Where Winds Meet Divinecraft Dungeons: Locations, Rewards, and How They Work

Key Divinecraft dungeon locations, reward tables, and what to expect from these underground puzzle caverns in Where Winds Meet.

By Pallav Pathak 7 min read
Where Winds Meet Divinecraft Dungeons: Locations, Rewards, and How They Work

Divinecraft Dungeons in Where Winds Meet are self-contained underground caverns that play more like puzzle rooms than traditional combat arenas. Each run drops a fixed bundle of currency, experience, and a piece of gear or a disc, turning them into targeted side activities rather than random loot chases.


What Divinecraft Dungeons are in Where Winds Meet

Divinecraft Dungeons are optional underground areas built around traversal and puzzle-solving. The core loop is simple: enter the cavern, navigate a short but tightly designed sequence of obstacles, unlock a chest or objective at the end, and leave with a guaranteed payout.

These spaces are closer to “exploration labs” than dungeons in a traditional RPG sense. Expect:

  • Platforming segments or lightness-skill jumps.
  • Trap rooms with spikes, collapsing floors, or moving structures.
  • Environmental tricks that gate progress until you interact in a specific way.
  • A single main chest or reward trigger at the end.

Combat is not the focus. The risk comes from falls, traps, and timed movement rather than elite enemies, which makes these dungeons an efficient way to farm resources if you are comfortable with the movement system.


All known Divinecraft Dungeon locations and rewards

Each Divinecraft Dungeon ties to a specific landmark and region, and each one pays out a set package of rewards. The table below summarizes the dungeons that are clearly documented, where to find them, and what you get for clearing them once.

Dungeon name Region landmark Area Main currencies Exploration / Enlightenment Unique reward
Coppergold Hollow Mercyheart Monastery Sundara Land (Qinghe) Oscillating Jade ×3
Echo Jade ×40
EXP ×12,000
Zhou Coin ×1,200
Qinghe Exploration ×40
Enlightenment Points ×90
Silkcloud Leg Wraps ×1
Medicinal Tales ×2
Vanishing Steps in Snow Mercyheart Monastery Sundara Land (Qinghe) Oscillating Jade ×4
Echo Jade ×39
EXP ×9,000
Zhou Coin ×9,000
Qinghe Exploration ×41
Enlightenment Points ×100
Fleeting Bracers ×1
Medicinal Tales ×2
Stone Quake Mercyheart Monastery Sundara Land (Qinghe) Oscillating Jade ×5
Echo Jade ×41
EXP ×12,700
Zhou Coin ×12,700
Qinghe Exploration ×44
Enlightenment Points ×120
Fleeting Leg Wraps ×1
Medicinal Tales ×2
Swallowlight Palace of Annals Moonveil Mountain (Qinghe) Echo Jade ×20
EXP ×10,500
Coin ×5,250
Qinghe Exploration ×20 Ten Directions Disc ×1
Medicinal Tales ×2
Arrowfire Tongming Peace Bell Tower Moonveil Mountain (Qinghe) Oscillating Jade ×5
Echo Jade ×34
EXP ×7,600
Coin ×7,600
Qinghe Exploration ×36
Enlightment Points ×130
Stormveil Disc ×1
Medicinal Tales ×2

All of these dungeons sit inside the broader Qinghe region, split between Sundara Land and Moonveil Mountain. They also contribute directly to Qinghe Exploration progress, which makes them important if you are chasing regional completion rewards.

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How rewards from Divinecraft Dungeons fit into progression

The payout structure of Divinecraft Dungeons is very deliberate. Each clear hands over several layers of progression currencies at once:

  • Echo Jade and Oscillating Jade as core upgrades and high-value materials.
  • EXP and Zhou Coin/Coin to move your level and economy forward.
  • Qinghe Exploration points, which push regional exploration milestones.
  • Enlightenment Points in several cases, which tie into character growth paths.
  • Medicinal Tales, a recurring small-count drop across dungeons.
  • One themed armor piece or disc per dungeon, such as Silkcloud Leg Wraps, Fleeting Bracers, or Stormveil Disc.

The numbers trend upward between the Mercyheart Monastery dungeons: Coppergold Hollow pays less Oscillating Jade and Enlightenment Points than Stone Quake, which sits at the top of that local set. Arrowfire Tongming in Moonveil Mountain is more weighted toward Enlightment Points and a powerful disc instead of raw EXP.

For players trying to optimize their time, these dungeons function as predictable “burst” nodes of progression. Once learned, each one can be routed into a broader loop that includes world exploration, bosses, and other Sentient Being activities.


Mercyheart Monastery Divinecraft Dungeons (Sundara Land)

Mercyheart Monastery in Sundara Land hosts three Divinecraft Dungeons that form a clear difficulty and reward gradient: Coppergold Hollow, Vanishing Steps in Snow, and Stone Quake.

Coppergold Hollow overview

Coppergold Hollow is the entry-level dungeon in this cluster. It supplies a modest amount of Oscillating Jade and Enlightenment Points alongside a reliable bump of Echo Jade, EXP, and Qinghe Exploration. The Silkcloud Leg Wraps reward makes it an early stop if you want to round out leg armor options with a themed piece from Sundara Land.

The layout leans into simple exploration and puzzle triggers rather than punishing timing checks, making it a reasonable first Divinecraft experience when you reach Mercyheart Monastery.


