Twin Lions is one of the more chaotic world bosses in Where Winds Meet. The fight is built around unblockable strikes, airborne fire attacks, and a pillar-filled arena that punishes slow reactions. Winning is less about trading blows and more about staying light on your feet and choosing your windows carefully.
Twin Lions location and basic details
| Detail | Information |
|---|---|
| Boss name | Twin Lions |
| Type | World Boss |
| Region | Kaifeng |
| Location | Granary of Plenty, south of Gracetown |
| Trigger | Entering the open clearing at the Granary of Plenty |
| Recommended Martial Arts | Thundercry Blade |
| Recommended Mystic Arts | Golden Body |
| Rating | ★★★★★ difficulty |
The fight opens as soon as you step into the arena at the Granary of Plenty south of Gracetown, so prepare your build and healing before crossing into the clearing. As a world boss in the Kaifeng region, Twin Lions is designed to test dodge timing more than your ability to block or face-tank attacks.
Twin Lions rewards
| Reward | Quantity |
|---|---|
| Echo Jade | 20 |
| Kaifeng Exploration | 50 |
| Character EXP | 8000 |
| Coin | 8000 |
| Medicinal Tales | 3 |
| Inner Way Note: Custom Chest | 5 |
Those rewards only drop when you bring the boss down, so the priority is staying alive long enough to learn and exploit its patterns.

How Twin Lions fights: overall structure
The encounter has two distinct phases and a soft reset in the middle:
- Phase 1: Emphasis on ranged pressure with Fire Ball and Fire Cracker attacks, plus occasional gap-closing slams.
- Phase 2: Health returns to full, close-range aggression increases, and the ring of pillars becomes central to the fight.
Across both phases, many of the most threatening attacks are marked in yellow, which means they are unblockable. Trying to parry these will usually get you killed. Dodging and movement are the core defensive tools here.
Phase 1: ranged pressure and safe punish windows
In the opening phase, Twin Lions prefers to harass you from a distance rather than commit to constant melee. You will see three core behaviors:
| Phase 1 attack | Range | How it behaves | Response |
|---|---|---|---|
| Fire Ball | Long | Direct fire projectiles launched straight toward you. | Dodge sideways as they leave the lion, keeping a medium distance. |
| Fire Cracker | Short–mid | A scattered burst of smaller projectiles in a wide area around the boss. | Keep moving; roll diagonally out of the spread rather than straight back. |
| Airborne leap + slam | Gap closer | Lion jumps up, hovers briefly, then dives down with a heavy slam. | Dodge at the last moment toward the lion’s side, then punish while it recovers. |
The goal in Phase 1 is to avoid unnecessary risk. Stay in mid-range, circle the boss, and only go in after a missed slam or when it is recovering from a Fire Cracker burst. Since you are not yet dealing with the pillar ring, the arena is relatively open, and you have space to roll and reposition.
When the lion is airborne, throwing Fire Balls, you do not have to chase it. Simply side-dodge the incoming shots, and if you are running a bow, you can chip it with fire arrows while it is in the air. That lets you keep pressure without stepping into danger.
Phase 2: health reset, pillar ring, and tighter timing
At the transition into Phase 2, Twin Lions’ health refills. The basic elements of its kit remain, but the tempo and density of threats increase:
- Pillar summons become more common.
- Divebomb and close-range sequences come faster, with less idle time.
- Both “heads” of the costume attack more spontaneously, making patterns feel less predictable.
Most importantly, Phase 2 adds a powerful area attack centred on a ring of stone pillars. This mechanic reshapes how you should move in the arena.
How to deal with the ring of pillars
At several points in Phase 2, Twin Lions will raise a circular formation of stone pillars around part of the arena, then perform a diving strike aimed at the area inside that ring. Many players instinctively stay in the ring and try to i-frame the dive. That is the hardest way to play it.
- As soon as the pillars appear, roll out of the ring. Put the pillars between you and the boss.
