Where Winds Meet Coppergold Hollow statue puzzles guide

Every statue rotation pattern in Coppergold Hollow explained so you can open all doors, three side chests, and the Final Treasure.

By Pallav Pathak 6 min read
Where Winds Meet Coppergold Hollow statue puzzles guide

Coppergold Hollow is one of the earliest Divinecraft Dungeons in the Qinghe region, and every obstacle inside it comes down to how you rotate copper statues with pressure plates and the Mystic Skill Meridian Touch. The dungeon is short, but it expects you to notice which statues move together, what they are pointing at, and when two figures are supposed to match or mirror each other.

Solving every room once rewards a bundle of currencies plus a unique pair of leg armor, so it is worth clearing thoroughly instead of sprinting to the exit.


Coppergold Hollow location and rewards

Coppergold Hollow sits in Sundara Land in Qinghe, between Halo Peak and Thousand-Buddha Village. The entrance is a cave on the strip of land:

Reference point Direction to the cave entrance
Path of Void Boundary Stone (Halo Peak) Walk north to the nearby cave mouth
Thousand-Buddha Village Boundary Stone Travel west across the shared strip of land

Interact with the cave entrance to load into the dungeon interior. Outside some versions of Coppergold Hollow, you may also see a rotating lever that opens the outer door; use it once and then step inside.

Clearing Coppergold Hollow once and opening the Final Treasure awards:

Reward Quantity / Notes
Oscillating Jade 3
Echo Jade 40
Qinghe Exploration 40 points
Enlightenment Points 90
EXP 12,000
Zhou Coin 1,200
Medicinal Tales 2
Silkcloud Leg Wraps 1 (leg armor)

These one-time rewards only drop the first time you finish the dungeon and open the Final Treasure.


Core mechanic in Coppergold Hollow (Meridian Touch and plates)

Every puzzle in Coppergold Hollow uses the same basic rules:

Element Behavior
Gold plate / gear Standing on it causes one or more statues to spin on the spot.
Static statues Do not move by themselves; they are often the “reference” direction you need to copy or mirror.
Meridian Touch Freezes a spinning statue in its current orientation the moment you use the skill.
Doors and chests Open when specific statues either match each other, face each other, or mirror a reference statue.

Unlock the Meridian Touch Mystic Skill before entering; without it, you cannot lock the statues into the required positions.


First room statue puzzle (two statues)

The opening chamber is a tutorial for how Coppergold Hollow works. You will see two copper statues and a single gold plate or gear on the floor in front of them.

Step What to do
1 Stand on the plate/gear so that one statue begins to rotate while the other stays fixed.
2 Watch the rotation and wait until the moving statue is pointing in exactly the same direction as the fixed one.
3 Use Meridian Touch on the moving statue the moment they align to freeze it in place.
4 Once both statues face the same way, the door out of the room unlocks.
Tip: if the door does not open, you probably stopped the statue a few degrees off. Let it spin through another cycle and try again; the camera angle can make “almost right” look correct when it is not.

Second room statue puzzles (four statues, two plates)

The next major space is split over two levels, with four statues total and two separate plates. This room hides both the path forward and the first chest.

Second room main path (back door unlock)

For the core progression puzzle, focus on the lower floor first.

Element Details
Active plate The plate closer to the entrance of the room, often on the lower level.
Statues affected The two statues in front of that plate begin to spin when you stand on it.

There are two slightly different layouts used in Coppergold Hollow, but both work the same way: two statues act as a pair, and the goal is to lock them into a specific pattern that opens the rear door.

The pattern to open the main route is:

  • Have the statues on one level face each other, forming a pair.
  • Then adjust the statues on the other level so they either match or mirror that relationship.

One common setup works like this:

Action Effect
Stand on the lower plate The top two statues snap into position, facing each other.
Stay on the plate and rotate the bottom pair Use Meridian Touch on each bottom statue so they end up facing each other as well.
After both pairs face each other The rear door to the next section opens.

If the room you see instead keeps both top statues spinning together when you step on the nearest plate, use that plate to create the following pattern:

  • Freeze the left front statue pointing straight into the room.
  • Freeze the right front statue pointing to the right wall.

That specific orientation also triggers the rear door.


Second room Chest 1 (side door)

The first chest is also locked to this room, but it relies on the second plate and the statues that were idle during the first puzzle.

Step Chest 1 solution
1 Find the other gold plate in the room (usually further from the entrance or on the other level).
2 Stand on it to make the remaining two statues start spinning.
3 Use Meridian Touch on each of these statues so they end up pointing directly at each other.
4 When that face-to-face pattern is correct, a side door in this same room opens, revealing Chest 1.

It is easy to miss this chest if you walk through as soon as the main door opens, so take a moment to check both plates before leaving the room.


Third area multi-statue puzzles (Chest 2 and Chest 3)

Beyond the four-statue room, the layout opens into a larger space with several spinning statues split into the corners of the room. This area holds two more chests, each tied to how a specific statue is facing.

Third area Chest 2 (first corner door)

One corner of the room contains a door with a visible chest behind it and a single spinning statue nearby.

Step What you should look for
1 Locate the spinning statue that clearly “belongs” to the sealed door hiding a chest.
2 Watch one full rotation and note which direction lines the statue up along the doorway axis.
3 Use Meridian Touch when the statue is pointing straight toward that door.
4 The door slides open, giving access to Chest 2.

In some layouts, this corner is described as the northwest side of the room: you match the moving statue’s orientation to another fixed statue standing to the right of the door in that same corner.


Third area Chest 3 (mirrored corner door)

On the opposite side of the room, another corner repeats the same logic in a mirrored form. You will see another spinning statue with a second door and chest behind it.

Condition Effect
Match the mirror orientation Rotate this second statue and freeze it so that it mirrors the successful direction used for Chest 2’s statue.
Align with its own door Alternatively, think of it as again pointing squarely toward its sealed door, just in the opposite corner.
Door reaction Once the mirrored direction is correct, the second door opens, revealing Chest 3.

In directional terms, if the first pair was in the northwest of the arena, this second pair sits in the southeast and uses the same “copy or mirror the neighbor statue” logic.


Final room statue puzzle (Final Treasure door)

The last chamber contains the Final Treasure behind one more locked door. Here, four statues stand closer to the player, with four more behind them acting as references. The goal is simple: every front statue must copy the exact facing of the statue behind it.

Element Role in the puzzle
Back row statues These do not move and define the “correct” orientation for each lane.
Front row statues These spin when you stand on their associated plates and must be locked to match their partner.

To open the final door:

Step Final pattern
1 Reset any previous Meridian Touch effects if necessary so all four front statues can rotate again.
2 Stand on the plates that control the front-row statues and rotate each one individually.
3 For each “lane”, line up the moving front statue so it faces in exactly the same direction as the statue directly behind it, then freeze it.
4 After all four pairs (front + back) share identical orientations, the final door unlocks and the Final Treasure becomes reachable.
Note: the door will not open if even one statue is slightly off-angle. If nothing happens, walk each lane from back statue to front statue and double-check that every pair is perfectly aligned, not just roughly pointed the same way.
Mr.AfterGames • youtube.com
Video thumbnail for 'Where Winds Meet - How to SOLVE All PUZZLES in Divinecraft Dungeon : Coppergold Hollow'

That is the full logic of Coppergold Hollow: simple patterns of “match, mirror, and face each other” repeated with slightly different layouts. Once all three chests and the Final Treasure are open, the dungeon’s real value is the one-time payout of Echo Jade, Enlightenment Points, and the Silkcloud Leg Wraps, along with the practice it gives for statue and orientation puzzles that show up again elsewhere in Qinghe.