The Forge ores explained: Every material, trait, and where to mine it

A complete breakdown of every ore in The Forge, from Stonewake’s Cross to Goblin Cave and enemy-only drops.

By Pallav Pathak 8 min read
The Forge ores explained: Every material, trait, and where to mine it

Ores sit at the center of The Forge. They decide how hard your weapons hit, how tanky your armor feels, and how much gold you pull out of a mining run. The game packs more than 50 different ores into three main areas and a handful of enemy drops, and each one comes with its own rarity, drop chance, forging multiplier, and sometimes a powerful trait.


How ores work in The Forge

Every ore in The Forge has a small set of stats that always matter:

  • Rarity – Common, Uncommon, Rare, Epic, Legendary, Mythical, Relic, or Divine. Higher rarity usually means lower drop chance and better forging potential.
  • Chance – Shown as a fraction such as 1/5. The bigger the number on the right, the rarer the ore.
  • Multiplier – A “forging boost” value like 2.5x that scales weapon and armor stats when the ore is part of the recipe.
  • Price – How much gold you get for selling a single ore.
  • Trait – Extra passive bonuses on weapons or armor when enough of that ore is in the mix.
  • Dropped by / Rocks – Which rock types or enemies can drop the ore, and in which area.

For mining, the important pieces are where an ore drops and how rare it is. For crafting, multiplier and traits matter more than raw sell price.

Note: traited ores only apply their extra effects when they make up a meaningful share of what you throw into the forge, so dumping a single piece into a huge pile of Stone won’t give you a full legendary passive.
You can check the ore stats to learn about them | Image credit: Roblox (via YouTube/@Codezzy)

Stonewake’s Cross ores (starter cave)

Stonewake’s Cross is the starting area and home base. Here you mine three rock types – Pebbles, Rocks, and Boulders – with even the starter pickaxe. These early ores are mostly about filling your wallet and pushing up base multipliers so your first weapons and armor don’t feel paper thin.

Ore Rarity Chance Multiplier Sell price Dropped by Trait
Stone Common 1/1 0.2x $3 Pebble None
Sand Stone Common 1/2 0.25x $3.75 Pebble, Rock None
Copper Common 1/3 0.3x $4.5 Pebble, Rock, Boulder None
Iron Common 1/5 0.35x $5.25 Pebble, Rock, Boulder None
Tin Uncommon 1/7 0.425x $6.38 Rock, Boulder None
Silver Uncommon 1/12 0.5x $7.5 Rock, Boulder None
Gold Uncommon 1/16 0.65x $19.5 Boulder None
Mushroomite Rare 1/22 0.8x $12 Rock, Boulder None
Platinum Rare 1/28 0.8x $12 Boulder None
Bananite / Banananite Uncommon 1/30 0.85x $12.75 Rock, Boulder None
Cardboardite Common 1/31 0.7x $10.5 Rock, Boulder None
Aite Epic 1/44 1.0x–1.1x $16.5 Boulder None
Poopite Epic 1/131 1.2x $18 Pebble, Rock, Boulder 15% poison for 5s when below 35% HP (armor)

In practice, Stonewake’s Cross is where you bulk up on Copper, Iron, Tin, and Silver, then slowly stack rarer finds like Aite and Poopite to raise your forging multipliers. Poopite deserves special mention: it’s the first traited ore and adds a poison effect when you’re low on health if enough of it ends up in your armor.

Stonewake's Cross is the starting area | Image credit: Roblox (via YouTube/@Periskil)

Forgotten Kingdom ores (mid-game basalt zone)

The Forgotten Kingdom sits behind progression gates and expects at least an Iron pickaxe. Here you mine four rock types – Basalt Rock, Basalt Core, Basalt Vein, and Volcanic Rock – and start seeing serious multipliers and many of the game’s key armor and weapon traits.

