Where Winds Meet Drunken Precision or Rhetoric Edge: How to Pick Your First Talent

Both starting Aspiration Talents in Where Winds Meet are low-stakes, but they suit very different kinds of players and minigames.

By Shivam Malani 5 min read
Where Winds Meet Drunken Precision or Rhetoric Edge: How to Pick Your First Talent

Early in Where Winds Meet, the game throws a deceptively weighty choice at you: pick one of two Aspiration Talents during character creation — Drunken Precision or Rhetoric Edge. The presentation suggests this might shape your entire build.

It doesn’t.

These talents only touch two optional minigames. They don’t affect combat, exploration, story outcomes, or progression, and you can unlock both later anyway. But they still tilt your early experience in slightly different directions, and it’s worth knowing what you’re actually choosing.


What Drunken Precision and Rhetoric Edge actually do

Talent Where it’s used Effect Who it suits
Drunken Precision Pitch Pot minigame Gives a “Tipsy” effect that shortens aim time and makes throwing/aiming in Pitch Pot easier. Players who struggle with fast hand–eye coordination or twitchy aim challenges.
Rhetoric Edge Gift of the Gab debate minigame Starts each debate with +2 Inspiration, giving an early advantage in card-based arguments. Players who like card games, deck-like systems, and dialogue mechanics.

That’s the whole scope. No hidden stat bonuses, no passive buffs in combat, and no impact on your weapon scaling or martial arts.


How the Pitch Pot and Gift of the Gab minigames work

To decide between Drunken Precision and Rhetoric Edge, it helps to know what you’re signing up for.

Minigame Core gameplay Why the talent matters
Pitch Pot Aim and throw objects into pots under time pressure. It’s a skill-shot test that leans on quick, accurate inputs. Drunken Precision gives you a forgiving window by cutting aim time and stabilizing your throws, making early attempts less punishing.
Gift of the Gab A structured debate where you play “argument” cards, manage Inspiration, and try to outmaneuver an NPC in a logic-like duel. Rhetoric Edge’s +2 Inspiration works like starting with extra resources on the table, letting you play stronger lines sooner.

Both activities are part of the game’s broader “sentient beings” and side-content layer. They reward you with currency, progress, and flavor, but they’re not mandatory for main story completion.


Does this choice affect combat, builds, or story?

No. The Drunken Precision vs. Rhetoric Edge decision:

  • Does not change your stats, damage, or defenses.
  • Does not lock you into any weapon class, sect, or build.
  • Does not branch the main story or character relationships.
  • Can be compensated for because you can learn both talents later on your journey.

It’s closer to choosing a flavor of early-game quality-of-life than committing to a build path. If you regret it later, the impact is limited to some minigame friction in the first hours.


When Drunken Precision is the better pick

Drunken Precision is the more practical option if you know reflex-heavy minigames are a weak spot.

Pick Drunken Precision if… Why it helps
You struggle with fast aiming or precise throws in other games. Pitch Pot is essentially a quick aim-and-toss test. The Tipsy effect smooths that out by tightening the timing window.
You’re playing on a controller or a less precise input setup. Even slight stick drift or low sensitivity is less punishing when the game is explicitly assisting your aim time in this one mode.
You don’t plan to dig deep into the debate system early. If you’re likely to ignore Gift of the Gab for a while, you won’t miss the Rhetoric Edge advantage.

Pitch Pot also shows up among the many open-world activities marked on the map, alongside archery contests, fishing, small challenges, and more. If you want to casually clear those icons without getting stuck on an accuracy check, Drunken Precision is the more comfortable starting point.


When Rhetoric Edge makes more sense

Rhetoric Edge is less about physical skill and more about front-loading your strategic options in debates.

Pick Rhetoric Edge if… Why it helps
You enjoy card games, deckbuilders, or argument systems. Gift of the Gab plays out like a resource-driven card duel. Starting with +2 Inspiration lets you establish pressure early.
You want early wins in social encounters. Rhetoric Edge eases the first few debates, giving you more room to experiment with card combos and lines of attack.
You’re confident in your aim and timing already. If accuracy challenges rarely slow you down in games, Pitch Pot will likely be manageable even without Drunken Precision.

Gift of the Gab is also one of the named sentient being activities on the world map. If you’re specifically excited by the idea of talking your way through conflicts or maximizing social systems, Rhetoric Edge aligns better with how you’ll actually spend your time.


How this choice fits into early character creation

The talent selection comes at the tail end of a surprisingly dense setup sequence:

  • Cinematic prologue as Uncle Jiang, which doubles as a bow and basic combat tutorial.
  • Full character creation with detailed facial sliders, outfit and background choices, and optional “Smart Customization” that can reflect your own face or voice.
  • Initial gameplay settings: exploration guidance, control mode (ARPG is recommended for the combat style), difficulty (Story/Recommended/Expert/Legend), and social preference (solo or “Shared Journey”).

Only then does the game ask you to pick Drunken Precision or Rhetoric Edge as your Aspiration Talent. It’s easy to assume this is on the same level as difficulty or control scheme. It isn’t. Those settings change the feel of every fight and every step; the talents only touch two minigames.

For new players trying not to “ruin” a first character, this is one of the few choices you can relax about.


How both talents compare to other early unlocks

Within the first chapter you’ll start earning access to systems that actually shape your build and combat:

System What it changes Why it matters more than your starting talent
Martial Arts Your weapon styles and movesets (sword, spear, fan, umbrella, twinblades, etc.). Directly defines how you fight — combos, reach, speed, and execution windows.
Mystic Arts Utility and combat skills like Tai Chi, Meridian Touch, Heavenly Snatch. Open up stealth, skill theft, puzzle solutions, and different combat tactics.
Internal Arts / Inner Ways Passive bonuses like healing below a health threshold or energy regeneration. Change survivability and how aggressive you can be in fights.
Talents (Basic/Arena/Boss) Core mechanics, PvP bonuses, and boss-specific advantages. Influence everything from parrying windows to damage against specific encounters.

Against this backdrop, Drunken Precision and Rhetoric Edge are small, flavorful nudges. You’ll spend far more time tuning your medicine kit at the Evercare Clinic, choosing Qi Sheng’s first weapon reward, or pushing for your next level breakthrough than worrying about your opening Aspiration Talent.


So which should you pick?

If this describes you… Lean toward
You’re a bit slower with precise aiming, or you dislike twitchy timing challenges. Drunken Precision
You love card games, planning plays, and outsmarting NPCs in structured debates. Rhetoric Edge
You want to minimize friction in random open-world activities. Drunken Precision (Pitch Pot is a pure reflex check).
You’re more interested in the game’s social and “talk your way out” side. Rhetoric Edge
You can’t decide and just want the “safest” option. Drunken Precision, since physical minigames frustrate more players than dialogue systems do.

If you’re still torn, pick the talent that compensates for your weaker area rather than doubling down on your strengths. The rest of your time in Where Winds Meet will be defined by how you learn to parry, which weapons you commit to, and how deeply you dive into its side systems — not by this first, very limited fork in the road.