The Taiping Mausoleum in Where Winds Meet looks like a simple side mode at first glance, but it quietly sits in the middle of two systems that matter a lot: Solo World Level and World Breakthrough. Many players only discover it when a breakthrough requirement suddenly asks for “Taiping Mausoleum Level 2” and nothing in the open world seems to point there.
What Taiping Mausoleum actually is
Taiping Mausoleum is a solo combat mode built around repeatable trials. You enter alone, fight through structured encounters, and clear “floors” or “stages” that get progressively harder.
In the game’s own menu structure, it is classified as:
| Feature | Details |
|---|---|
| Mode type | Solo PvE challenge |
| Menu location | Wandering Paths → Fellowship → Taiping Mausoleum |
| Function | Trials that increase Solo World Level |
| Party support | No co-op, no matchmaking |
| Combat structure | Wave- or stage-based encounters on multiple floors |
Finishing floors in the mausoleum feeds into your solo progression. It acts more like a structured benchmark of your build than a one-off dungeon: the higher you climb, the clearer the game’s answer becomes to “am I ready for harder content?”
Where to find Taiping Mausoleum in the menus
The mausoleum is not a physical landmark in the open world. You will not stumble onto it by roaming or by following standard side quests. It lives entirely inside the challenge menus.
There are two consistent entry points:
| Entry path | Steps |
|---|---|
| Wandering Paths menu |
1. Open the Main Menu. 2. Select Wandering Paths. 3. In the Fellowship tab, select Taiping Mausoleum. |
| Events / activity tiles |
1. Open the Events / Activities panel where PvP and Bounties live. 2. Look at the tiles to the right; Taiping Mausoleum appears as its own panel once unlocked. |
Some players also see an icon in Kaifeng that looks like several red swords; that icon leads into the same mausoleum activity. The key point: you do not walk to a tomb in the world — you click into it from menus.
How Taiping Mausoleum relates to Solo World Level
In the Wandering Paths description, Taiping Mausoleum is tied directly to Solo World Level: its trials are the mechanism used to push that value up. In practice, that means:
- Each “floor” or milestone cleared in the mausoleum moves your Solo World Level upward.
- Solo World Level then feeds into how tough certain challenges feel and which rewards you see.
- Some character-growth checkpoints, like specific World Breakthrough stages, look at your mausoleum progress.
When a breakthrough line says “reach the 2nd lvl of Taiping Mausoleum,” it is pointing at this same progress scale: clear far enough in the mausoleum that the game counts you as having reached Floor 2 (or Level 2) in that mode.
Requirements to unlock Taiping Mausoleum
The mausoleum is not available from the very start. It appears only after your character and account reach certain thresholds. What actually gates it is a mix of story progress and character power.
| Requirement type | What is needed | Notes |
|---|---|---|
| Menu unlock | Access to the Wandering Paths / Fellowship menu | Comes with early progression, alongside co-op and arena entries. |
| Character level | Mid-game level threshold (players often report around the high 30s) | Some players unlock the mausoleum simply by leveling far enough, even without killing specific world bosses. |
| World content | Optional: defeating certain world bosses | Some players see it unlock shortly after killing the world boss Lucky Seventeen, others unlock it later by level alone. |
Different players reach these triggers in slightly different orders. The pattern is clear: if the mausoleum tile does not appear yet, you are still early in progression — either the Wandering Paths menu is not fully open, or your level is not high enough.
How floors and “Level 2” in Taiping Mausoleum work
Inside the mausoleum, content is grouped into sequential stages or floors. The game tracks how far you have climbed and exposes that as your mausoleum level. This is where the “2nd lvl of Taiping Mausoleum” requirement comes from.
| Mausoleum progress term | What it means |
|---|---|
| Floor / Stage 1 | The first full set of trials, tuned around early access to the mode. |
| Floor / Stage 2 | The second tier of trials, harder enemies and tighter checks on your build. |
| Mausoleum Level 2 | Your account has cleared enough content for the game to consider you on Floor 2; this satisfies “reach the 2nd lvl of Taiping Mausoleum” in breakthrough requirements. |
To progress from Floor 1 to Floor 2, you must fully clear the first block of encounters. Partial progress does not count; World Breakthrough checks for completion at that second step on the mausoleum’s own ladder.