Ore Rarity Chance Multiplier Sell price Rocks Main trait effect
Cobalt Uncommon 1/37 1.0x $15 Basalt Rock, Basalt Core None
Titanium Uncommon 1/50 1.15x $17.25 Basalt Rock, Basalt Core None
Lapis Lazuli Uncommon 1/73 ≈1.3x $19.5–$22.5 Basalt Rock, Basalt Core None
Volcanic Rock (ore) Rare 1/55 1.55x $23.25 Volcanic Rock None
Quartz Rare 1/90 1.5x $22.5 Basalt Core, Basalt Vein None
Amethyst Rare 1/115 1.65x $24.75 Basalt Core, Basalt Vein None
Topaz Rare 1/143 1.75x $26.25 Basalt Core, Basalt Vein, Volcanic Rock None
Diamond Rare 1/192 2.0x $30 Basalt Core, Basalt Vein None
Sapphire Rare 1/247 2.25x $33.75 Basalt Core, Basalt Vein None
Cuprite Epic 1/303 2.43x $36.45 Basalt Core, Basalt Vein, Volcanic Rock None
Obsidian Epic 1/333 2.35x $35.25 Volcanic Rock +15–30% armor defense, depending on listing
Emerald Epic 1/363 2.55x $38.25 Basalt Core, Basalt Vein None
Ruby Epic 1/487 2.95x $44.25 Basalt Vein None
Rivalite Epic 1/569 3.33x $49.95–$66 Basalt Vein, Volcanic Rock +20% crit chance on weapons
Uranium Legendary 1/777 3.0x $48–$66 Basalt Vein 5% max HP AOE damage on armor
Mythril Legendary 1/813 3.5x $52.5 Basalt Vein 15% extra defense on armor
Eye Ore Legendary 1/1333 4.0x $37.5–$60 All Basalt & Volcanic rocks -10% HP, +15% damage on weapons/armor
Fireite Legendary 1/2187 4.5x $67.5 Volcanic Rock 20% burn chance on weapons
Magmaite Legendary 1/3003 5.0x $75 Volcanic Rock 50% AOE explosion on weapons
Lightite Legendary 1/3333 4.6x $69 Basalt Vein 15% extra movement speed on armor
Demonite Mythical 1/3666 5.5x $82.5 Volcanic Rock Burn & Demon’s Backfire passive
Darkryte Mythical 1/5555 6.3x $94.5 Volcanic Rock Shadow’s Phantom Step passive
Fichillium Relic 1/1 (from Lucky Block) 0x $0 Lucky Block None

This area is where you start designing actual builds around ore traits:

  • Obsidian stacks raw defense on armor, making it the easiest way to push survivability early in Forgotten Kingdom.
  • Rivalite is a core ingredient for crit-focused weapons, thanks to its +20% crit chance trait.
  • Uranium and Mythril both lean into armor passives: Uranium for HP-based AOE damage, Mythril for extra defense.
  • Eye Ore is a flexible but risky pick for both weapons and armor, trading 10% max HP for +15% damage.
  • Fireite and Magmaite define burn and explosion-centric weapon builds respectively.
  • Demonite and Darkryte add high-end passives tied to burn and dodging.

Volcanic Rock nodes are especially valuable because they can drop Volcanic Rock ore itself plus Obsidian, Rivalite, Fireite, Magmaite, Demonite, and Darkryte. Basalt Veins focus more on gems and armor-focused legendaries like Mythril and Lightite.

Upgrade your pickaxe to at least the Iron Pickaxe before mining in the Forgotten Kingdom | Image credit: Roblox (via YouTube/@flibbergibble)

Goblin Cave ores (crystal rocks)

Goblin Cave swaps basalt for color-coded crystal rocks: Crimson Crystal, Cyan Crystal, Earth Crystal, and Light Crystal. These don’t drop the usual metals at all. Instead, each color can yield a shared pool of crystal ores with very high multipliers and long odds.

Ore Rarity Chance Multiplier Sell price Rocks Trait
Magenta Crystal Ore Epic 1/255 3.1x–2.5x depending on listing $37.55–$46.5 All color Crystal Rocks None
Crimson Crystal Ore Epic 1/255 3.3x–2.5x $37.55–$49.5 All color Crystal Rocks None
Green Crystal Ore Epic 1/255 3.2x–2.5x $37.55–$48 All color Crystal Rocks None
Orange Crystal Ore Epic 1/255 3.0x–2.5x $37.55–$45 All color Crystal Rocks None
Blue Crystal Ore Epic 1/255 3.4x–2.5x $37.55–$51 All color Crystal Rocks None
Rainbow Crystal Ore Legendary 1/5000 5.25x $78.75 All Crystal Rocks None
Arcane Crystal Ore Epic 1/100000 7.2x–7.5x $112.5 All color Crystal Rocks None

Crystal ores don’t bring unique passives, but they do bring extremely high multipliers. That makes them ideal for rolling very high raw stats on both weapons and armor once you already have trait coverage from Forgotten Kingdom metals.

