Torrente in ARC Raiders: Stats, crafting, and where this LMG actually fits

A close‑ to mid‑range light machinegun with a huge magazine, strict accuracy quirks, and real trade‑offs in a fast extraction meta.

By Pallav Pathak 7 min read
Torrente in ARC Raiders: Stats, crafting, and where this LMG actually fits

The Torrente is a rare light machine gun in ARC Raiders built around one promise: keep the trigger down longer than almost anyone else on the map. It chews through Medium Ammo from a very large magazine and can clear squads or ARC enemies in a single sustained burst. The catch is sharp: it is only reliably accurate while you are crouched, and its weight and handling lock you into a specific playstyle.


Torrente core stats and behavior

Stat Value (Torrente I) Notes
Weapon type Light machinegun (LMG) Fully-automatic, sustained fire
Rarity Rare Blue-tier weapon
Ammo type Medium Ammo Shared with many rifles and some other primaries
Base magazine size 60 rounds Grows to 90 at Torrente IV
Damage 8 Per shot, before mitigation
Fire rate 58.3 High rate, strong time‑to‑kill at closer ranges
Range 49.9 Works best from close to mid distance
Stability 74.2 Recoil is manageable when used correctly
Agility 37.7 Slow to handle, especially while aiming
Stealth 1 Loud and highly revealing when fired
ARC Armor Penetration Moderate Reasonable against armored ARC targets
Durability 100 (Torrente I) Up to 130 at Torrente IV
Weight 12.0 kg Heavy slot choice for your kit budget
Sell price $7,000 → $17,000 Increases with upgrade tier

The defining mechanical quirk is baked into the description: Torrente’s accuracy only really settles when you are crouched. Hip‑fire and standing ADS look wild, and at longer ranges, the spread wastes a lot of Medium Ammo. Crouching tightens the pattern enough that a 60–90 round belt can erase multiple raiders or an entire ARC pack before you need to reload.

That makes positioning and timing more important than pure aim. You set up, crouch, and anchor a lane rather than constantly slide‑peeking like you would with a lighter rifle.

Torrente || Image Source: Arc Raiders Wiki

Why some players swear by Torrente and others avoid it

Strengths Trade‑offs
  • Very large magazine (up to 90 rounds).
  • High fire rate and solid stability when crouched.
  • Capable of wiping full squads without reloading.
  • Moderate armor penetration for ARC enemies.
  • Heavy at 12 kg before attachments.
  • Effective accuracy tied to crouching and closer ranges.
  • Burns Medium Ammo quickly, forcing constant looting.
  • Reload windows are punishing if you are pushed or flanked.

On one end, Torrente shows up in highlight reels as an “S‑tier” crowd control tool: a single magazine used well can shred multiple teams, especially in close‑quarters interiors and chokepoints. The long belt means you can commit to a push, crack shields, down two or three players, and still have rounds left for a third party without ever seeing a reload animation.

On the other end, the same properties create real problems in the current meta. The gun is slow and loud, advertises your position, and locks you into reloading for a long window once that giant magazine runs dry. Solo players often find that they wipe one squad, only to be collapsed on from multiple angles while they are stuck topping off 80–90 rounds. That’s a bad trade when mobility and quick resets are winning most fights.

Weight is another friction point. At 12 kg with no attachments, Torrente eats a large chunk of your carry budget. Without weight‑mitigating augments, you give up flexibility to pick up other weapons you loot mid‑raid. Some players simply refuse to commit that much budget to a single primary when there are lighter guns that can out‑DPS it at specific ranges, like Kettle variants or strong shotguns.

Torrente in action || Image Source: Arc Raiders || YouTube: Ltsama

Torrente tiers, upgrades, and what changes

Variant Magazine size Durability Additional perks
Torrente I 60 100 Base weapon
Torrente II 70 110 +10 magazine size, 15% reduced reload time
Torrente III 80 120 +20 magazine size, 30% reduced reload time
Torrente IV 90 130 +30 magazine size, 45% reduced reload time

Upgrades do not change the 8 damage, 58.3 fire rate, or 49.9 range values. Instead, every tier pushes the weapon further toward its identity: more rounds in the belt and less time stuck reloading.

  • Torrente II adds 10 rounds and noticeably trims the worst reload pain.
  • Torrente III moves into 80‑round territory, letting you clear more ARC waves or chain player fights in busy zones.
  • Torrente IV reaches 90 rounds, and nearly halves reload time compared to the base gun, which is where it feels most like a true LMG anchor.

The durability bumps (up to +30 total) simply reduce how often you need to repair between raids. That matters when you are investing rare components into a blue weapon and do not want to see it fall apart after a few rough runs.


Crafting Torrente and upgrade material costs

Torrente does not come from traders. It drops from scavenging and can be crafted once you have its blueprint and the right workshop level.

