Blitzcrank is a straightforward grappler with a clear game plan: build steam, threaten command grabs, and cash out with stable routes. The character’s pressure is anchored by advantage on block after the full‑screen arm and by reliable conversions once steam is stocked. Here’s a concise, practice‑ready breakdown that sticks to what works.
2XKO Blitzcrank notation and move references
| Notation | Meaning |
|---|---|
5L |
Standing light |
Forward + Heavy |
Full‑screen arm extension (plus on block) |
S1 |
Special 1 (launches with full steam) |
S2 |
Special 2 |
Down + S2 |
Command grab (gains armor at full steam) |
Forward + S2 |
Rapid punches (used for kara into command grab) |
Super |
Super attack cancel/enders |

Steam gauge: what changes when it’s full
- Steam‑enhanced
S1turns into an electrical popup that launches, opening high‑damage routes from simple hits. Down + S2gains a one‑hit armor bubble, making command grab threats much harder to challenge in scrambles.
Build steam safely in neutral, then convert the next clean touch into a steam route. Treat the resource like a momentum swing: once stocked, your pressure and confirms upgrade immediately.

Pressure after the arm: you’re plus here
Forward + Heavy (the full‑screen arm) leaves you at advantage even when blocked. Don’t give up your turn—run a tight check or grab:
- Strike:
5Lstops jump attempts and mashing. - Throw:
Down + S2catches blockers who respect the plus frames. - Team: Call assist to layer pressure or cover a delayed grab.
Kara cancel command grab (range extension)
- Input
Forward + S2(rapid punches). - Immediately cancel during startup into
Down + S2. - Blitzcrank slides forward before grabbing, snatching opponents from ranges they think are safe.
Practice the timing until the forward travel is consistent. It’s a key way to turn midrange stands into grab threats.

Essential Blitzcrank solo combos (practice first)
Basic launcher route (works everywhere)
Launcher → Forward + S2 → slight charge (red glow) → ground bounce → relaunch → jump S1 → Super
Damage: ~500 with strong corner carry. This is your day‑one route—get it consistent before anything else.
Steam‑enhanced confirm (cash out when stocked)
Any hit with full steam → S1 (electrical popup) → Forward + S2 → jump combo → Super
Damage: ~650. Keep routes short and front‑loaded; steam’s popup does the heavy lifting.
Command grab extensions (corner)
Down + S2 (corner) → S1 Super → (with Double Down fuse) → additional Super
This is the payoff for conditioning with throw. Save meter for these corner sequences; the return is high and the setup is honest.
Assist and team synergy (restand and pressure)
Blitzcrank’s back assist creates a restand, forcing the opponent upright after a knockdown. That removes wake‑up options and hands your point character a clean, guaranteed mix layer.
- Darius: Damage spikes and strong restand mixups off bleed pressure.
- Illaoi: Zone control and tentacle coverage layered with grab threat.
- Vi: Pressure extension and electric combo confirms into restand.
Use early calls for combo extensions, late calls after knockdowns for set‑play, and neutral calls to cover approach. The restand is flexible—time it to fit what your point wants next.

Fuse choices for Blitzcrank teams
| Fuse | Best for |
|---|---|
| Sidekick | Learning fundamentals and clean confirms |
| Double Down | Max damage enders (double super potential) |
| 2x Assist | Advanced pressure layering and team routes |
Pick Sidekick to stabilize your solo game first. Move to Double Down once your corner throw routes are consistent, then explore 2x Assist for deeper pressure trees.
What to practice (in order)
- Steam management: build safely, spend decisively on a steam popup confirm.
- Basic launcher route: drill until it works from scrambles and odd hits.
- Arm pressure: after blocked
Forward + Heavy, alternate5LandDown + S2. - Kara grab: lock in the forward slide timing for midrange snatches.
- Corner throw cash‑outs: super after command grab, add Double Down when ready.

The payoff is consistency. With steam stocked and a stable launcher route, Blitzcrank turns simple touches and honest grabs into reliable damage and advantaged resets.