Verona De Lancey in Bloodlines 2 — where to find her and key choices

A concise guide to Verona’s storyline, from first meeting to the decisions that shape her fate.

By Pallav Pathak 4 min read
Verona De Lancey in Bloodlines 2 — where to find her and key choices

Verona De Lancey is a mortal drawn into the night politics of modern Seattle. She shows up scared, carrying a refined death threat and more baggage than she admits at first. She has a twin, Ravenna, and the two become the center of an investigation that can ripple into later outcomes depending on what you do with Verona.


Where Verona appears in the main story

Verona first makes herself known during the main quest thread, often referred to as “Blood Sisters – The Night Out.” You drop back into the precinct office and are immediately pulled into a conversation with her about someone trying to kill her. This sequence switches you into Fabien’s perspective for the investigative beats.

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Start with the death note: use Spirit’s Touch

Once Verona storms in, the first actionable step is on your desk: a written death threat. Use the Spirit’s Touch ability to read the note’s impressions. This pushes the investigation forward and opens your next set of leads.


Branching leads and how the quest prunes itself

After the initial exchange, the case splits into parallel objectives. You can pursue them in any order, but certain discoveries collapse the web of leads and remove others from your map. Notably, progressing the line that takes you to Aurora Pawn will prune remaining bar/hotel leads.

Lead Where it points What it does
Question Verona about her “hangouts” Interrogation Room in the station Reveals four locations to canvas (bars/hotel); seeds context on her night out.
Check police records for the “Rebar Killer” Police Station records and contacts Advances a line that can surface a new contact and route you toward Aurora Pawn.
Search The Dutchman bar Pioneer Square area Provides clues that support the overall picture of Verona’s night.
Search Hole in the Wall Local bar Can lead you directly to Aurora Pawn; reaching Aurora Pawn removes remaining leads.
Search Glacier Hotel Downtown hotel Optional canvas point; may be skipped if you already hit Aurora Pawn.
Search Makom bar Local bar Optional canvas point; may be skipped if you already hit Aurora Pawn.
Follow up at Aurora Pawn Pawn shop off the auto repair strip Key pivot; reaching this step can collapse other open leads and push the case forward.
Tip: If you want to see more of the city and optional clues, save Aurora Pawn for later. Hitting it early streamlines the quest.

Interrogation follow-up: the Ravenna reveal

After canvassing and especially after Aurora Pawn, return to the station’s Interrogation Room to press Verona. This is where she confirms she has a twin sister, Ravenna. That reveal adds a new objective to head for the Atrium club and prevent Ravenna’s murder.


Preventing Ravenna’s murder at the Atrium

With Ravenna identified, the investigation shifts to the Atrium. This is a straightforward objective: reach the club and intervene. Your performance and dialogue choices around this point help define how Verona perceives you and set the tone for what you can do with her afterward.

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Optional objective: “Meet with Verona”

In addition to the mainline inquiry, an optional step to Meet with Verona can appear. It’s a short, self-contained check-in that reinforces her situation and can slightly adjust how much information she volunteers later.


How your choices shape Verona’s fate

Verona’s arc isn’t a single switch; it branches across a few pressure points:

  • How you handle her initial panic and whether you keep her close at the station or let her move around.
  • Which leads you prioritize, especially whether you rush to the Aurora Pawn route.
  • Whether you press her to come clean about Ravenna, and how you frame your intent during those interrogations.
  • Later political choices involving Seattle’s power players. One ending route explicitly involves sending Verona to Lou Graham as part of the conditions for that outcome.

Multiple permutations exist for Verona in later scenes; the game surfaces “all choices” around her in a compact sequence if you revisit the relevant beats. Expect her presence to echo in final resolutions if you involve her with key figures.


Verona’s storyline at a glance

Stage Your action Notable mechanic or outcome
First contact Hear Verona out in the precinct office Sets the stakes: a written death threat and a frightened mortal.
Forensics via resonance Use Spirit’s Touch on the note Unlocks investigative branches.
Canvas Seattle Visit bars/hotel or dig into records Discoveries can prune other leads; Aurora Pawn is the pivot.
Press for truth Interrogate Verona in the station Reveals twin sister Ravenna; new objective appears.
Intervention Head to the Atrium club Attempt to prevent Ravenna’s murder.
Downstream choice Decide what to do with Verona after Her fate can tie into certain ending paths, including scenarios where you send her to Lou Graham.

The throughline with Verona is simple: treat her like a live wire in a city full of kindling. Each investigation step doubles as a relationship test, and once Ravenna enters the frame, your choices become less about evidence and more about where you’re steering a mortal caught between predators. If you want maximum flexibility later, keep Verona close, exhaust her leads before triggering Aurora Pawn, and be intentional about where you place her in Seattle’s power structure.