How Taiping Mausoleum ties into World Breakthrough
World Breakthroughs are the hard gates that periodically stop your leveling until you satisfy specific conditions. A later breakthrough tier asks for two things at once:
- Reach the current max character level for your world bracket.
- Reach Level 2 of Taiping Mausoleum.
That second line is frequently where players get stuck. If you ignore the mausoleum and focus purely on exploration and side quests, character level alone will not be enough — the breakthrough stays locked until the mausoleum requirement is met.
In practice, that means:
- You must actively enter the Taiping Mausoleum from the menu.
- Clear Floor 1 fully, then complete Floor 2 (or its equivalent progression step).
- Return to the World Breakthrough menu; the mausoleum condition should now show as complete.
Once both conditions are ticked, you can trigger the breakthrough and lift your level cap again.
What the Taiping Mausoleum fights feel like
The mausoleum borrows ideas from wave arenas and boss trials. Fights are laid out to pressure both your survival and your execution over time, not just your ability to burst a single boss.
- Waves grow stronger as you advance, forcing you to manage cooldowns, dodge timings, and healing.
- Enemy patterns get more aggressive, so pure defense builds can struggle to clear fast enough.
- Floors are long enough that weak links in your build — underleveled weapons, un-upgraded inner ways — will show immediately.
It functions like a continuous readiness test: if a given floor feels impossible, that is a clear sign you should upgrade gear, refine mystic skills, or farm more resources from campaign bosses and fortresses before trying again.
Preparation checklist before pushing Floor 2
Reaching Floor 2 quickly is mostly about tightening core character progression rather than hunting for obscure tricks. The main levers are central menus you already use elsewhere:
| System | What to check before Floor 2 |
|---|---|
| Weapons | Raise weapon level to the current cap for your breakthrough; prioritize the weapon you actually use in mausoleum runs. |
| Inner Arts / Inner Way | Invest in passive bonuses that increase survivability and core damage, since they apply passively through the entire floor. |
| Mystic Arts | Upgrade active skills that provide crowd control, mobility, or defensive counters — those mitigate errors in longer fights. |
| Gear Enhancement | Use the enhance tab to raise armor and accessory levels; this directly boosts health and defenses. |
| Consumables | Bring enough healing medicine upgraded via fortress rewards so you are not forced to play perfectly every wave. |

How Taiping Mausoleum compares to other Wandering Paths activities
The mausoleum sits alongside a cluster of other combat modes in the Wandering Paths menu. Understanding how it differs helps keep expectations in check.
| Mode | Solo / Multiplayer | Main purpose |
|---|---|---|
| Challenges (Path of the Hero, Sword Trial, Outpost Challenge) | Mostly co-op (bots fill empty slots) | Multiplayer PvE, Adventure Slip farming, group boss clears |
| Campaign Challenge | Solo | Single-boss fights, material and ticket farming |
| Arena | Multiplayer PvP | 1v1 duels and ranking rewards, no Deflect Assistance |
| Trials | Solo | Replay defeated bosses with special objectives and leaderboards |
| Bounties | Semi-multiplayer | Contracts against AI monsters or outlaw players, bounty ticket income |
| Taiping Mausoleum | Solo | Solo World Level advancement and breakthrough-related progression |
Among these, Taiping Mausoleum is the one that ties most directly into how far your solo character is allowed to grow. Skipping it means you will eventually hit a hard wall where the game refuses to let you break through until you engage with this mode.
Once the Taiping Mausoleum tile is unlocked and you know it lives under Wandering Paths → Fellowship, the World Breakthrough requirement stops being a mystery. Clear Floor 1, push through Floor 2, and the “2nd lvl of Taiping Mausoleum” line turns into a straightforward checkpoint rather than a cryptic blocker on your character’s growth.