Where Winds Meet Bell of Demoncalm: Cries in a Distance Quest and Lion’s Roar Bell Rewards

How the Bell of Demoncalm leads into the Cries in a Distance puzzle and connects to Qinghe’s copper bells and the Lion’s Roar Mystic Skill.

By Pallav Pathak 7 min read
Where Winds Meet Bell of Demoncalm: Cries in a Distance Quest and Lion’s Roar Bell Rewards

The Bell of Demoncalm on Moonveil Mountain is one of the earliest landmarks in Qinghe that quietly ties together exploration, side quests, and combat tools in Where Winds Meet. It hosts the “Cries in a Distance” side quest beneath its tower, and sits in the same region where you later ring copper bells to unlock the Lion’s Roar Mystic Skill.


Where Winds Meet Bell of Demoncalm location (Qinghe, Moonveil Mountain)

The Bell of Demoncalm stands in the Moonveil Mountain area of Qinghe, the game’s first major region. Reaching it is a small test of the traversal system:

  • If the Lightness skill is already unlocked, it can be used to cover the vertical climb more quickly.
  • Without Lightness, reaching the tower simply takes a longer, more traditional climb up the mountain slopes.

Once at the tower, the bell structure is accessible and can be explored from the top, but the critical content linked to the bell actually sits beneath it.


How to start “Cries in a Distance” beneath the Bell of Demoncalm

The “Cries in a Distance” side quest begins in a cave directly below the Peace Bell Tower/Bell of Demoncalm platform rather than inside the bell chamber itself. To reach it, you first locate the tower, then drop down to the lower ledges.

Wind Sense is the key to finding the actual starting point. Activating Wind Sense highlights the direction of the distant cries, pointing you to a platform and then to the cave entrance under the tower.

Step Action at Bell of Demoncalm
1 Travel to Moonveil Mountain in Qinghe and climb up to the Bell of Demoncalm tower.
2 From the tower entrance, look down and jump onto the platform below.
3 Activate Wind Sense to trace the direction of the cries echoing from below.
4 Follow the guidance of Wind Sense to the cave doorway beneath the bell.

Inside the cave, the route is straightforward but blocked:

  • Follow the tunnel until brambles block the path.
  • Use a fire arrow to burn away the brambles.
  • Proceed to a pressure plate and stand on it to free a trapped NPC known as Big Fang.

Stepping on the plate triggers the main mechanical puzzle of the quest: a yin-yang Tai Chi disc and a set of surrounding contraptions.

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Cries in a Distance yin-yang puzzle under the Bell of Demoncalm

In the chamber below the bell, the focal point is a large Tai Chi disc set into the floor. Around it are four mechanical pillars or “contraptions,” each with a dial that can be rotated. There is also a spot where the player can rotate the disc itself.

In-character, Big Fang talks about balancing two opposites, echoing the yin-yang symbolism. The room’s design suggests a need to balance forces between the contraptions, but the actual solution is simpler and more visual than the dialogue implies.

How the yin-yang disc puzzle works

Each of the four contraptions emits a thin mist when active. The puzzle is solved by routing that mist under the central disc rather than balancing it between sides of the room or matching markings.

Element Function in the puzzle
Tai Chi disc in the center Acts as a platform; lowers once mist is properly channeled beneath it.
Four contraptions around the disc Each has a dial that changes the direction of the mist flow.
Mist streams Visual indicator; must all end up flowing beneath the disc.
Player’s standing point Lets you rotate the entire disc, but rotation is not necessary for the core logic.

The logic is binary: either the mist is pointing under the disc or it is not. Order does not matter, and the disc does not need to be turned to a specific emblem alignment.

Detailed solution for the yin-yang disc

  • Stand at any contraption and interact with the dial.
  • Watch the mist’s direction as it changes each time the dial turns.
  • For each of the four contraptions, keep turning the dial until that stream of mist clearly flows into the area beneath the central disc.
  • Repeat this for all four contraptions; once all streams are directed under the disc, the mechanism triggers.

When all four mist flows converge below the disc, the disc unlocks and drops, revealing a vertical path downward. There is no hidden timer, pattern, or specific order needed; the entire solution is driven by visually reading the mist paths.


What happens after the Bell of Demoncalm puzzle drops the disc

Dropping through the opened Tai Chi disc leads into a lower chamber tied to the same narrative thread. Here, the focus shifts from puzzle solving to exploration and combat.

  • On landing, there are texts and environmental details that expand the story. Interacting with these helps contextualize the bell, the cave, and Big Fang’s presence.
  • Progressing with Big Fang from this chamber eventually opens a massive stone door deeper in the complex.

Beyond that door is an albino bear boss encounter that is designed less as a standard damage race and more as a mechanics check on Mystic Arts.

How the albino bear boss works beneath the bell

The albino bear in the next room does not respond to normal weapon attacks in a useful way. Direct attacks leave it effectively unharmed, which can be confusing if you approach the fight like a typical action-RPG encounter.

