or escalate faster against repeat offenders and those selling hacks.
Third, the current enforcement strategy appears reasonably effective at stopping many cheaters from progressing, but it does little to address the initial harm caused by each ban‑evading account. Every time a fresh throwaway profile loads up with ESP and night‑vision exploits, dozens of legitimate raids can still be ruined before detection kicks in.
Ultimately, ARC Raiders is now in a familiar live‑service loop. The studio has to keep evolving its anti‑cheat technology, refine its ban policy, and figure out how to protect the high‑visibility creators who drive interest in the game without giving them special treatment. Tfue’s 30‑day suspension is a reminder that no one is fully insulated from those systems — and that the rules of this particular extraction shooter are still being written in real time.