Leveling in Where Winds Meet is built around Breakthroughs. Character levels, Solo Mode tiers, and Martial Arts all hit hard caps, and pushing past them means fighting timed gauntlets or feeding the system rare materials. The game doesn’t explain that very well, which is why so many players hit level 15 or 30, see a “Breakthrough unlocks in 1 day” message, and stall out.
Breakthrough has three moving parts:
- a time-gated Solo Mode level cap with combat challenges,
- a separate Online/Social level that rises on its own over time,
- and individual Martial Arts Breakthroughs that cost rare materials you farm from the open world.
How level caps and Breakthrough work in Solo Mode
Character level is tied to a hidden Solo Mode level tier. The first real wall appears when your character reaches level 15, which corresponds to Solo Mode Level 1 (Tier 1). At that point, you stop gaining visible levels until you complete a Breakthrough challenge for the current Solo tier.
The pattern looks like this:
| What happens | What it means |
|---|---|
| You reach a cap (for example, level 15) | Your Solo Mode tier has hit its current limit |
| XP numbers still pop up in combat | New XP is stored as “Stored EXP” instead of raising your level |
| You initiate and clear a Breakthrough | The cap moves up, Solo Mode tier increases, and stored XP is partially refunded as actual levels |
Breakthrough is not instant. Each main Solo cap is locked behind two gates:
- You must reach the required character level for that tier, and
- The global timer on that Breakthrough has to expire. If the UI says “Unlocks in 1 day”, you are time‑gated; you can still play and bank XP, but you cannot start that Breakthrough until the countdown hits zero.
How to start a Solo Mode Breakthrough challenge
Once you’re at the current cap and the timer shows as available, the game hides the actual entry point behind the mode UI. The fastest route uses keyboard and mouse controls.
| Step | Action |
|---|---|
| 1 | Press Ctrl to unlock the mouse cursor on PC. |
| 2 | Click the mode symbol at the top of the screen to open the Mode Menu. |
| 3 | Select the Solo Mode tab. |
| 4 | Choose Solo Mode Level to open the tier overview. |
| 5 | Press the Breakthrough button (or hit the spacebar shortcut). |
| 6 | You are transported into the Breakthrough arena and the timer starts. |
There is a parallel route through the general in‑game menu as well:
- Open the main menu.
- Click the three dots next to the “Level Cap Needs to Be Increased” line.
- Select “Go to Breakthrough”, then hit the Breakthrough button in the Solo Mode Level screen.
What happens inside a Breakthrough challenge
Every Solo Breakthrough follows roughly the same structure: a horde mode in a cave with a hard time limit.
| Element | Details |
|---|---|
| Arena | You’re moved to an isolated cave or arena and cannot leave until the timer expires or the encounter ends. |
| Timer | There is a visible countdown (around 10 minutes for early tiers) to clear all waves. |
| Waves | Three waves of enemies: smaller mobs first, then elites, with an elite or boss‑type enemy closing the final wave. |
| Win condition | Defeat everything before the timer runs out to unlock the next cap and receive Breakthrough rewards. |
| Failure | If you die or time out, you get kicked back to the world and can try again later with no permanent penalty. |
Enemy health and damage scale up with each new Solo tier. If you struggle to clear a Breakthrough within the limit:
- Update your gear to the highest level your current cap allows.
- Invest in Martial Arts upgrades, Mystic Skills, Inner Ways, and Talents to raise your Martial Arts Level (your effective gearscore).
- Spend time on side stories and exploration to pick up stronger items and extra stats.
Clearing a Breakthrough kicks you back to the exact spot where you started it. Because stored XP is refunded after caps move, you may jump multiple character levels immediately, especially if you played through a time gate with “stores exp” messages appearing at the bottom of the screen.
Breakthrough rewards and why they matter
Breakthroughs do more than just push the level number up. Each Solo tier comes with a package of rewards that tighten up your build and unlock difficulty scaling.
| Reward type | Effect on your character |
|---|---|
| Max level increase | Raises the character level cap so you can continue leveling and equipping higher‑level gear. |
| Max energy boost | Increases your energy pool, letting you use more skills before running dry. |
| Attribute increases | Boosts key stats (offense, defense, and others) to match the new tier of content. |
| Solo Mode scaling | Makes enemies tougher but also improves drops and energy rewards to match the new cap. |
| Item bundles | Grants Echo Jade, Zhou Coin, crafting items such as Pillow Powder, and level‑appropriate rare gear sets. |
| Recipes | Unlocks ring recipes (Stormveil Ring, Crescent Ring, Milky Way Ring, Timeless Ring, Mortalbound Ring, Goldencrest Ring, Bloodlinked Ring) at specific tiers. |
The reward cadence pushes you into new gear brackets on schedule. Early tiers grant full rare sets around level 16 and 31, then climb through level 41, 51, 56, 61, and 71 sets, along with Echo Jade payouts that grow from 100 up to 250 and Zhou Coin rewards that sit in the 20,000–40,000 range.
Martial Art Breakthrough and why you feel “underpowered”
Solo tier Breakthroughs are only half of the picture. Each Martial Art has its own level cap and its own Breakthrough layer that quietly defines how strong you are for both Solo and online content.
You manage Martial Art Breakthrough directly from the Martial Art screen:
- Open the Martial Arts menu.
- Select the Martial Art you want to push.
- Look for the Breakthrough button at the bottom right.
There is no combat challenge here. You simply pay the displayed cost in materials and currency, then your Martial Art’s cap moves up, and its stats increase. Typical outcomes include:
- higher base damage values,
- increased skill damage multipliers,
- new skill level caps, and
- extra effects or bonuses tied to that Martial Art.