Action Requirements Result
Craft Torrente I Gunsmith 2
2× Advanced Mechanical Components
3× Medium Gun Parts
6× Steel Spring
Blueprint required
Unlocks Torrente I
Upgrade to Torrente II Gunsmith 1
Torrente I
1× Advanced Mechanical Components
2× Medium Gun Parts
+10 mag, 15% reload reduction, +10 durability
Upgrade to Torrente III Gunsmith 1
Torrente II
1× Advanced Mechanical Components
2× Medium Gun Parts
+20 mag, 30% reload reduction, +20 durability
Upgrade to Torrente IV Gunsmith 1
Torrente III
2× Advanced Mechanical Components
2× Medium Gun Parts
+30 mag, 45% reload reduction, +30 durability

The material curve is reasonable compared with some top‑tier guns: Medium Gun Parts are the main recurring cost, and Advanced Mechanical Components form the backbone for both crafting and upgrades. The high blueprint gate is the real bottleneck for many players, which is why Torrente often feels rare in early‑ and mid‑tier lobbies.

Because every upgrade keeps damage identical and only extends the belt and reload speed, you can decide how committed you want to be. Stopping at Torrente II or III still gives solid benefit; pushing to IV is for players who want to build a whole playstyle around it.

Image Source: Arc Raiders

Repairing Torrente and long‑term upkeep

Variant Repair materials Durability restored
Torrente I 1× Advanced Mechanical Components, 1× Medium Gun Parts +50
Torrente II 2× Advanced Mechanical Components, 1× Medium Gun Parts +55
Torrente III 2× Advanced Mechanical Components, 3× Medium Gun Parts +60
Torrente IV 3× Advanced Mechanical Components, 3× Medium Gun Parts +65

The repair curve ramps up noticeably by Torrente III and IV, especially in Medium Gun Parts. If your stash of components is thin and you are still learning the weapon, it is easy to feel punished for losing a blue LMG repeatedly in high‑population lobbies.

That repair cost is part of why a lot of players keep Torrente as a “trios only” or “high‑confidence” pick instead of a default weapon. In full squads where teammates can watch your flanks while you reload, you preserve durability more reliably and justify the expense.


Recycling, salvaging, and getting materials back

Variant Recycle (Raider Den) Salvage (Topside)
Torrente I 1× Advanced Mechanical Components, 2× Medium Gun Parts 2× Medium Gun Parts
Torrente II 2× Advanced Mechanical Components, 2× Medium Gun Parts 2× Medium Gun Parts
Torrente III 2× Advanced Mechanical Components, 3× Medium Gun Parts 3× Medium Gun Parts
Torrente IV 3× Advanced Mechanical Components, 3× Medium Gun Parts 3× Medium Gun Parts

Recycling in the Raider Den is effectively a partial refund on your original investment. Higher tiers return more Advanced Mechanical Components and Medium Gun Parts, which can go straight back into other weapons or fresh Torrente builds.

Topside salvaging strips out only Medium Gun Parts but is still useful during a run when you are overburdened and want to convert a spare Torrente into lighter, more flexible crafting currency.


Attachments that matter on Torrente

Torrente supports three attachment slots:

Slot Role
Muzzle Controls recoil and, depending on the mod, visibility and sound profile.
Medium Magazine Increases magazine size beyond the base and upgrade bonuses.
Stock Improves stability and handling, especially important while crouched.

In practice, players lean toward attachments that double down on what makes Torrente strong: extended magazines, stability‑focused stocks, and sometimes exotic mods like kinetic converters that reward aggressive play. Each of these pushes the gun further into the “anchor and delete” role and further away from reactive, mobile gunfights.

Note: none of these attachments fix its mid‑ to long‑range limitations. Even heavily modded, the weapon remains a close‑ to mid‑range tool that struggles to compete with precision rifles or burst weapons at distance.

When Torrente makes sense in your loadout

Given its stats and economic profile, Torrente fits best in a few scenarios:

  • Trios and coordinated squads: teammates can cover your reloads and flanks while you anchor corridors, stairwells, or extraction zones.
  • Map hotspots and indoor fights: tight spaces let you exploit crouched accuracy and the massive magazine without exposing yourself to long‑range lines of sight.
  • Augment‑heavy builds: once you stack weight and movement augments, the 12 kg penalty and slower handling are less painful, and you can comfortably bring extra guns and shields.

It is much harder to justify as a solo comfort pick. You are paying a high weight and material cost for a weapon that needs set‑up time and is vulnerable while reloading. Lighter assault rifles, burst weapons, or bolt‑action options let you stay mobile, take opportunistic fights, and disengage faster when third parties show up.

The LMG fantasy is very real with Torrente: it feels like an AA gun when it is in its lane. The reality of ARC Raiders’ fast, flanking‑heavy matches is that this fantasy only pays off if the rest of your kit and your squad are built to let it breathe.