Where Winds Meet throws a lot of different coins, jades, and tickets at you. Some pay for skills, some only buy housing decor, and a few are tied directly to real money. Sorting out what matters is the difference between smooth progression and a cluttered Money Bag.
All 12 core currencies in Where Winds Meet
The game currently uses 12 economic systems that behave like “main” currencies for progression, cosmetics, and monetization.
| Currency | Weekly cap | How you earn it | Main use |
|---|---|---|---|
| Tong Bao (Zhou & Song) / Five Dynasties Coins | 175,500 total | Quests, exploration, opening chests, defeating enemies | General vendor purchases and basic in-game items |
| Echo Jade | None | Exploration, quests, codes, chests, enemies | Internal Arts / passive skills, cosmetics, Activity Shop items |
| Jade Fish | 20,000 | Quests, exploration, chests, enemies, activity-style content | Internal Arts, development materials, cosmetics in the Activity Shop |
| Treasure Money | None | Crafting food, medicine, other items; completing quests (after Ghost Market + Gold-Selling Cave unlock) | Premium-style cosmetics without spending real money |
| Commerce Coins / Short-term money | None | Quests, selling captured horses, NPC mini-games such as Pitch-pot or Mahjong | Street vendors, food, mini-game wagers and some temporary purchases |
| Four Seas Letters | 1,000 | Online multiplayer, co-op bounties and activities | Four Seas Shop cosmetics and housing items |
| Jianghu Reputation / Reputation | 1,200 | Daily tasks and sect activities in Solo or Co-op | Sect Shop cosmetics and housing items |
| Fourfold Coins / Square Coins | 1,500 | NPC or player-issued bounties | Bounty Shop cosmetics and housing items |
| Harmony Coins / Harmony Charm–style co-op currency | 2,000 | Forming co-op teams, Online multiplayer, NPC quiz activities, relationship systems | Brotherhood or social shops for cosmetics and housing |
| Hundred Trades Treasure Coins | 2,500 | Hundred Trades / Career activities and jobs | Hundred Trades Shop cosmetics and housing items |
| Battle Pass Coins | No coin cap; 8,850 Battle Pass XP per week | Battle Pass missions and progression | Battle Pass Shop materials, cosmetics, and other rewards |
| Pearls / Echo Beads–type premium currency | None | Real-money purchases | Gacha pulls, mounts, outfits, weapon skins, premium cosmetics and other paid items |
Tong Bao / Five Dynasties Coins: everyday spending money
Tong Bao (also described in-game as Five Dynasties Coins, with Zhou and Song variants) is the closest thing to “gold” in a traditional RPG. You earn it constantly by:
- Clearing main and side quests
- Roaming the world and opening chests
- Defeating enemies and bosses
It is used at standard vendors for consumables, basic gear, materials, and other everyday items. There is a shared weekly cap of 175,500 across the Zhou and Song variants, so you cannot farm infinite regional currency in one reset.
Regional Tong Bao can be exchanged between regions, but only up to a limited amount each week. That conversion matters later when you want to push “breakthrough” upgrades tied to a specific region’s coin pool.
Echo Jade and Jade Fish: currencies for Internal Arts and the Activity Shop
Echo Jade and Jade Fish sit a tier above basic coins. They are tied to character power because both can buy Internal Arts and other development items.
| Currency | Earned from | Key uses |
|---|---|---|
| Echo Jade | Exploration, quests, world chests, enemies, reward codes | Internal Arts, passive skills, cosmetics, Activity Shop items, and some gacha-style functions |
| Jade Fish | Daily and weekly PvE activities, quests, exploration, bosses and chests | Internal Arts, development materials, cosmetics in the Activity Shop; effectively a weekly-limited upgrade currency |
Echo Jade has no weekly cap and can be stockpiled for long-term growth. Jade Fish is capped at 20,000 per week, pushing you into a weekly loop of “hit the cap, then spend it” on Internal Arts and key materials.
Both currencies live in the Activity Shop, where you trade them for:
- Internal Arts (passive skill lines that directly change builds)
- Cosmetics like outfits or accessories
- Assorted items that support progression
Because Internal Arts are critical for performance, Echo Jade and Jade Fish are two of the most important non-premium currencies to understand and protect.
Treasure Money and the Ghost Market: premium looks without paying cash
Treasure Money is the bridge between pure grind and premium cosmetics. It only comes online once you discover the Ghost Market and the Gold-Selling Cave, at which point you can start treating time spent as a substitute for money.
Treasure Money comes from:
- Crafting food, medicine, and other trade goods
- Completing quests tied to those systems
Vendors at the Ghost Market and in the Gold-Selling Cave accept Treasure Money for high-end cosmetics that would otherwise require Pearls. That makes it a key currency for free‑to‑play players who want premium outfits or effects but are willing to grind crafting and economic content instead of paying.
Commerce Coins / Short-term money: mini-games and street vendors
Commerce Coins are effectively “pocket change” for casual systems. They are described as a temporary or Shortcent-style amount, and are earned by:
- Finishing main or side quests with commerce hooks
- Selling captured horses to specific merchants
- Winning NPC mini-games such as Pitch-pot or Mahjong
They are spent with street vendors, usually on:
- Food and consumables
- Some low-stakes items
- Wagers in mini-games
They do not have a weekly cap, but they are designed to flow in and out quickly rather than being hoarded for long-term power.