The catch is materials. Martial Art Breakthroughs are gated by rare items that come from the open‑world gathering system. That’s why the game quietly trains you in mining, logging, herb picking, and hunting: those “side jobs” are how you feed your damage curve.
How Online/Social level is different from Breakthrough
In the same Mode Menu that holds Solo Mode, a second tab tracks Online Mode. This is the Social level for multiplayer—the gate for co‑op campaigns and high‑end online encounters.
| Progression track | How it advances | What it gates |
|---|---|---|
| Solo Mode Level | Manual Breakthrough challenges when you hit Solo caps. | Main story progress, character level caps, Solo enemy difficulty. |
| Online Mode Level | Increases automatically with global milestones over time. | Access to Multiplayer Campaigns and other online activities. |
Online Mode doesn’t ask you to run Breakthroughs. Its level ticks up as real‑world days pass after each milestone, unlocking more co‑op content on a shared schedule for the player base. That’s why the “unlocks in 1 day” messaging appears even for players who started later—once the global timer is over, everyone has access.
Entry into Multiplayer Campaigns is then filtered by Martial Arts Level, not character level alone. Martial Arts Level is a composite of:
- your Martial Arts ranks and Breakthroughs,
- Mystic Skills,
- Melodies of Peace,
- Inner Ways (passive cultivations), and
- sect Martial Arts and Talents you’ve trained.
The result is familiar to MMO veterans: one progression ladder for the story, one for online access, and an internal gearscore (Martial Arts Level) that decides whether you’re ready to tank, heal, or deal damage in group content.
How stored EXP works when you’re time‑gated
The time gates on later Breakthroughs—like two‑day waits for some mid‑tier caps—can make it feel like you’re being told to log off. The stored EXP system is meant to blunt that frustration.
| Situation | What the system does |
|---|---|
| You hit a cap and keep exploring | New experience is added to a separate “stored” pool; UI messages note that EXP is being stored. |
| The next Breakthrough unlocks and you clear it | Your visible level can jump immediately, and future EXP gains partially refund stored EXP until it’s all converted. |
| You notice stored EXP not increasing anymore | You’ve likely hit the storage limit for that tier; pushing the next Breakthrough is the only way to use it. |
The system has a cap of its own; some players see the stored number stop climbing after a certain point. That’s expected. Once you’re at that limit, extra grinding won’t translate into more stored EXP, so it’s usually better to shift into gathering, crafting, or Martial Arts upgrades until the Breakthrough countdown expires.
Farming Breakthrough materials faster through gathering
Breakthrough materials for high‑tier Mystic Arts and Martial Arts are tied to gathering nodes scattered across the world. There is no separate gathering level; each harvest has a small chance to drop a rare Breakthrough item, whether it’s from herbs, ore, animal drops, or logs.
Two key constraints define how efficient your farming runs are:
- Respawn timers. Common nodes like basic ore or herbs respawn in roughly 15 minutes of real time. Premium nodes tied to Breakthrough‑related materials can take around 90 minutes to come back. In‑game time changes do not affect these real‑world timers.
- Biome and time specificity. Later areas introduce biome‑specific resources and nodes that are only active at certain times of day.
There are two main ways to track materials you’re targeting:
- Roam the right region and harvest everything in sight, relying on node locations you learn over time.
- Use the map and material tracking tools. From the map, you can toggle specific resource icons and see how many nodes of that type are in an area. From an item’s details panel, you can see where it drops and jump straight to those regions.
On the world map, each resource icon shows a number: the count of that node type in the highlighted area. Once you’ve harvested them all, that number drops to zero, signaling it’s time to rotate to a new zone while timers quietly tick down behind you.
Using food stalls and buffs to boost gathering
Raw gathering isn’t enough to reliably feed Breakthrough demands, especially when rare drops have low odds. Food buffs aimed at gathering can significantly increase how often you see bonus materials when farming.
Combat food can be cooked at any fire once you have the recipe, but gathering food is locked behind specialized food stalls in cities and hubs.
| Location | Vendor | Key dishes | Buff focus |
|---|---|---|---|
| Still Heart Grove (Jiangning/Kiang area) | Fulling | Golden Jade Soup, Crosanthium Pancake | Extra harvest chance from herb gathering and hunting |
| Southgate Avenue | Shenner’s Food Stall | Willow and Chives, Imitation Meat | Extra harvest chance from logging and mining |
| Forsaken Quarter | Yubuchi | Fresh Fish Noodles, Boiled Fish Balls | Critical hit chance during harvesting or mining |
| Grace Town | Inkishan | Bamboo Pork Bun, Scallion Pancakes | Extra harvest chance for mining and hunting |
| Grace Town | Sheine | Lobok Noodles, Lily Bold Noodles | Extra harvest chance for logging and fishing |
There are a few quirks to these stalls:
- They do not appear on the main world map. They only show up on the mini‑map with a black bowl icon once you’re in the immediate area.
- They use commerce coins instead of standard currency.
- Each stall starts with a “signature dish” set. As you buy more, your reputation with that owner increases, eventually unlocking “home‑cooked” versions of the same dishes with stronger buffs.
Given how critical materials are for Mystic Art and Martial Art Breakthroughs, it’s worth treating gathering food as part of your rotation. Pop a herb‑and‑hunt buff, sweep key biomes for an hour, then shift to a logging‑and‑mining dish while you clean out ore circuits. The more you overlap buff uptime with high‑value resource routes, the smoother your Breakthrough upgrades feel.

Breakthrough in Where Winds Meet is not a single button; it’s a loop. You slam into a Solo cap, bank XP while the timer counts down, farm and cook your way into better Martial Arts, then step into a cave full of enemies to push the ceiling higher. Once that rhythm clicks, the “unlocks in 1 day” warnings stop feeling like a full stop and more like a chance to shore up your build before the next tier hits.