Vanishing Steps in Snow overview and context

Vanishing Steps in Snow is another Mercyheart Monastery dungeon, notable not just for its rewards but for how visible it is in early story progression. It appears during Chapter 1: Heaven Has No Pier, and footage of full runs shows a sequence of precise lightness-skill jumps and narrow platforms layered over a snowy, cavernous backdrop.

Clearing Vanishing Steps in Snow yields:

  • Oscillating Jade ×4 and Echo Jade ×39 for resource upgrades.
  • Qinghe Exploration ×41 and Enlightenment Points ×100 to push broader progression tracks.
  • EXP ×9,000 and Zhou Coin ×9,000 as general growth currency.
  • Medicinal Tales ×2 and the Fleeting Bracers armor piece.

The design favors verticality and disappearing platforms, which punishes imprecise movement but keeps the combat load light. Once you learn the route, repeat clears become more about execution than discovery.


Stone Quake overview

Stone Quake rounds out the Mercyheart Monastery trio and carries the highest raw payout of the three, especially for EXP, Oscillating Jade, and Enlightenment Points. Its reward bundle makes it a strong target when you want a dense hit of upgrade materials in a single run.

Completing Stone Quake grants:

  • Oscillating Jade ×5 and Echo Jade ×41.
  • Qinghe Exploration ×44 and Enlightenment Points ×120.
  • EXP ×12,700 and Zhou Coin ×12,700.
  • Medicinal Tales ×2 and Fleeting Leg Wraps ×1.

Thematically, Stone Quake leans into shifting ground and unstable platforms. Expect the environment to move under you more aggressively than in Coppergold Hollow or Vanishing Steps in Snow, reinforcing the sense that this is a capstone dungeon for the Mercyheart cluster.


Moonveil Mountain Divinecraft Dungeons

Moonveil Mountain, another sub-region of Qinghe, hosts two documented Divinecraft Dungeons: Swallowlight and Arrowfire Tongming. Unlike the Mercyheart set, these two are attached to prominent structures tied to the main progression: the Palace of Annals and Peace Bell Tower.

Swallowlight overview

Swallowlight is accessed from the Palace of Annals in Moonveil Mountain. While its rewards are slightly lighter on Oscillating Jade compared to the Mercyheart dungeons, it compensates with a notable disc reward and a healthy block of EXP.

Finishing Swallowlight provides:

  • Echo Jade ×20.
  • Qinghe Exploration ×20.
  • EXP ×10,500 and Coin ×5,250.
  • Medicinal Tales ×2.
  • Ten Directions Disc ×1.

The platforming inside Swallowlight includes a controversial three–moving-platform sequence that many players find awkward. A widely used workaround skips this by avoiding the platforms entirely:

  • Just before the first moving platform, move to the left side and crouch.
  • Crawl under the wooden beams to a small ledge overlooking the chasm.
  • Below, a web of ropes spans the gap; these can be walked on.
  • Follow the rope that leads beneath the main platform across the chasm.
  • Watch for an elevator that travels up and down; jump from the rope to the elevator.

That route bypasses the moving platforms and lets you grab an extra chest hidden under the floor near the elevator.

Entry to Swallowlight can be unintuitive at first. The entrance sits in an underground cave near the water’s edge. Look for a large stone spire on the beach close to several boats; on the seaward-facing side of that spire, a cave mouth leads into the dungeon. Some players report that access aligns with nighttime, so setting the in-game time to around midnight can help if the entrance seems inactive.

Inside, the first segment includes a spiked “trap” room. The way forward is to treat this as an interaction opportunity rather than a dead end: in one spot, a jump followed by a downward smash breaks through wooden flooring, opening the correct path ahead. It looks like part of the trap, but is actually the route onward.


Arrowfire Tongming overview

Arrowfire Tongming sits at Peace Bell Tower in Moonveil Mountain and skews harder toward upgrade efficiency. It is one of the better early-game sources of Enlightment Points paired with Oscillating Jade and a named disc.

Clearing Arrowfire Tongming grants:

  • Oscillating Jade ×5 and Echo Jade ×34.
  • Qinghe Exploration ×36 and Enlightment Points ×130.
  • EXP ×7,600 and Coin ×7,600.
  • Medicinal Tales ×2.
  • Stormveil Disc ×1.

The dungeon leans into projectile themes and vertical layouts around the tower motif, but it follows the same core structure as the others: linear path, focused puzzle blocks, single end reward.

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How to track Divinecraft Dungeons on the world map

Divinecraft Dungeons integrate with the wider world map tracking and can be managed along with other exploration elements. An interactive map for Where Winds Meet highlights dungeon entrances, ties them to known landmarks such as Mercyheart Monastery or Peace Bell Tower, and lets you mark completed locations for your account.

To persist that progress across sessions and devices, it is necessary to log in to the game’s associated web tools or companion services, where interactive map pin states are stored.


Taken together, the current set of Divinecraft Dungeons forms a compact circuit: three in Sundara Land linked to Mercyheart Monastery and two in Moonveil Mountain at key story landmarks. Each run is short, but the fixed, layered rewards make them a reliable part of any progression route, especially if you are targeting Qinghe Exploration, Enlightenment Points, or specific armor pieces and discs.