The Protectorate in The Outer Worlds 2 — power, people, and places

What the Protectorate of Arcadia is, how it operates, and where it intersects with your choices in Obsidian’s sequel.

By Pallav Pathak 4 min read
The Protectorate in The Outer Worlds 2 — power, people, and places

The Protectorate of Arcadia sits at the center of power in The Outer Worlds 2, an authoritarian regime that promises safety and comfort at a steep cost. It governs multiple colonies across the Arcadian system and directly runs the Arcadia colony itself. The faction’s founder also invented Skip Drives, the faster‑than‑light engines that underpin interstellar travel here—and the Protectorate is now intent on dealing with the rifts linked to that technology. If you’re stepping into The Outer Worlds 2 for the first time, the Protectorate’s reach will frame many encounters and decisions from the opening hours onward. You can find the official game listing on Xbox at xbox.com.


Protectorate overview (mandate, leverage, and ideology)

The Protectorate consolidates political control, economic resources, and technological leadership across several colonies. Its wealth flows from the same breakthrough that allows ships to traverse the system: Skip Drives. That origin makes the faction both a benefactor of Arcadia’s progress and a stakeholder in solving the fallout—namely, addressing rifts associated with Skip Drive use.

The public pitch is simple: stability, security, and luxury for subjects who submit to its order. The subtext is less subtle: the Protectorate’s guarantees come with sweeping demands over your labor, choices, and loyalty. The faction’s anthem puts a pragmatic spin on that posture: “Two hands are better than one, but one is better than none.”


How Protectorate reputation affects your run

Factions in The Outer Worlds 2 are wired into a reputation system that changes how the world treats you. As your standing shifts with the Protectorate, you can expect concrete outcomes, including:

  • Merchant trading price adjustments tied to your status
  • Changes in NPC hostility or cooperation
  • Altered reward tiers and quest payouts
  • New quest availability or quest locks based on favor or infamy

Those levers can open fast tracks through Protectorate‑controlled spaces—or make key facilities and characters much harder to access.


Protectorate characters you’ll encounter

These named figures are affiliated with the Protectorate across the Arcadian system. Some hold command or technical posts; one can even join your crew.

Name Role or notes
Audra BainesProtectorate‑affiliated NPC
Brigadier MontelliSenior military leadership
Cadet 4th Class CorbinProtectorate cadet
Cadet Warden AtarahCadet warden
Chief Deviser Delphinia BryantHead of design/engineering
Chief Mechanist Woodrow ContosChief of mechanical operations
Curativist RoweMedical specialist
Doctor Xochitl FoleyMedical doctor
Interim Chief Mechanist PinckneyActing mechanical lead
Interim Quartermaster Hazel ChapmanActing logistics/quartermaster
Marshal DonelsonLaw enforcement leadership
Protectorate Deserter JakesFormer member; deserter
Protectorate Salvager BlaxtonSalvage specialist
Redactor QuesnelInformation control/redaction
Senior Warden WeintrautSenior security/warden
Sentinel LorenzProtectorate sentinel
Sentry Second Class LehmanJunior sentry
Sub‑Deviser Dmitri CantwellDeputy in design/engineering
Sub‑Mechanist Cade TierneyDeputy mechanical specialist
Sub‑Mechanist Missy AubuchonDeputy mechanical specialist
Tristan RaoCompanion (Protectorate‑aligned)
Vigilant HogarthProtectorate vigilant
Warden First Class TysonSenior warden
Warden SterlingProtectorate warden

Protectorate territory and facilities

Expect tight access control, security checks, and mission‑critical interactions at these Protectorate‑occupied locations.

Location What to expect
Euphoria Coast Automech Repair CenterMechanicals servicing and related objectives
Ministry of AccuracyAdministrative and oversight functions
Skycutter A102Protectorate vessel or installation
The Bridge of the ReverentCommand or ceremonial platform
Vox RelayCommunications infrastructure

Quests tied to the Protectorate

Several early and mid‑game missions intersect with Protectorate interests or take place on their turf. The following questlines are explicitly related:

  • An Aegis Against the Miasma
  • The Mystifying Case of the Midnight Marauder
  • The Saga of the Malfunctioning Mechanicals
  • Vanquishing the Vexing Vapors

A dedicated, enumerated Protectorate faction questline is not fully listed, but the faction’s footprint is hard to miss. Early in the story, you may be routed to a Protectorate‑aligned town on the island’s northeast called Westport, and later objectives often pull you through Protectorate facilities like the Ministry of Accuracy or Vox Relay.


Can you join the Protectorate?

No. You can’t formally enlist with the Protectorate. Your choices can still swing outcomes in their favor, particularly on the first planet, and your reputation will adjust to reflect those decisions. Think of the Protectorate less as a joinable organization and more as a power bloc that responds—positively or negatively—to how you resolve its problems and challenge its authority.


How the Protectorate’s origin shapes the plot

The faction’s Skip Drive lineage is more than backstory. As the inventor’s heirs, the Protectorate is both proud of and responsible for the consequences of faster‑than‑light travel. That duality drives mission hooks: investigations into mechanical failures, containment of environmental hazards, and efforts to stabilize anomalies associated with rift activity. When the Protectorate asks for help, it’s usually to reassert control where its technology or governance is fraying at the edges.


Whether you’re angling for better prices in Protectorate markets, hoping to recruit a companion with Protectorate ties, or planning a stealthy run through restricted facilities, assume this faction’s rules apply unless you’ve earned the leeway to bend them. Their promises are generous, their reach is long, and their ledger—of favors and grudges—tends to balance over time.