Where Winds Meet Guilds: How they work and which type to pick

Guilds turn Where Winds Meet from a solo RPG into a long-term MMO-style community with combat, exploration, and social paths.

By Pallav Pathak 9 min read
Where Winds Meet Guilds: How they work and which type to pick

Guilds sit at the center of Where Winds Meet’s MMO layer. They unlock activities you cannot do alone, open new progression systems, and give you a built-in community for PvE, PvP, and social play. Picking the right type — and deciding whether to lead or just join — shapes a lot of your long-term experience.


How guilds work in Where Winds Meet

Guilds are permanent player-made groups with their own levels, currencies, and activities. Once you are in one, almost everything you do — quests, events, co-op — feeds into shared progression and rewards for the entire roster.

Core aspect What it means in-game
Unlock level Guild system unlocks at character level 20.
Creation cost Creating a guild costs 300 Echo Jade Coins (premium currency).
Guild size Global version: up to 60 members, including 1 Guild Leader and 1 Vice Master.
Guild roles Leader, Vice Master, plus custom ranks with permissions like recruit, kick, start events, or edit announcements.
Guild level Guilds level up as members contribute; higher levels add perks, activities, and capacity (on some regions).
Guild currencies Contribution points, guild honor, guild war currency, and special coins for guild shops and talents.
Penalty for leaving Leaving a guild adds a 6‑hour lockout before joining another.

Guilds bring more than a shared chat. They unlock:

  • Guild-only PvE dungeons and bosses.
  • Weekly activities with contribution, gear mats, and cosmetic rewards.
  • Guild talents that buff every member in combat, exploration, or trading.
  • A shared guild base with arenas, crafting stations, shops, and social spaces.
  • Large-scale structured PvP through 30 vs 30 guild wars.
DonTheCrown • youtube.com
Video thumbnail for 'Guilds Explained in Where Winds Meet'

How to unlock, join, or leave a guild

Action Steps
Unlock guild menu Level your character to 20. The guild icon appears in the main menu (Esc on PC).
Join an existing guild Open the guild menu, browse or search guilds, then apply. Some use auto-approve, others manual approval.
Create a new guild From the same menu, choose “Create Guild”, pay 300 Echo Jade Coins, pick a type, name, and banner, and set your join rules.
Leave a guild Open the guild menu → Member Rosters tab → click “Leave Guild” at the bottom-left.

Once you leave, you cannot join another guild for six hours. That delay is short enough that you can still move if a guild dies, but long enough to discourage constant hopping.


The three guild types and what they are for

Guilds in Where Winds Meet are locked into one of three archetypes. This choice sets the tone of the community, dictates which exclusive content you see most, and controls the direction of your shared talent tree.

Guild type In-game name Best for
Combat Bladesworn Gang Organized PvP, raid-style bosses, 30v30 guild wars.
Exploration Farshore Hall Map completion, secret hunting, co-op boss fights tied to exploration.
Leisure Changle Pavilion Social play, trading, mini-games, events like banquets and matchmaking.

Combat guilds (Bladesworn Gang)

Combat guilds are built around fighting — both PvE and PvP.

  • Weekly dungeon: Path of the Hero — a guild-only dungeon accessible once per week, only with guildmates. It is a major source of loot and experience, which pushes you to coordinate runs so no one misses their weekly slot.
  • 30 vs 30 guild wars — large-scale, seasonal matches where two guilds fight across three lanes, destroy towers, and eventually push into each other’s base.
  • Guild bosses and raid fights — multi-player boss encounters that require a minimum share of the guild to join (for example, at least 10 percent of members) and pay out contribution, special coins, and gear upgrade materials.
  • Combat talents — guild-wide buffs that add HP, damage, damage reduction, elemental bonuses, and stronger defenses for your guild war guardian and towers, plus higher guild war currency income per match.

Combat guilds are where serious PvP players drift, but they are not only for experts. Roles like dedicated healers or tanks are highly valued in 30v30 even if your mechanical PvP skill is average.

Exploration guilds (Farshore Hall)

Exploration guilds reward players who want to see every corner of the map.

