Voidtrain’s character creator has been overhauled. The most recent update focuses on better-looking faces, more granular head customization, and a cleaner, brighter creation scene that makes it easier to see what you’re changing. If you bounced off earlier builds because everything looked a little uncanny—or you couldn’t see the difference between outfits under muddy lighting—this pass is aimed squarely at you.
Voidtrain character creator features (current build)
| Area | What you can change | Recent update highlights |
|---|---|---|
| Faces | Facial structure via sliders and presets | Revamped face models for more natural results |
| Facial features | Nose, eyes, mouth, and other details | Improved and expanded options |
| Hairstyles | Head hair selection and color | Broader set of styles; special behavior under headgear |
| Facial hair | Beards and mustaches | Updated choices and combinations |
| Scars | Cosmetic scarring | Additional scar options |
| Makeup | Various cosmetic looks | Expanded selection with clearer preview |
| Lighting and scene | — | Character screen is brighter and cleaner for better visibility |
Character creation remains slider-driven with a wide sweep of head-focused tweaks. The immediate difference is readability: the brighter scene makes fine-tuning facial features and cosmetics practical instead of guesswork.
Headgear and hair behavior
Equip a hat or mask, and the game now displays a special hairstyle underneath it. This keeps silhouettes tidy without burying your choices under clipping or awkward transitions when you swap head pieces during play.
Changes from earlier builds
Two longstanding friction points have been addressed:
- Faces: The update refreshes face geometry and feature options so characters no longer default to the same doughy or overly stylized look.
- Lighting: The character screen has been re-lit and decluttered, making clothing and cosmetic changes visible without squinting.
There’s also a fix that matters in co-op: a network bug that could prevent client players’ face masks from saving has been corrected.
Scope and expectations
The creator is focused on the head—expressive faces, hair, facial hair, scars, and makeup. Presentation leans into flexibility across those categories rather than complex body customization. If your priority is a recognizably “you” face or a clear thematic look (clean-cut, rugged, stylized, or something in between), the current toolset supports that with far less trial and error than before.
If you’re starting fresh
- Dial in the face first: Use the revamped facial structure and features before layering cosmetics.
- Test with gear: Toggle a hat or mask to see the special hairstyle and ensure it matches your intended look.
- Finish with cosmetics: Scars and makeup now have enough variety to complement subtle face tweaks rather than overpower them.
The brighter preview reduces surprises once you load into the Void and start kitting up.
Co-op visibility and persistence
Customization choices carry into multiplayer sessions, and the fix for client face mask saving reduces mismatches between what you picked and what teammates see. If anything looks off after joining a host, re-open appearance options to refresh the client state and reapply your cosmetics.
Why this matters for Voidtrain
A large chunk of the game is spent in third-person context—on the train, in depots, or floating in the Void—where your character reads at a glance. Clear lighting during creation, better face models, and stable cosmetic saves minimize the gap between “what I built” and “what everyone sees,” which is the difference between a throwaway avatar and a consistent crew identity across runs.
If you’re installing for the first time or returning after an early build, grab Voidtrain on its official store page and start in the character screen with the face revamp and lighting improvements in mind. The current toolset is straightforward, functional, and finally bright enough to trust what you’re seeing.