Co-op and social currencies: Four Seas, Jianghu, Fourfold, Harmony, and social charms
Where Winds Meet heavily rewards co-op and social play with dedicated currencies that funnel into cosmetic and housing stores. These currencies do not gate core combat progression; they mostly determine how expressive your character and home can look.
| Currency | Weekly cap | Earned from | Shop focus |
|---|---|---|---|
| Four Seas Letters | 1,000 | Online multiplayer, co-op bounties and other shared activities | Four Seas Shop cosmetics and housing decor |
| Jianghu Reputation / Reputation | 1,200 | Sect activities, daily tasks in Solo or Co-op | Sect Shop cosmetics and housing items |
| Fourfold Coins / Square Coins | 1,500 | Completing bounties from NPCs or other players | Bounty Shop cosmetics and housing items |
| Harmony Coins / Harmony Charm | 2,000 | Forming co-op teams, Online multiplayer, NPC quiz events, relationship systems (Partnership, Discipleship, Sworn Cohort) | Brotherhood or social shops for cosmetics and housing |
These caps mean there is a defined ceiling on how much you can earn from social systems each week, which helps prevent no‑lifing co-op content from becoming mandatory. If you ignore multiplayer entirely, you simply miss out on a slice of housing and fashion options, not stat-based power.
Hundred Trades Treasure Coins: career and life-skill rewards
Hundred Trades Treasure Coins tie directly into the game’s Career system. They reward life-skill and job-style content instead of combat.
- Weekly cap: 2,500
- Earned from: Hundred Trades activities and tasks associated with your chosen Career
- Spent at: Hundred Trades Shop on cosmetics and housing items
This currency turns crafting, gathering, and profession play into a cosmetic income stream. If you enjoy roleplaying as a doctor, blacksmith, or other specialist, Hundred Trades Treasure Coins are effectively your paycheck.
Battle Pass Coins: seasonal progression currency
Battle Pass Coins are locked behind the seasonal track. They act as a closed-loop reward system tied to how far you push the pass in a given week.
- You gain them by completing Battle Pass missions and leveling the pass.
- The pass has an earning ceiling of 8,850 XP per week, which indirectly caps how many coins you can generate in that period.
- You spend them in the Battle Pass Shop on cosmetics, reroll materials for gear, and other seasonal rewards.
There is no explicit cap on total Battle Pass Coins you can stockpile across the season, but the XP limit throttles how quickly you can accrue them. That design keeps seasonal rewards paced and predictable.
Pearls and Echo Beads: premium currencies and gacha pulls
Pearls are the most flexible and most monetized currency in Where Winds Meet. Echo Beads function as a closely related paid token in some menus. They share a few key traits:
- They are bought with real money only.
- You cannot obtain them through normal gameplay.
- They are used for cosmetic pulls and other premium store purchases.
They pay for:
- Gacha pulls on cosmetic and “Celestial” style banners (for outfits, visual effects, and other aesthetics)
- Mounts, weapon skins, and other luxury visuals
- Direct purchases of premium items in the cash shop
Notably, these currencies are not described as buying raw character power. They are aimed at how your wanderer looks and what prestige cosmetics you can display, not at bypassing build progression.
Event, seasonal, and ticket currencies: Cosmetic Chest, Lingering Melody, Resonating Melody, Seasonal Currency
On top of the 12 “big” systems, the game uses a cluster of narrower currencies to keep events and draw systems separate from the main economy. These include:
| Currency | Earned from | Spent on |
|---|---|---|
| Cosmetic Chest | Energy Activities like Journal Challenges, Sword Trial, Hero’s Realm | Season Shop, where it converts into cosmetics |
| Lingering Melody | Jianghu Treasures Shop, Essence of Heaven/Earth Shops, Season Shop, Meow Meow Temples, Zhao Feiyan’s Warehouse, monthly funds | Draw: Celestial Echo, for limited-edition cosmetic pulls |
| Resonating Melody | Jianghu Treasures Shop | Draw: Solemn Echo, another cosmetic draw route |
| Seasonal Currency | Playing during time-limited season events | Season Shop items linked to that event |
These currencies are deliberately siloed. They prevent a direct conversion from, say, Echo Jade into every gacha banner, and keep seasonal cosmetics feeling time-bound and specific to particular activities.

How many currencies actually matter for progression?
Not every shiny token in your Money Bag affects how hard you hit in combat. For practical play, the currencies that touch core progression are:
- Tong Bao / Five Dynasties Coins: General purchases and some breakthrough-related spending.
- Echo Jade: Internal Arts, passive skills, and important Activity Shop items.
- Jade Fish: Weekly-limited upgrades and Internal Arts purchases.
- Jianghu Reputation: Sect systems, which can intersect with long-term build and identity, alongside cosmetics.
- Battle Pass Coins: Reroll materials and seasonal supplies that indirectly affect builds.
Everything else is either cosmetic-only, housing-only, or a premium route to items that do not change raw character strength. Players who want to avoid monetization can safely ignore Pearls and focus on Echo Jade, Jade Fish, regional Tong Bao, and the various capped upgrade currencies that come from simply playing the game week after week.
If it lives in the Battle Pass, Ghost Market, or draw shops, assume it is about fashion and expression. If it mentions Internal Arts, development materials, or region-specific Tong Bao, treat it as a progression resource worth planning around.