The Torrente is a rare light machine gun in ARC Raiders built around one promise: keep the trigger down longer than almost anyone else on the map. It chews through Medium Ammo from a very large magazine and can clear squads or ARC enemies in a single sustained burst. The catch is sharp: it is only reliably accurate while you are crouched, and its weight and handling lock you into a specific playstyle.
Torrente core stats and behavior
| Stat | Value (Torrente I) | Notes |
|---|---|---|
| Weapon type | Light machinegun (LMG) | Fully-automatic, sustained fire |
| Rarity | Rare | Blue-tier weapon |
| Ammo type | Medium Ammo | Shared with many rifles and some other primaries |
| Base magazine size | 60 rounds | Grows to 90 at Torrente IV |
| Damage | 8 | Per shot, before mitigation |
| Fire rate | 58.3 | High rate, strong time‑to‑kill at closer ranges |
| Range | 49.9 | Works best from close to mid distance |
| Stability | 74.2 | Recoil is manageable when used correctly |
| Agility | 37.7 | Slow to handle, especially while aiming |
| Stealth | 1 | Loud and highly revealing when fired |
| ARC Armor Penetration | Moderate | Reasonable against armored ARC targets |
| Durability | 100 (Torrente I) | Up to 130 at Torrente IV |
| Weight | 12.0 kg | Heavy slot choice for your kit budget |
| Sell price | $7,000 → $17,000 | Increases with upgrade tier |
The defining mechanical quirk is baked into the description: Torrente’s accuracy only really settles when you are crouched. Hip‑fire and standing ADS look wild, and at longer ranges, the spread wastes a lot of Medium Ammo. Crouching tightens the pattern enough that a 60–90 round belt can erase multiple raiders or an entire ARC pack before you need to reload.
That makes positioning and timing more important than pure aim. You set up, crouch, and anchor a lane rather than constantly slide‑peeking like you would with a lighter rifle.

Why some players swear by Torrente and others avoid it
| Strengths | Trade‑offs |
|---|---|
|
|
On one end, Torrente shows up in highlight reels as an “S‑tier” crowd control tool: a single magazine used well can shred multiple teams, especially in close‑quarters interiors and chokepoints. The long belt means you can commit to a push, crack shields, down two or three players, and still have rounds left for a third party without ever seeing a reload animation.
On the other end, the same properties create real problems in the current meta. The gun is slow and loud, advertises your position, and locks you into reloading for a long window once that giant magazine runs dry. Solo players often find that they wipe one squad, only to be collapsed on from multiple angles while they are stuck topping off 80–90 rounds. That’s a bad trade when mobility and quick resets are winning most fights.
Weight is another friction point. At 12 kg with no attachments, Torrente eats a large chunk of your carry budget. Without weight‑mitigating augments, you give up flexibility to pick up other weapons you loot mid‑raid. Some players simply refuse to commit that much budget to a single primary when there are lighter guns that can out‑DPS it at specific ranges, like Kettle variants or strong shotguns.

Torrente tiers, upgrades, and what changes
| Variant | Magazine size | Durability | Additional perks |
|---|---|---|---|
| Torrente I | 60 | 100 | Base weapon |
| Torrente II | 70 | 110 | +10 magazine size, 15% reduced reload time |
| Torrente III | 80 | 120 | +20 magazine size, 30% reduced reload time |
| Torrente IV | 90 | 130 | +30 magazine size, 45% reduced reload time |
Upgrades do not change the 8 damage, 58.3 fire rate, or 49.9 range values. Instead, every tier pushes the weapon further toward its identity: more rounds in the belt and less time stuck reloading.
- Torrente II adds 10 rounds and noticeably trims the worst reload pain.
- Torrente III moves into 80‑round territory, letting you clear more ARC waves or chain player fights in busy zones.
- Torrente IV reaches 90 rounds, and nearly halves reload time compared to the base gun, which is where it feels most like a true LMG anchor.
The durability bumps (up to +30 total) simply reduce how often you need to repair between raids. That matters when you are investing rare components into a blue weapon and do not want to see it fall apart after a few rough runs.
Crafting Torrente and upgrade material costs
Torrente does not come from traders. It drops from scavenging and can be crafted once you have its blueprint and the right workshop level.
| Action | Requirements | Result |
|---|---|---|
| Craft Torrente I |
Gunsmith 2 2× Advanced Mechanical Components 3× Medium Gun Parts 6× Steel Spring Blueprint required |
Unlocks Torrente I |
| Upgrade to Torrente II |
Gunsmith 1 Torrente I 1× Advanced Mechanical Components 2× Medium Gun Parts |
+10 mag, 15% reload reduction, +10 durability |
| Upgrade to Torrente III |
Gunsmith 1 Torrente II 1× Advanced Mechanical Components 2× Medium Gun Parts |
+20 mag, 30% reload reduction, +20 durability |
| Upgrade to Torrente IV |
Gunsmith 1 Torrente III 2× Advanced Mechanical Components 2× Medium Gun Parts |
+30 mag, 45% reload reduction, +30 durability |
The material curve is reasonable compared with some top‑tier guns: Medium Gun Parts are the main recurring cost, and Advanced Mechanical Components form the backbone for both crafting and upgrades. The high blueprint gate is the real bottleneck for many players, which is why Torrente often feels rare in early‑ and mid‑tier lobbies.
Because every upgrade keeps damage identical and only extends the belt and reload speed, you can decide how committed you want to be. Stopping at Torrente II or III still gives solid benefit; pushing to IV is for players who want to build a whole playstyle around it.

