Aspect What to know
Identity “Phyre” is an alias adopted after awakening; the character’s original name is not revealed.
Age and origin An Elder Kindred Embraced in the early 17th century.
State at the start Awakens after roughly a century in torpor, bearing a strange symbol on their skin.
Setting Seattle, in the depths of winter.
Political role Sheriff of Seattle under the Camarilla.
Playable clans Brujah, Tremere, Banu Haqim, Ventrue, Toreador, and Lasombra.
Customization Choose gender, clan, outfits, and feeding preferences; these choices influence how Seattle reacts.
Narrative structure Story unfolds through two alternating perspectives: Elder vampire Phyre and the Malkavian detective Fabien.

What makes Phyre different from the original Bloodlines protagonist

Phyre is not a newly turned fledgling. They are an Elder vampire with centuries of experience—and gaps. Waking from more than a hundred years of enforced sleep thrusts them into a Seattle that’s changed politically and culturally. That blend of old-world instincts and modern disorientation defines their early decisions, from how they feed to how they read a room full of Kindred power brokers.

That age matters in conversation and conflict. Phyre brings historical knowledge, social presence, and a reputation that can open doors—or close them—before a word is spoken.


Customization: gender, clan, style, and feeding

You build your version of Phyre. Gender and clan are player-determined, and gear and outfits are not just cosmetic—what you wear and how you behave can shift how characters treat you. Feeding preferences and conduct also factor into how Seattle responds. Over time, these choices steer relationships, unlock or foreclose approaches to problems, and color how factions interpret your authority as Sheriff.

Phyre’s appearance is customizable, though promotional materials commonly depict a short-haired, dark‑skinned woman. Treat that as a template, not a constraint.


Clans you can play

  • Brujah
  • Tremere
  • Banu Haqim
  • Ventrue
  • Toreador
  • Lasombra

Each clan reframes your toolkit and your posture in Seattle’s politics. That has practical consequences for stealth, social leverage, and combat—as well as how elders and neonates size you up.


Phyre’s place in Seattle’s politics

Phyre operates as the Sheriff of Seattle, serving the Camarilla. It’s a role that demands both teeth and tact: enforcing the Masquerade, handling breaches, and navigating primogen egos. The city’s domains, courts, and unspoken rules are familiar territory to an Elder—yet Seattle’s current power map is anything but simple for someone who’s been gone a century.


Fabien’s role and the dual‑perspective story

Bloodlines 2 presents its narrative through two distinct, alternating viewpoints: you step into Phyre’s centuries‑old perspective and into the shoes of Fabien, a Malkavian detective. This structure gives different angles on Seattle’s mysteries—one shaped by elder authority and memory, the other by intuition and insight. The interplay between the two changes how you learn about the city, how you interpret cryptic signs, and which threads feel urgent.


Early story threads that define Phyre

Phyre’s awakening doesn’t come clean. They surface in the Middle East after a long torpor, marked by a strange symbol. In Seattle, an attack by the Toreador primogen Ysabella taps that mark to drain Phyre’s power, forcing a scramble to understand what the symbol is and who’s using it. Leads point to the Nosferatu court, and a confrontation with Willem Axel pushes the hunt deeper into Seattle’s hidden infrastructure—its warehouses, warrens, and the secrets traded within them.

These beats establish the stakes: the mark on Phyre’s skin is more than a mystery. It’s leverage that other Kindred can exploit, and a thread that ties past and present together.


Why “Phyre” is just a name

The name is a mask. “Phyre” is the alias the protagonist adopts after awakening; their true name is never disclosed. In practice, that’s consistent with how elders operate—separating identity from reputation, and keeping what matters obscured.


How your choices land in Seattle

Bloodlines 2 leans hard on branching dialogue and situational responses. You’re not being funneled into tidy “good” or “evil” routes. Instead, tone, timing, and intent shape outcomes. Being Sheriff unlocks blunt options; being an Elder makes some threats unnecessary. Outfit, demeanor, and how you feed leave an impression. The game tracks those ripples and reflects them back through who returns your calls, who stonewalls you, and which doors swing open after midnight.


Phyre is built to carry the weight of that agency. An elder’s confidence, a century of missing time, and a city full of factions give you plenty to push against—from the symbol on your skin to the whispers in the court. Whether you lean into authority, charm, or fear, Seattle will remember.