  • Solo Mode integration — progress in your personal Solo Mode exploration feeds straight into shared guild reward tracks, so you keep contributing even when wandering alone.
  • Co-op exploration — structured opportunities for guildmates to fight tough enemies and bosses while exploring regions together.
  • Exploration talents — benefits like better detection radius for oddities and chests, smoother boss challenge routing, and other tweaks that make completionist play faster for every member.

Pick Farshore Hall if you log in to chase secrets, clear regions to 100 percent, and tackle world bosses more than ranked PvP.

Leisure guilds (Changle Pavilion)

Leisure guilds focus on social tools and a relaxed pace.

  • Card games and performances — in-guild card tournaments, song-and-dance shows, and other stage-style content.
  • Matchmaking and spectating — systems that help players meet others, plus front-row viewing for duels within the guild garrison.
  • Banquets — social events you host at the guild base, inviting members and guests.
  • Trading support — members can see each other’s market prices, trade goods, and coordinate profit.
  • Leisure talents — perks such as lower tax in NPC trading, more weekly activity points, and larger inventory space for trade goods, which favor players who like to “play the market”.

Changle Pavilion suits players who treat Jianghu as a social platform: roleplay, mini-games like poker and mahjong, hide-and-seek, or just idle chatting in the base.


Inside the guild interface and roles

After joining a guild, the guild menu changes from a locked icon into a control panel for the community.

Tab / Panel What you see
Guild info Guild name, type, level, current members, guild funds/reserve, weekly maintenance cost, guild honor, and upcoming goals.
Notice board Leader or officers can post announcements: event times, guild war schedules, Discord/voice links, rules.
Members Full roster with online/offline status, ranks, contribution totals, and last active time.
Management For rank-holders: permissions, recruitment rules, guild war commander slots, and join requirements.

Leaders can define multiple ranks beyond Leader and Vice Master. Typical permissions include:

  • Accepting or rejecting join applications.
  • Kicking inactive or disruptive members.
  • Starting specific guild events or parties.
  • Editing the guild declaration and banner.
  • Managing guild war settings and commander assignments.

Many guilds track contribution closely, using the member table to spot inactive players. In more competitive combat guilds, low-contribution members can be removed to make room for active ones who help push guild level and war rankings.


Guild currencies, shops, and talents

Guild systems layer several currencies on top of the standard money and experience. These are central to why being in a guild accelerates progression.

Currency / system How it is earned What it is used for
Guild contribution points Completing guild activities, events, dungeons, and bosses. Leveling the guild, unlocking guild talents, and sometimes personal rewards.
Guild shop coins Weekly participation, activities, and contributions. Buying useful items, materials, and some cosmetics from the guild shop.
Weekly guild coin bonus Automatic payout for members of an active guild. General progression; effectively “extra” income over solo play.
Red packets Sent by guildmates inside the guild interface. Small bursts of extra currency when you pick them up.
Guild talent currency Earned through guild activities and events tied to your guild type. Investing in the guild’s talent tree (combat, exploration, leisure buffs).
Guild war currency Playing guild war matches, win or lose. Purchasing guild war cosmetics and gear in specialized shops.

Guild talents are particularly important. Every member benefits from them; they are not personal skill trees:

  • Combat talents — raise core stats and directly improve guild war defenses and payout.
  • Exploration talents — target map completion, rare find density, and boss access smoothness.
  • Leisure talents — reduce trading friction and increase income if you trade or run markets.

Because these upgrades affect the entire roster, active guilds snowball in strength and efficiency over time. A guild that runs its weekly content consistently will feel noticeably stronger in both PvE and PvP than a similarly geared solo player.


Guild base: what you can actually do there

Every guild owns a garrison-style base. It is much more than a background lobby; it is a functional hub for combat, crafting, and social stuff.

Feature Function in the guild base
1v1 arena Members can duel each other in a dedicated arena for practice or casual tournaments.
Crafting stations Facilities for cooking, brewing, crafting bows, weapons, and gear in a single shared location.
Guild shops Vendors that sell cosmetics, materials, and guild war rewards tied to guild currencies.
Commander station Area where guild war commanders access special tools like traps or explosive items used in guild wars.
Party staging Space for guild parties, banquets, mini-game nights, and roleplay gatherings.
Expansion plots Unused areas expected to support future structures such as extra housing or additional buildings.