Repairing Torrente and long‑term upkeep
| Variant | Repair materials | Durability restored |
|---|---|---|
| Torrente I | 1× Advanced Mechanical Components, 1× Medium Gun Parts | +50 |
| Torrente II | 2× Advanced Mechanical Components, 1× Medium Gun Parts | +55 |
| Torrente III | 2× Advanced Mechanical Components, 3× Medium Gun Parts | +60 |
| Torrente IV | 3× Advanced Mechanical Components, 3× Medium Gun Parts | +65 |
The repair curve ramps up noticeably by Torrente III and IV, especially in Medium Gun Parts. If your stash of components is thin and you are still learning the weapon, it is easy to feel punished for losing a blue LMG repeatedly in high‑population lobbies.
That repair cost is part of why a lot of players keep Torrente as a “trios only” or “high‑confidence” pick instead of a default weapon. In full squads where teammates can watch your flanks while you reload, you preserve durability more reliably and justify the expense.
Recycling, salvaging, and getting materials back
| Variant | Recycle (Raider Den) | Salvage (Topside) |
|---|---|---|
| Torrente I | 1× Advanced Mechanical Components, 2× Medium Gun Parts | 2× Medium Gun Parts |
| Torrente II | 2× Advanced Mechanical Components, 2× Medium Gun Parts | 2× Medium Gun Parts |
| Torrente III | 2× Advanced Mechanical Components, 3× Medium Gun Parts | 3× Medium Gun Parts |
| Torrente IV | 3× Advanced Mechanical Components, 3× Medium Gun Parts | 3× Medium Gun Parts |
Recycling in the Raider Den is effectively a partial refund on your original investment. Higher tiers return more Advanced Mechanical Components and Medium Gun Parts, which can go straight back into other weapons or fresh Torrente builds.
Topside salvaging strips out only Medium Gun Parts but is still useful during a run when you are overburdened and want to convert a spare Torrente into lighter, more flexible crafting currency.
Attachments that matter on Torrente
Torrente supports three attachment slots:
| Slot | Role |
|---|---|
| Muzzle | Controls recoil and, depending on the mod, visibility and sound profile. |
| Medium Magazine | Increases magazine size beyond the base and upgrade bonuses. |
| Stock | Improves stability and handling, especially important while crouched. |
In practice, players lean toward attachments that double down on what makes Torrente strong: extended magazines, stability‑focused stocks, and sometimes exotic mods like kinetic converters that reward aggressive play. Each of these pushes the gun further into the “anchor and delete” role and further away from reactive, mobile gunfights.
When Torrente makes sense in your loadout
Given its stats and economic profile, Torrente fits best in a few scenarios:
- Trios and coordinated squads: teammates can cover your reloads and flanks while you anchor corridors, stairwells, or extraction zones.
- Map hotspots and indoor fights: tight spaces let you exploit crouched accuracy and the massive magazine without exposing yourself to long‑range lines of sight.
- Augment‑heavy builds: once you stack weight and movement augments, the 12 kg penalty and slower handling are less painful, and you can comfortably bring extra guns and shields.
It is much harder to justify as a solo comfort pick. You are paying a high weight and material cost for a weapon that needs set‑up time and is vulnerable while reloading. Lighter assault rifles, burst weapons, or bolt‑action options let you stay mobile, take opportunistic fights, and disengage faster when third parties show up.
The LMG fantasy is very real with Torrente: it feels like an AA gun when it is in its lane. The reality of ARC Raiders’ fast, flanking‑heavy matches is that this fantasy only pays off if the rest of your kit and your squad are built to let it breathe.