White Night Nova in Arknights: Endfield — Stats, skills, and upgrades

A factual reference for what the 6★ sword does, how it scales, and what it costs to tune.

By Shivam Malani 3 min read
White Night Nova in Arknights: Endfield — Stats, skills, and upgrades

White Night Nova is a 6★ Sword in Arknights: Endfield.

Quick answer: At max level, White Night Nova reaches 505 Base ATK and its Infliction can grant up to +33.6% Arts DMG Dealt after triggering Combustion or Electrification.


White Night Nova basics

Type: Sword.

Rarity: 6★.

Internal name: wpn_sword_0014.

Flavor description: A Fort Forgefane-forged weapon with a grip designed for better force damping, and a blade made with a rare wildlands mineral.


White Night Nova Base ATK by level

Level Base ATK
151
20148
40250
60352
80454
90505

Weapon skills and scaling (Ranks 1–9)

White Night Nova’s weapon skills scale by rank, with three lines that matter in combat: a Main Attribute Boost, an Arts Intensity Boost, and the unique Infliction effect.

Rank Main Attribute Boost [L] Arts Intensity Boost [L] Infliction: White Night Nova
1 +17 +10 Arts DMG Dealt +12%. After the wielder applies Combustion or Electrification, gain Arts DMG Dealt +12% and Arts Intensity +25 for 15.00s. Effects of the same name cannot stack.
2 +30 +18 Arts DMG Dealt +14.4%. After the wielder applies Combustion or Electrification, gain Arts DMG Dealt +14.4% and Arts Intensity +30 for 15.00s. Effects of the same name cannot stack.
3 +44 +26 Arts DMG Dealt +16.8%. After the wielder applies Combustion or Electrification, gain Arts DMG Dealt +16.8% and Arts Intensity +35 for 15.00s. Effects of the same name cannot stack.
4 +57 +34 Arts DMG Dealt +19.2%. After the wielder applies Combustion or Electrification, gain Arts DMG Dealt +19.2% and Arts Intensity +40 for 15.00s. Effects of the same name cannot stack.
5 +71 +42 Arts DMG Dealt +21.6%. After the wielder applies Combustion or Electrification, gain Arts DMG Dealt +21.6% and Arts Intensity +45 for 15.00s. Effects of the same name cannot stack.
6 +85 +50 Arts DMG Dealt +24%. After the wielder applies Combustion or Electrification, gain Arts DMG Dealt +24% and Arts Intensity +50 for 15.00s. Effects of the same name cannot stack.
7 +98 +58 Arts DMG Dealt +26.4%. After the wielder applies Combustion or Electrification, gain Arts DMG Dealt +26.4% and Arts Intensity +55 for 15.00s. Effects of the same name cannot stack.
8 +112 +66 Arts DMG Dealt +28.8%. After the wielder applies Combustion or Electrification, gain Arts DMG Dealt +28.8% and Arts Intensity +60 for 15.00s. Effects of the same name cannot stack.
9 +132 +78 Arts DMG Dealt +33.6%. After the wielder applies Combustion or Electrification, gain Arts DMG Dealt +33.6% and Arts Intensity +70 for 15.00s. Effects of the same name cannot stack.

How the Infliction buff works (stacking and duration)

Infliction: White Night Nova has a baseline “Arts DMG Dealt +X%” modifier, plus a conditional buff that triggers after you apply either Combustion or Electrification.

When that condition is met, the wielder gains an additional “Arts DMG Dealt +X%” and a flat Arts Intensity increase for 15.00 seconds. The game treats this as a named effect, and effects with the same name cannot stack.


Potential (weapon)

White Night Nova has a Potential effect that improves “Infliction: White Night Nova.”


Tuning materials and T-Creds cost

Tuning is grouped into rank stages tied to level breakpoints. Each stage has specific material requirements plus T-Creds.

Tuning stage Requirement Materials T-Creds
Rank 1 Raise to level 20 Cast Die ×5, Kalkonyx ×3 2,200
Rank 2 Raise to level 40 Cast Die ×18, Auronyx ×5 8,500
Rank 3 Raise to level 60 Heavy Cast Die ×20, Umbronyx ×5 25,000
Rank 4 Raise to level 80 Heavy Cast Die ×30, Quadrant Fitting Fluid ×16, Igneosite ×8 90,000

Acquisition

White Night Nova is sourced from the Acquisition Center via Arsenal Exchange.