Will Hollow Knight: Silksong get DLC? What’s confirmed and what isn’t
Hollow Knight: SilksongTeam Cherry says it has “ambitious” post‑launch plans, but scope, cadence, and pricing remain unannounced.

Yes—Hollow Knight: Silksong is set to receive post‑launch content. Team Cherry has said it’s planning to add more to the game in the months and years after release, describing those plans as ambitious. Beyond that headline commitment, the studio hasn’t detailed what form the additions will take, how often they’ll arrive, or whether any of them will be paid.
What’s actually confirmed
- Post‑launch support is planned. The developers have signaled a roadmap of extra content extending well beyond release.
- Ambition, not specifics. The team has characterized its ideas as “kind of ambitious,” without enumerating features, modes, or story beats.
- No pricing or schedule yet. There’s been no official word on whether the new content will be free updates, paid expansions, or a mix.
The Hollow Knight precedent (and why it matters)
The original Hollow Knight set a clear pattern: multiple substantial content drops arrived as free updates, expanding the game with new areas, boss encounters, and systems while also rolling in balance and performance improvements. Those updates were delivered automatically on each platform once released, without separate purchase.
That history is the best clue to community expectations for Silksong—especially around pricing—but it isn’t a promise. Team Cherry hasn’t committed to repeating a fully free model for the sequel’s post‑launch support.
Silksong’s path shapes expectations
Silksong began life as an add‑on concept for Hollow Knight before growing into its own game. That evolution helps explain two things at once: why players are attuned to the “DLC or not” question, and why the developers might be eager to keep building after 1.0 ships. After a long development cycle, it’s common for a small team to have additional systems or ideas they’d rather refine and ship incrementally once the core game is in players’ hands.
What “DLC” could look like this time
Without specifics, the spectrum ranges from live‑game style updates to classic expansion packs:
- Free title updates: bug fixes, balance passes, accessibility or quality‑of‑life features, time trials, or boss modifiers.
- Content drops: new quests, charms/equivalents, NPC questlines, challenge rooms, or one‑off areas that dovetail with existing progression.
- Major expansions: larger zones, new enemy families and bosses, additional systems, or post‑game tiers designed to extend the endgame.
Any of these could arrive alone or blended, and the mix could evolve over time as the team responds to player feedback and the realities of a small studio’s bandwidth.
Will Silksong’s DLC be free?
Unknown. The studio has not announced a monetization approach for post‑release content. The original game’s updates were free, but the sequel’s longer development and potentially larger scope make both free and paid approaches plausible. A reasonable baseline expectation is early free updates for polish and balance, followed by content—free or paid—once the team has room to build beyond launch needs.
Note: If you prefer a single, “complete” package, you can simply wait. If Team Cherry follows its past rhythm, the first year usually brings meaningful updates, and many players choose to dive in once that initial cadence settles.
Release timing and platforms
Silksong is scheduled to launch on September 4, 2025. It’s planned for PC, Nintendo Switch, PS5, and Xbox Series X/S, and it will be available via Game Pass at launch. Platform parity for post‑release content hasn’t been detailed, but Team Cherry historically shipped updates across all platforms, sometimes with brief staging differences due to certification.
Why the team would support Silksong for “years”
Three practical reasons support the long‑tail plan:
- Scope and focus: Shipping 1.0 lets a small studio stabilize core systems before layering more complexity.
- Community momentum: Silksong arrives with an unusually engaged audience; ongoing content sustains discovery, speedrunning, and modding communities.
- Design runway: Metroidvanias particularly benefit from post‑game challenge ladders, optional areas, and experimental modes that aren’t essential on day one.
How to set expectations as a player
- Expect early stability patches and balance passes first. Those tend to land within weeks of release.
- Don’t assume a specific number of expansions or a calendar schedule. The studio hasn’t announced a cadence.
- Treat free‑vs‑paid as undecided. Past practice is informative, not binding.
- If you care about a “full” run: consider starting at launch and returning for major updates, or wait for a later patch milestone.
Silksong will not be a one‑and‑done release. Team Cherry plans to add content for an extended period; it just hasn’t spelled out the shape, pacing, or pricing of that support. The original game’s generous free updates set a high bar, and the studio’s “ambitious” language hints at more than minor tweaks. Until specifics arrive, the only safe assumptions are continued support, a focus on polish early on, and the likelihood of substantive additions over time.
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