- Outside the ring, the dive becomes much less threatening, and you avoid the need for frame-perfect dodges.
- The boss will often land on or near a pillar, briefly exposing itself.
There is an extra layer to this arena gimmick: if Twin Lions dives along a path that intersects a pillar, it will sometimes end up perched on that pillar instead of on the ground. When that happens, you can run to that pillar and use the interaction prompt to kick the lion off. That shove deals heavy damage and leaves it vulnerable for a short window, turning a dangerous move into one of your best punish opportunities.
When the boss recovers from being kicked, back off rather than overextending. The next sequence usually comes quickly, and getting greedy here is a common way to lose the attempt.
Dodging yellow, unblockable attacks
Across both phases, the most punishing moves are highlighted in yellow and cannot be blocked. These typically include:
- Divebomb slams, with or without the pillar ring present.
- Short-range swipes and close-quarters combos during Phase 2.
- Some of the more elaborate, spinning strikes when both heads are “attacking” together.
The safest plan is to largely ignore parries against Twin Lions and commit to dodging instead:
- Watch the boss’s body, not the UI, for cues. The crouch before a leap or the twist of the head often signals the move.
- For linear dives, dodge sideways toward the lion’s flank rather than away from it.
- For close-range strings, a backward roll into a diagonal escape usually clears the final hit.
Recommended Arts and gear choices
Twin Lions is built to punish mistakes, so survivability and flexible mobility matter more than raw output. Two recommendations stand out:
| Category | Recommended pick | Why it helps |
|---|---|---|
| Martial Arts | Thundercry Blade | Strong melee option with reliable reach and clear animations for timing your own dodges between swings. |
| Mystic Arts | Golden Body | Extra survivability against heavy hits, giving breathing room while learning yellow attack timings. |
Ranged tools complement this setup well. Fire arrows are especially useful in two situations:
- When Twin Lions is airborne spamming Fire Balls.
- Right after it whiffs a dive and is momentarily stationary.
Lightness skills that improve dashes and jumps also make a difference, but specific names and combinations are less important than being able to quickly roll or step out of the pillar ring and away from AoE markers.
Planned approach to the fight
A straightforward way to approach Twin Lions, especially for a first clear, looks like this:
- Prepare near Gracetown. Set Thundercry Blade as your active Martial Arts style and equip Golden Body if you have it. Restock healing and arrows in town if needed.
- Enter the Granary of Plenty from range. As you cross into the clearing, lock on to Twin Lions, but do not rush in. Wait for its first Fire Ball and sidestep to gauge projectile speed.
- Learn Phase 1 spacing. Spend the early attempts staying at mid-range, dodging Fire Balls and Fire Crackers, and punishing only after the slam. Avoid trying to parry yellow attacks.
- Respect the Phase 2 reset. When the health bar refills, mentally treat it as a fresh fight. Do not overextend trying to carry momentum from Phase 1.
- As soon as pillars appear, leave the ring. Roll out of the circular formation and let the lion dive where it wants. If its path includes a pillar and it lands on top, sprint in and use the button prompt to kick it down.
- Capitalize on pillar stuns. After kicking Twin Lions from a pillar, dump your highest-damage skills and combos, then back off before the next sequence begins.
- Use ranged pressure during airborne phases. When it is in the air, flinging Fire Balls, keep dodging laterally and fire a few arrows whenever it pauses.
- Repeat the pattern. Rotate between baiting dives, escaping pillar rings, punishing pillar stuns, and chipping with ranged attacks until the boss falls.
Handled this way, the Twin Lions encounter shifts from chaos to a readable dance: pillars become tools rather than hazards, yellow flashes become cues to roll instead of panic, and each successful kick from a pillar feels like a deliberate, earned opening rather than a lucky break. Once you are comfortable with that loop, the fight stops being one of the most intimidating world bosses in Kaifeng and turns into a reliable source of Echo Jade, experience, and Kaifeng Exploration progress.