Wuthering Waves 3.0 standard 5‑star weapons and what they do

A closer look at the Synth Armament series, their stats, and how they fit into Wuthering Waves’ new Tune mechanics.

By Shivam Malani 5 min read
Wuthering Waves 3.0 standard 5‑star weapons and what they do
Image credit: Kuro Games

The Version 3.0 update for Wuthering Waves expands the Standard Weapon pool with a full 5‑star set, the Synth Armament series. Every weapon type now has a high‑end permanent option, and each one plugs directly into the game’s expanding Tune Strain and Tune Break systems introduced in Lahai‑Roi.

There are five new weapons in total:

  • Laser Shearer (Sword)
  • Radiance Cleaver (Broadblade)
  • Phasic Homogenizer (Pistol)
  • Pulsation Bracer (Gauntlet)
  • Boson Astrolabe (Rectifier)

Three of them lean into Crit stats, two into Energy Regen, and all five share a similar baseline passive that scales with refinement.


New 3.0 5‑star standard weapons (stats and effects)

At level 90, the Synth Armament weapons look like this.

Weapon Type Base ATK (Lv. 90) Secondary stat Key passive effect (R1)
Laser Shearer Sword 587 Energy Regen +38.8% Increases ATK by 12%. Hitting targets under Tune Strain: Interfered grants 24% Resonance Skill DMG for 3 seconds, refreshed on hit.
Radiance Cleaver Broadblade 587 Crit DMG +48.6% Increases ATK by 12%. Hitting targets under Tune Strain: Interfered grants 24% Resonance Liberation DMG for 3 seconds, refreshed on hit.
Phasic Homogenizer Pistol 587 Crit DMG +48.6% Increases ATK by 12%. When any team Resonator casts a Tune Break skill, the wielder gains 20% All‑Attribute DMG for 14 seconds.
Pulsation Bracer Gauntlet 587 Crit Rate +24.3% Increases ATK by 12%. Hitting targets under Tune Strain: Interfered grants 6% Basic Attack DMG for 3 seconds, stacking up to 4 times with a 0.5‑second trigger cooldown and refreshed on hit.
Boson Astrolabe Rectifier 525 Energy Regen +38.8% Increases ATK by 12%. When any team Resonator uses a Tune Break skill, the wielder gains 12% ATK and 12% Basic Attack DMG for 14 seconds.

All five passives scale with refinement up to 24% ATK and proportionally higher damage bonuses at Refinement 5, but even at R1 they already provide straightforward, non‑gimmicky value: flat ATK plus either skill/ultimate, basic attack, or all‑attribute bonuses tied to Tune Strain or Tune Break triggers.


How the Synth Armament weapons interact with Tune Strain and Tune Break

These weapons are built around two 3.0 mechanics:

  • Tune Strain: Interfered is a debuff state on enemies. Several Lahai‑Roi systems and Resonators can apply it. Three weapons (Laser Shearer, Radiance Cleaver, Pulsation Bracer) only fully unlock their passives when you are consistently hitting Interfered targets.
  • Tune Break is a team‑level trigger. When any Resonator on the squad uses a Tune Break skill, Phasic Homogenizer and Boson Astrolabe hand the wielder a long‑lasting buff window.

This split creates two clear archetypes inside the series:

  • The sword, broadblade and gauntlet reward on‑field attackers who can maintain uptime on Interfered enemies. Their windows are short (3 seconds) but easily refreshed by continuous combat.
  • The pistol and rectifier reward team rotations built around Tune Break. One press from a support can keep a 14‑second damage or attack window rolling for the weapon’s wielder.

In practice, that means these weapons are not just raw stat sticks; they assume you are playing within the Lahai‑Roi ecosystem where Interfered and Tune Break are happening regularly. Outside that context they fall back to “high base ATK + good secondary stat + 12% ATK,” which is still serviceable but less interesting.


Which roles benefit most from each weapon

Without tying them to specific Resonators, the stat and passive pattern points to some clear roles.

Laser Shearer (Sword, Energy Regen)

Laser Shearer | Image credit: Kuro Games

Laser Shearer pairs high base ATK with Energy Regen and a strong Resonance Skill bonus that only asks you to hit Interfered enemies. It suits sword users who want to spam skills on cooldown and lean heavily on skill multipliers for damage or utility. The Energy Regen also helps smooth ultimate uptime for kits that feel energy‑hungry.


Radiance Cleaver (Broadblade, Crit DMG)

Radiance Cleaver | Image credit: Kuro Games

Radiance Cleaver finally gives broadblade users a Standard option with Crit DMG as a second stat. The passive pushes Resonance Liberation damage specifically, so it favors characters whose ult represents a large chunk of their output. As long as you can keep Interfered up before or during ult casts, the Liberation bonus is easy to maintain across multi‑target fights.


Phasic Homogenizer (Pistol, Crit DMG)

Phasic Homogenizer | Image credit: Kuro Games

Phasic Homogenizer is the most plug‑and‑play DPS pick in the series. Crit DMG and 587 base ATK already place it near the top of standard pistols, and the All‑Attribute DMG bonus covers every element. Because it triggers off any ally’s Tune Break skill, you can activate it from off‑field supports and then swap into your pistol DPS to ride a 14‑second buff window.


Pulsation Bracer (Gauntlet, Crit Rate)

Pulsation Bracer | Image credit: Kuro Games

Pulsation Bracer delivers Crit Rate, a stat that is otherwise tricky to stack from gear alone, plus stacking Basic Attack damage. It clearly targets gauntlet users who spend most of their time on normal combos rather than skills or ultimates. The 0.5‑second internal cooldown on stacks lines up naturally with combo pacing, so sustained on‑field play will quickly ramp you to the four‑stack cap and keep it there against Interfered enemies.


Boson Astrolabe (Rectifier, Energy Regen)

Boson Astrolabe | Image credit: Kuro Games

Boson Astrolabe trends more hybrid. The lower base ATK than the other four is offset by Energy Regen and a mix of flat ATK and Basic Attack bonuses on Tune Break. That mix works well for rectifier users who weave basic strings between skills or who battery the team and still want personal damage. The long 14‑second duration means a single Tune Break comfortably covers full rotations.


How to obtain the new 5‑star standard weapons

The Synth Armament series lives on the permanent weapon banner, not on any limited Absolute Pulsation banner. They are treated as regular 5‑star Standard drops for their respective weapon types.

The Standard Weapon Convene uses a soft pity toward 80 pulls for a guaranteed 5‑star weapon. Within that system, the Synth Armament weapons are part of the shared 5‑star pool alongside existing standards, so there is no dedicated weapon‑selector flow purely for this series at launch.

Tip: if you have been banking Standard pulls rather than chasing duplicates, Version 3.0 is the first patch where those tickets translate directly into access to this newer, crit‑ and ER‑focused line.


Taken together, the Synth Armament weapons quietly reshape the baseline for permanent banner gear in Wuthering Waves. Broadblade, pistol and gauntlet users finally get Crit‑focused standards, while sword and rectifier players gain Energy Regen options that natively respect the 3.0 Tune systems. For anyone who plans to stay invested in Lahai‑Roi content, they are worth keeping in mind when deciding how to spend future Standard pulls.