You can find Crystal Ores in the Goblin Cave | Image credit: Roblox (via YouTube/@Kingkade)

Enemy-only ores and ultra-rare drops

Not every ore comes out of a rock. A few sit in enemy loot tables or in special interactables:

  • Boneite – Rare, 1/222 chance from skeleton enemies such as Skeleton Rogue, Axe Skeleton, and Deathaxe Skeleton; 1.2x multiplier and $18 sell price.
  • Dark Boneite – Rare, 1/555 from Elite Skeleton Rogue, Reaper, and Elite Deathaxe Skeleton; 2.25x multiplier and $33.75 sell price.
  • Slimite – Epic, around 1/247 from Slime and Burning Slime; 2.25x multiplier and $37.55 sell price.
  • Fichillium – Relic ore obtained from Lucky Blocks; 0x multiplier and $0 sell price, used more as a collectible or for specific interactions than for forging power.
  • Galaxite – Divine ore with a 1/1,000,000 chance, 11.5x multiplier, and no normal price or drop source listed yet; functionally an ultra-rare prestige material.
  • Vooite – Listed with no stats or drop source; reserved for future content.

These ores are mostly about spicing up late-game builds or filling the index. Their multipliers sit between mid-tier basalt gems and high-end legendaries, but they bring novelty and, in the case of Galaxite, bragging rights.


How to get ores efficiently

Ores come from a few predictable sources:

  • Rocks, pebbles, cores, veins, and crystals – Mine them with pickaxes in Stonewake’s Cross, Forgotten Kingdom, and Goblin Cave. Higher-tier pickaxes chew through harder rocks faster.
  • Enemies – Farm skeletons and slimes for Boneite, Dark Boneite, and Slimite.
  • Lucky Blocks – Break these to pull Fichillium.

Drop rates are fixed per ore, but you still control three levers:

  • Location – Each ore only appears on certain rocks or enemies, so farming in the wrong area wastes time.
  • Pickaxe tier – Stronger pickaxes clear more rocks per minute, multiplying the number of drop rolls you generate.
  • Character and item bonuses – Mining-focused races, potions, and totems can boost luck and mining speed.
Tip: early on, stay in Stonewake’s Cross until you have a comfortable pool of Silver, Gold, and a few Epics to experiment with forging. Once you can reliably clear basalt rocks, commit long sessions to Basalt Veins and Volcanic Rock to chase Eye Ore, Rivalite, Mythril, and the mythical ores that actually shape endgame builds.

Which ores to prioritize for forging

With so many ores on the table, it helps to group them by role rather than by rarity logo alone.

  • Baseline stat ores – Stone, Sand Stone, Copper, Iron, Tin, Silver, Cobalt, Titanium, common gems. These raise multipliers without changing how your build behaves. Use them to “pad” recipes around rarer traited ores.
  • Defensive armor ores – Obsidian, Mythril, Lightite, Uranium. These are the backbone of tanky armor: more defense, movement speed, and HP-based AOE.
  • Offensive weapon ores – Rivalite, Fireite, Magmaite, Eye Ore, Demonite, Darkryte. These define crit, burn, explosion, and dodge-centric playstyles.
  • Hybrid risk–reward ores – Eye Ore and Uranium in particular trade HP for damage or AOE effects; they pay off if you’re confident about dodging hits.
  • Pure multiplier ores – Diamond, Sapphire, and all crystal ores. These exist to push raw stat ceilings when you already have the traits you want.

When you stand at the forge, you’re not just dumping your rarest finds. You’re choosing which traits and multipliers you want to appear on the finished item, then filling any leftover slots with solid baseline ores that don’t conflict with that plan.

Once you know where each ore comes from and what it does, the caves in The Forge stop being random stone walls and turn into targeted resource nodes for the exact build you had in mind.