Braum in 2XKO turns defense into reliable offense. His Unbreakable state layers armor onto shielded normals, alters special properties, and opens freeze routes that cash out safely. If you manage that state, pick clean starters, and respect his slower approach, you’ll get consistent damage while keeping your partner covered.


Braum’s core mechanic: Unbreakable

Unbreakable is the center of Braum’s kit. Certain hits activate it, and a knockdown strips it away. While it’s active, shield-based normals gain armor and several specials change behavior to extend combos or force turns.

Trigger or loss What happens
Gain via S2 follow-ups or Down S2 (on hit or block) Enter Unbreakable; shield normals gain armor; specials unlock enhanced effects
Lose when knocked down Armor and enhanced special properties end
Tip: watch for the visual cue when Unbreakable switches on; that’s your green light to push forward with armored options.

Heavy chains that route into specials

All of Braum’s heavy normals chain into themselves, giving you frame-stable links into specials and supers.

Chain Input Use
Standing heavy H → H Stable, easy cancel windows into S1/S2
Crouch heavy 2H → 2H Low chain that sets juggle height for freezes
Forward heavy 6H → 6H Advancing pressure and corner carry

Special moves and how they change in Unbreakable

Move Input Primary use When Unbreakable
Winter’s Bite S1 Short-range shield slam that staggers Becomes a freeze projectile on contact for easy confirm
Leap, Little One (poro toss) Forward + S1 (hold to shape arc) Air control, anti-zone pressure No special change noted; use to snipe jumps and cover approaches
Fight, Mighty One (command grab) Down + S1 Close, grounded grab; grants Unbreakable on connect If already Unbreakable, freezes and consumes the state
Battering Ram S2 (hold to charge) Gap-close, juggle extender on hit Gains armor; charged version causes wall bounce
Stand Behind Me (ice wall) Back + S2 (hold) Massive guard for you and partner vs strikes Unlimited strike armor while held; still throwable
Iceborn Smash Down + S2 On hit or block, grants Unbreakable Turns into Shattering Spires: slow icicles that pull foes toward you
Note: Battering Ram has start-up you can be punished for if you throw it raw. Use it off plus frames, freezes, or as a hard callout.

Reliable Braum combo route (freeze cashout)

This route is consistent, frontloads control with a freeze, and ends with strong corner carry and damage. It does not require an assist.


Starter: M → H → 2H → 2H
Delay: S1 (let them rise to apex, then fire)
Movement: Dash forward
Carry: 6H → 6H
Extend: S2 → S2 (follow-up)
Ender: Snax Time (S1 + S2)

Approx. damage: 729 (solo)

Timing notes: the key is the delayed S1 after 2H so the freeze hits at peak height. The dash gives you range to land 6H → 6H clean before the S2 follow-up.


Supers and ultimate (when to spend)

Super/Ultimate Input What it does Best use
Glacial Fissure (S1 Super) Super input off S1 Ground slam sends ice waves full-screen; travels to screen edge on hit or block Space control, corner push, post-freeze pressure
Heart of the Freljord (S2 Super) Super input off S2 Invincible aerial strike; grants Unbreakable if missing, or consumes it for more damage Reversal, momentum swing into armored state, or cashout when already armored
Snax Time (Ultimate) S1 + S2 Multi-hit poro barrage for big ender damage Combo finish after S2 follow-up or freeze confirms; watch for the shield pullback as your timing cue

Defensive play and when to hold the wall

Stand Behind Me is your insurance policy. While held, you ignore strike pressure for yourself and your partner, but throws will break it. Use it deliberately:

  • To cover your teammate’s setup or a risky assist call
  • To blunt projectile strings and reset spacing
  • To stall when cornered until you can contest or tag out

Team synergy and assist choices

Braum shines next to partners who either force entries for him or convert frozen targets into heavy damage.

Partner Why it works
Vi Relentless rushdown creates openings; Braum’s wall keeps her safe on approach
Jinx Comfortable zoning behind the wall; projectiles extend screen control while Braum closes space
Darius Converts freezes and staggers into round-threatening damage
Braum assist Primary effect When to call
Stand Behind Me Team-wide strike armor Protect partner during start-up or to force your turn in neutral
Glacial Fissure Full-screen pressure and pushback Pin down zoners, secure corner carry after a hit
Battering Ram Surprise approach, combo extension Layer with your freeze to force blocks or catch movement

Practical rhythm: spacing, safety, and cashouts

  • Build Unbreakable with Down + S2 or an S2 follow-up, then spend it on a freeze or armored challenge that matters. Don’t waste it on low-value pokes.
  • Contest pressure with armored shield normals when Unbreakable is active; otherwise, favor blocks, backdash, or call wall.
  • Use poro toss arcs to tag jumps and cover the walk forward. The threat of a freeze projectile forces respect once you’re armored.
  • Fight near the side: charged S2 wall bounce routes become available and can add meaningful damage or resets.
  • Movement is the weakness. Practice short dashes between gaps and lean on assists to escort your approach.

Braum rewards patience: earn Unbreakable, route into a freeze, then spend on carry and a safe ender. Keep your partner protected with the wall, pick your moments to armor through, and your “support” turns into a win condition.