During guild parties, the base turns into a social hub: dozens of players in one place, running mini-games, answering quiz questions, and extending the event by spending coins. The atmosphere is closer to an MMO city than a static clan hall.


Key guild activities you should care about

Guilds have a long list of dailies and weeklies. A few specific activities are worth prioritizing because they are either time-gated or pay out unique rewards.

Activity Why it matters
Guild parties Casual events with mini-games and quizzes that pay contribution, coins, and social interaction in one place.
Guild boss Weekly raid-style fight needing a fraction of the guild to join; drops contribution, special coins, and upgrade materials.
Weekly dungeon Once-per-week guild-only dungeon (like Path of the Hero) that is a big source of loot and XP.
Guild escort Material turn-ins for escort coins and rewards; often tied to trade and convenience perks.
Ranked PvP events 1v1 duels, custom tournaments, and training matches that sharpen skills and sometimes give small rewards.
Guild war (30v30) Seasonal, large-scale PvP with guild honor, war currency, cosmetics, and ranking prestige on the line.

Many of these activities also count toward weekly caps in other systems like battle pass points, guild shops, and potentially sect or weapon shops. If you only have limited time each week, prioritizing guild content often yields a better return than random open-world grinding.


Guild wars: how 30 vs 30 actually plays

Guild war is the flagship competitive mode. It is built like a lane-based MOBA fight inside an action-RPG.

  • Format — 30 players from each guild enter a battlefield with three lanes leading toward the enemy base.
  • Objectives — destroy towers along each lane, protect your own guardian (a giant goose), and escort a “lucky tree” later in the match.
  • Roles — tanks push the front line, healers keep the team alive, DPS burn down enemy players and structures, while commanders place towers and use map-wide skills.
  • Mid-match 1v1 duels — each guild designates three duelists. These 1v1 fights happen during the war; winning gives your entire guild powerful buffs, while losing makes your guardian more vulnerable.
  • Map extras — neutral mini-bosses exist on the field, more akin to bosses in games like Dota. Controlling them adds another layer of macro strategy.
  • Scheduling — wars run in seasons, with matches on set weekends or windows chosen around local time.

Win or lose, guilds earn guild war currency and honor from matches, though winners obviously progress and earn more. That currency feeds into specialized war shops with cosmetics and gear pieces you cannot get elsewhere, and honor influences seasonal rankings and titles.

Because compositions matter (healers and tanks are often “clutch”), guild wars push guilds to recruit broadly: not just DPS heroes, but support players who like staying behind the front line.

Whispers of the Wind • youtube.com
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Join a guild or create one?

Every player eventually faces a choice: find an existing guild or spend coins to start from scratch.

Path Upsides Trade-offs
Joining a guild Instant access to talents, events, guild level rewards, and a social group without paying Echo Jade Coins. Less control over rules and schedule, and you may need to adapt to an existing culture.
Creating a guild Full control over type, banner, rules, and focus (PvP, cozy exploration, trading guild, etc.). Costs 300 Echo Jade Coins, and you must actively recruit and organize to avoid a dead roster.

When creating a guild, you also choose how open you want it to be:

  • Auto-approve — anyone can join instantly. Good for fast growth and casual groups.
  • Manual approval — leaders review every application. Better when you want to build a focused PvP team or a tight-knit social community.
  • Guild declaration — a short description that explains your goals and expectations, which helps candidates decide if they should apply.

Guild leaders and vice masters manage member turnover, schedule guild war times inside the allowed windows, and host events. The role demands regular activity; an inactive leader almost guarantees a stagnating guild.


For a game that is technically an RPG first, Where Winds Meet leans hard into MMO-style guild design. Weekly dungeons, social parties, shared talent trees, and 30 vs 30 wars all sit behind the level 20 guild unlock. Playing completely solo is possible, but the moment you join a guild — whether it is a sweaty Bladesworn Gang, an exploration-focused Farshore Hall, or a laid-back Changle Pavilion — the world expands from a personal adventure into something closer to a living online community.