The Outer Worlds 2 cheats on PC — trainers, console commands, mod setup
The Outer Worlds 2Enable the console, choose a stable trainer, and know what works on Steam and Game Pass.
The Outer Worlds 2 already has robust cheat options on PC. You can go the trainer route for instant toggles like God Mode and infinite ammo, load a Cheat Engine table for granular pointers, or unlock a developer-style console to add items, perks, and traits directly. Below is a concise run-through of what’s available, how to set it up, and what to expect across different PC storefronts.
Trainer features at a glance (Steam and other PC versions)
Multiple trainers launched alongside version 1.0 with a broad, overlapping feature set. The comprehensive packs ship with 37 toggles covering survivability, inventory, progression, weapons, physics, and movement. Here’s the scope you can expect:
| Category | Cheat options |
|---|---|
| Player | God Mode/Ignore Hits; Infinite Health; Defense Multiplier; Infinite Companions Health; Infinite Gadget Energy; Infinite Inhalers; Zero Toxicity; Zero Zyranium Exposure; Stealth Mode; 100% Critical Chance; Set Player Speed |
| Inventory | Edit Money; Edit Item Amount; Ignore Crafting Requirements |
| Stats | Infinite Exp; Exp Multiplier; Edit Skill Points; Edit Perk Points; Max Reputation; Zero Bounty |
| Weapons | Infinite Ammo; No Reload; Super Accuracy; No Recoil; Infinite Grenades/Throwables |
| Enemies | Set AI Speed; Super Damage/One-Hit Kills; Damage Multiplier |
| Game | Set Game Speed |
| Physics/Movement | Set Movement Speed; No Fall Damage; Infinite Jumps; Set Jump Height; Set Gravity; Set FOV; Fly Mode; Increase Fly Height |
Trainers with this full set target the v1.0 release and later. Some users report immediate stability, while others encounter toggles that “ping” and switch off if the wrong platform executable is targeted or if cheats are enabled before the world fully loads. Start the game, load into a save, then toggle options for best results.

Platform notes (Steam, Xbox PC/Game Pass, Epic)
- Steam builds: Full trainer coverage arrived first and works broadly as listed.
- Xbox PC/Game Pass: Initial hiccups were common in early hours, but several tools have added support or published notes that they now attach correctly. If a trainer fails to toggle, verify that you’ve selected the Xbox/Microsoft Store target where the tool supports multiple sources.
- Other storefronts: Compatibility varies. If a trainer offers source selection, pick the correct one and attach only after you’re in-game.

Enable developer-style console commands (mod install required)
The game ships without an exposed console. A community mod enables it and provides a bundled “Cheats” directory with reference lists for perks, traits, flaws, and item IDs.
Setup flow:
- Download the console enabler package (often labeled “SML and Console Enabler”).
- Open your game’s installation folder and navigate to
Content/Paks(on some builds this sits under a folder named “Arkansas”). - Create a folder named
~modsinsidePaks. - Extract all files from the console enabler zip into
~mods. - Launch the game and press the tilde key (
~) to open the console.
Notes:
- Switch your keyboard layout to English (US) if the console key doesn’t respond, or rebind as described in the mod’s readme.
- Not all commands work everywhere; many are contextual. The bundled “How to read cheats” text explains argument types and patterns.

Console command basics and working examples
Console entries typically take the form Command arg1 arg2 …. Some commands accept strings, integers, floats, and booleans. The mod’s reference notes common value types as:
bool:TrueorFalseint32:1–9999float:0.1–2.0
Character build and progression:
TraitAddDebug BrilliantTrait
TraitRemoveDebug ResilientTrait
FlawAddDebug Flaw_Sys_EasilyDistracted
FlawOfferDebug Flaw_Sys_EasilyDistracted
FlawClearDebug Flaw_Sys_EasilyDistracted
PerkPurchase Perk_Player_Bulletshield
RemovePerk Perk_Player_Bulletshield
SetAptitudeDebug ExConvict
SetAptitudeDebug Professor
Item spawning:
AddItemDebug InhalerCharge_Crafting 1
AddItemDebug Collectible_TossballCard_01_NathanLawter 1
AddItemDebug 0201_AL_E02 1
Combat modifiers and toggles:
Combat.NoDamage 1 # 1 on, 0 off
Combat.InfiniteAmmo 1
Combat.OneShotKills 1
Combat.NoKillCam 1
Combat.TimeDilationInfinite 1
WeaponFov 0 # adjust weapon FOV value
Loot testing (example signature shown in the Cheats reference):
LootTableDebug MyTable 1 2
Cheat Engine tables: more granular control
If you prefer editing values and toggling scripts directly, community tables for Cheat Engine add fine-grained pointers and extra scripts for weapon behavior and movement. The typical setup is:
- Install Cheat Engine.
- Launch the game and load a save.
- Open the provided
.CTfile in Cheat Engine. - Click the PC icon in Cheat Engine and select The Outer Worlds 2 process.
- Tick table entries to activate scripts or edit values (use 0/1 for toggles, numeric fields for pointers).
Early tables evolved quickly within the first days and added:
- Companion God Mode and “Easy Kill.”
- Recoil and sway scripts, walk/sprint speed pointers.
- Toxicity control, direct skill value edits, companion perk points and levels.
- Weapon accuracy/no recoil, unlimited ammo, no reload.
- Survival flags like no fall damage and no Zyranium exposure.
These often work across Steam and Game Pass builds because they attach to the live process. If a table value doesn’t populate, move your character or open a relevant UI so the game updates that memory region, then retry.

Stability and known quirks
- Activation order matters. Most trainers and tables attach more reliably after loading into the world. Toggle only what you need.
- Accuracy and damage multipliers can stack unpredictably. If you hit crashes during combat, disable weapon accuracy/one-hit options first and re-test.
- “Ping then off” toggles usually mean a source mismatch. Pick the right storefront target (Steam vs. Xbox PC) and ensure the game process name matches.
- Game Pass support exists but may lag behind Steam at times. If one trainer fails, a Cheat Engine table may still attach and provide the essentials (health, ammo, money, movement).
- Console commands are contextual. Trait or perk changes tend to be immediate; other systems may only reflect changes after a menu reopen or zone transition.
What to use when
- Want quick toggles with a hotkey overlay: trainers with the 37-option set cover nearly every routine need and include movement and physics adjustments.
- Need to edit specific values or experiment: Cheat Engine tables expose pointers for skills, companion perks, and weapon behaviors that trainers may not surface.
- Prefer direct, developer-style control: the console enabler lets you add traits, perks, flaws, and items by name or ID and flip combat/debug flags on demand.
If you run into persistent issues on one solution, switch lanes: console for inventory and build edits, a table for raw values, and a trainer for rapid combat and traversal toggles.
The tools here make single-player experimentation fast: respec your build with perk/trait commands, test weapon setups with no-recoil and accuracy scripts, or cruise planets in fly mode. Just keep changes incremental and keep an eye on stability, especially when stacking multiple damage and physics modifiers at once.
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