Instead, the fight hinges on the Tai Chi Mystic Art:

  • Use the Tai Chi Mystic Art to grab and throw the bear toward the stone pillars in the arena.
  • Each successful throw that slams the bear into a pillar significantly progresses the encounter.
  • After throwing the bear into pillars three times, the boss is considered defeated.

Once the bear falls, the broken pillars reveal three chests beneath their bases. These contain a mix of upgrade materials, currency, and equipment pieces, tying the completion of the Bell of Demoncalm cave sequence directly to character progression.


Qinghe’s copper bells and the Lion’s Roar Mystic Skill

Elsewhere in Qinghe, bells play a second, separate role: unlocking the Lion’s Roar Mystic Skill. While this activity is not directly triggered by the Bell of Demoncalm, it reinforces the bell motif across the region and provides a powerful tool themed around sound and impact.

Lion’s Roar is a Mystic Skill that becomes available once four giant copper bells spread around Qinghe have been rung. These bells are treated as “proficiency copper bells” for the skill.

Copper Bell Location in Qinghe
Copper Bell 1 Mounted on the west wall of General’s Shrine.
Copper Bell 2 On the hilltop to the south of General’s Shrine.
Copper Bell 3 South of Buddha Fort, in the northeastern section of Qinghe.
Copper Bell 4 Inside an abandoned residence in the Witherwilds area.

Ringing all four bells completes the condition to unlock Lion’s Roar in the Mystic Skills menu.


Lion’s Roar Mystic Skill effects and combat role

Lion’s Roar is built as an offensive area tool that also grants defensive benefits. It combines a bell-slam animation with a shockwave-like roar that damages and disrupts enemies nearby.

Property Lion’s Roar (Tier 4 values where given)
Type Offensive Mystic Skill with an area debuff component
Main tags Area impact, knockback
Vitality cost (Tier 4) 30 Vitality
Cooldown (Tier 4) 12 seconds
Base effect Slam a giant bell, unleash a roar that hits repeatedly in a large radius.
Number of hits Damage is applied over 14 hits to targets in range.
Defensive buffs Grants Damage Reduction and Fortitude while the skill is active.
Interaction with Toad Venom Hitting a Toad Venom–marked target detonates the venom, spreads it, and amplifies roar damage.

Even at lower tiers, Lion’s Roar functions as a way to clear clustered enemies, push them away, and buy breathing room. The interaction with Toad Venom further rewards builds that apply poison-like states before triggering the roar.

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Lion’s Roar breakthrough tiers and upgrade materials

Like other Mystic Arts, Lion’s Roar can be promoted through several tiers. Each promotion adds a breakthrough bonus that strengthens its defensive and control properties, while ranks within tiers raise its base numbers.

Lion’s Roar breakthrough bonuses

Tier Bonus added
Tier 2 Improves the Tenacity-like effect when casting skills, making you harder to interrupt.
Tier 3 Applying roar damage at least 5 times to a target inflicts Silence for 3 seconds.
Tier 4 Skill-cast Damage Reduction increases up to 40%, significantly reducing incoming damage while roaring.

Before reaching Tier 2, Lion’s Roar starts as a Tier 1 Mystic Art and can be leveled up within that tier.

Rank and tier upgrade costs for Lion’s Roar

Rank upgrades and tier promotions draw from two resource families: Ebon Iron at various levels, and Buddha’s Tear Root for breakthrough jumps. The structure matches other Tier 1 Mystic Arts that can be promoted up to Tier 4.

Tier Rank range Required materials per rank/promotion
Tier 1 Rank 0–9 Level 1 Ebon Iron ×2 for each rank.
Tier 2 (promotion) Rank 0 Buddha’s Tear Root ×5 and Level 1 Ebon Iron ×2.
Tier 2 Rank 1–9 Level 2 Ebon Iron ×4 for each rank.
Tier 3 (promotion) Rank 0 Buddha’s Tear Root ×15 and Level 2 Ebon Iron ×4.
Tier 3 Rank 1–9 Level 3 Ebon Iron ×10 for each rank.
Tier 4 (promotion) Rank 0 Buddha’s Tear Root ×18 and Level 3 Ebon Iron ×10.
Tier 4 Rank 1–9 Level 4 Ebon Iron ×20 for each rank.

Because each rank consumes several pieces of Ebon Iron, and each tier jump requires significant amounts of Buddha’s Tear Root, it is practical to align Lion’s Roar upgrades with exploration that reliably yields these materials rather than pushing it in isolation.


The Bell of Demoncalm on Moonveil Mountain introduces bells as more than scenery: the cries beneath it lead into a yin-yang mechanism and a Mystic Art–centric boss fight, while the broader Qinghe region turns copper bells into keys for Lion’s Roar. Taken together, they turn the simple act of ringing or repairing bells into a thread that links traversal, puzzles, and some of the game’s most distinctive combat tools.